Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DeIIows
Hel
Level 159
God Stats
16W - 5L
1,691 SR
Queue Stats
525W - 321L
1,579 Elo+
Party 2
Anhur
Anhur
NuclearFαrt
Anhur
Level 115
God Stats
11W - 1L
1,717 SR
Queue Stats
285W - 136L
1,653 Elo+
Party 2
Agni
Agni
SusanoOnIyfans
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,583 Elo+
Party 2
Team Averages
Level 123
1,582 SR
1,563 Elo+

VS

Team Averages
Level 73
1,561 SR
1,430 Elo+
Tyr
Tyr
 
Tyr
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
AlKozV
Rama
Level 46
God Stats
2W - 6L
1,320 SR
Queue Stats
35W - 62L
1,375 Elo+
Party 1
Aphrodite
Aphrodite
MadAztec0510
Aphrodite
Level 77
God Stats
4W - 1L
1,688 SR
Queue Stats
121W - 144L
1,483 Elo+
Party 1
Thanatos
Thanatos
Milunkg
Thanatos
Level 40
God Stats
0W - 3L
1,487 SR
Queue Stats
4W - 13L
1,297 Elo+
Solo
Discordia
Discordia
xavi2206mv
Discordia
Level 40
God Stats
19W - 10L
1,808 SR
Queue Stats
86W - 94L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
7 / 0 / 3
6,829
683
6,308
6,563
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
 
Sol
12
3 / 0 / 4
6,594
659
6,460
4,446
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hel
11
3 / 0 / 2
6,515
652
3,017
4,310
2,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 1
6,836
684
6,287
6,679
1,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 0 / 4
7,039
704
5,759
5,047
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
1 / 4 / 0
5,098
510
3,936
10,645
3,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rama
AlKozV
Rama
7
0 / 5 / 0
4,521
452
1,634
7,647
2,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
MadAztec0510
Aphrodite
6
0 / 3 / 0
4,044
404
1,236
7,240
4,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Milunkg
Thanatos
8
0 / 3 / 0
4,425
443
1,339
6,966
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
xavi2206mv
Discordia
7
0 / 6 / 0
4,458
446
2,243
5,946
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
21
Kills
1
1
Deaths
21
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
3
8.5
W
Sol
 
Sol
3
0
4
5
L
Tyr
 
Tyr
1
4
0
0.25
L
Rama
AlKozV
Rama
0
5
0
0
W
Hel
3
0
2
4
L
Aphrodite
MadAztec0510
Aphrodite
0
3
0
0
L
Thanatos
Milunkg
Thanatos
0
3
0
0
W
3
1
1
3.5
W
5
0
4
7
L
Discordia
xavi2206mv
Discordia
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,831
Damage
10,388
27,045
Taken
38,444
9,479
Mitigated
13,364
12,937
Healing
14,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,308
2,296
0
1,204
6,563
2,585
0
826
5,737
0
51,104
W
Sol
 
Sol
6,460
3,196
0
2,397
4,446
1,204
687
130
4,316
57,733
4,655
L
Tyr
 
Tyr
3,936
205
0
3,991
10,645
3,568
0
0
10,645
0
28,016
L
Rama
AlKozV
Rama
1,634
1,337
0
776
7,647
2,131
0
5,161
2,486
0
26,014
W
Hel
3,017
334
1,948
3,256
4,310
2,250
25
566
3,744
20,696
0
L
Aphrodite
MadAztec0510
Aphrodite
1,236
148
1,362
3,158
7,240
4,850
0
3,687
3,553
13,563
0
L
Thanatos
Milunkg
Thanatos
1,339
310
0
4,764
6,966
1,661
0
2,561
4,405
0
25,754
W
6,287
3,058
0
2,382
6,679
1,892
0
0
6,679
0
49,041
W
5,759
613
0
1,750
5,047
1,548
0
1,957
3,090
49,028
1,101
L
Discordia
xavi2206mv
Discordia
2,243
52
0
253
5,946
1,154
0
3,780
2,166
23,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,813
Gold Earned
22,546
410
Minions Killed
223
0
Camps Cleared
0
996,993
Distance Traveled
936,273
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,829
683
79
8
0
251,067
0
W
Sol
6,594
659
123
12
0
181,337
0
L
Tyr
5,098
510
48
5
0
188,463
0
L
Rama
4,521
452
59
6
0
169,711
0
W
Hel
6,515
652
16
2
0
168,487
0
L
Aphrodite
4,044
404
18
2
0
175,491
0
L
Thanatos
4,425
443
56
6
0
220,581
4
W
Anhur
6,836
684
93
9
0
175,348
0
W
Agni
7,039
704
99
10
0
220,754
0
L
Discordia
4,458
446
42
4
0
182,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role