Player Matchup

Cupid
Cupid
Melxuop
Cupid
Level 249
God Stats
0W - 8L
1,096 SR
Queue Stats
256W - 274L
1,572 Elo+
Party 1
Horus
Horus
MikuraAfura
Horus
Level 111
God Stats
23W - 11L
1,722 SR
Queue Stats
89W - 82L
1,526 Elo+
Solo
Nu Wa
Nu Wa
Tomagara
Nu Wa
Level 239
God Stats
42W - 32L
1,621 SR
Queue Stats
320W - 318L
1,538 Elo+
Party 1
Ymir
Ymir
WastedL1feT1me
Ymir
Level 164
God Stats
0W - 2L
1,153 SR
Queue Stats
133W - 116L
1,536 Elo+
Solo
Scylla
Scylla
сhupper
Scylla
Level 146
God Stats
4W - 4L
1,510 SR
Queue Stats
78W - 71L
1,560 Elo+
Party 1
Team Averages
Level 182
1,420 SR
1,547 Elo+

VS

Team Averages
Level 164
1,562 SR
1,455 Elo+
Medusa
Medusa
CuriousPaul
Medusa
Level 194
God Stats
1W - 2L
1,568 SR
Queue Stats
28W - 36L
1,458 Elo+
Party 2
Loki
Loki
Herobrinе
Loki
Level 162
God Stats
1W - 0L
1,586 SR
Queue Stats
14W - 13L
1,468 Elo+
Party 2
Bakasura
Bakasura
LeadHeadFred
Bakasura
Level 188
God Stats
7W - 6L
1,591 SR
Queue Stats
34W - 41L
1,482 Elo+
Party 2
Nu Wa
Nu Wa
SeleniteValkyrie
Nu Wa
Level 148
God Stats
3W - 2L
1,653 SR
Queue Stats
19W - 32L
1,468 Elo+
Party 2
Ganesha
Ganesha
ShivFoxGlove
Ganesha
Level 128
God Stats
2W - 0L
1,414 SR
Queue Stats
18W - 19L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Melxuop
Cupid
14
1 / 2 / 4
7,760
597
5,387
7,549
2,916
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 7 / 0
6,178
475
8,166
14,447
6,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Tomagara
Nu Wa
13
3 / 2 / 2
6,995
538
6,053
6,344
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
2 / 2 / 1
7,086
545
4,012
10,144
5,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
сhupper
Scylla
12
1 / 2 / 2
7,221
555
4,081
4,686
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 3 / 0
7,056
543
3,800
7,717
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 2 / 2
7,365
567
4,905
7,882
2,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
LeadHeadFred
Bakasura
16
9 / 1 / 2
9,913
763
13,765
13,945
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
1 / 1 / 6
7,540
580
6,052
4,503
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
ShivFoxGlove
Ganesha
10
0 / 2 / 3
6,199
477
1,426
7,805
4,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
8
Kills
15
15
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
3
0
0.33
W
4
2
2
2.5
W
Bakasura
LeadHeadFred
Bakasura
9
1
2
10
L
Cupid
Melxuop
Cupid
1
2
4
1.5
L
1
7
0
0.14
W
1
1
6
4
W
Ganesha
ShivFoxGlove
Ganesha
0
2
3
0.75
L
Nu Wa
Tomagara
Nu Wa
3
2
2
2
L
2
2
1
1.25
L
Scylla
сhupper
Scylla
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,699
Damage
29,948
43,170
Taken
41,852
17,345
Mitigated
19,658
12,871
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
3,800
1,411
0
376
7,717
2,204
0
2,285
5,432
0
57,173
W
4,905
1,108
0
750
7,882
2,137
0
2,731
5,002
0
51,856
W
Bakasura
LeadHeadFred
Bakasura
13,765
9,180
0
9,538
13,945
9,365
409
2,846
10,516
0
55,750
L
Cupid
Melxuop
Cupid
5,387
3,346
0
2,222
7,549
2,916
701
903
6,601
0
68,011
L
8,166
3,900
24
3,334
14,447
6,543
0
558
10,837
0
36,633
W
6,052
1,700
0
813
4,503
1,121
0
2,695
1,714
51,743
406
W
Ganesha
ShivFoxGlove
Ganesha
1,426
302
1,798
2,229
7,805
4,831
0
3,262
4,431
11,555
0
L
Nu Wa
Tomagara
Nu Wa
6,053
920
0
2,901
6,344
1,496
203
656
5,194
54,221
2,832
L
4,012
1,555
1,511
2,393
10,144
5,320
0
3,295
6,718
29,851
1,018
L
Scylla
сhupper
Scylla
4,081
732
0
486
4,686
1,070
0
2,066
2,574
51,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,240
Gold Earned
38,073
450
Minions Killed
462
0
Camps Cleared
0
1,268,346
Distance Traveled
1,339,263
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,056
543
131
10
0
258,216
2
W
Loki
7,365
567
86
7
0
286,116
1
W
Bakasura
9,913
763
141
11
0
280,591
0
L
Cupid
7,760
597
136
10
0
231,575
0
L
Horus
6,178
475
56
4
0
245,296
0
W
Nu Wa
7,540
580
104
8
0
241,765
7
W
Ganesha
6,199
477
0
0
0
272,575
3
L
Nu Wa
6,995
538
96
7
0
282,750
3
L
Ymir
7,086
545
41
3
0
259,638
0
L
Scylla
7,221
555
121
9
0
249,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role