Player Matchup

Horus
Horus
 
Horus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Reliqum
Danzaburou
Level 132
God Stats
2W - 3L
1,445 SR
Queue Stats
140W - 140L
1,491 Elo+
Party 3
He Bo
He Bo
ToXxyHD
He Bo
Level 164
God Stats
1W - 5L
1,408 SR
Queue Stats
154W - 160L
1,499 Elo+
Party 3
Ra
Ra
ccmm96
Ra
Level 143
God Stats
0W - 2L
1,129 SR
Queue Stats
118W - 102L
1,596 Elo+
Party 2
Thor
Thor
xIvaaNzdeu
Thor
Level 126
God Stats
3W - 2L
1,727 SR
Queue Stats
130W - 114L
1,590 Elo+
Party 2
Team Averages
Level 140
1,442 SR
1,535 Elo+

VS

Team Averages
Level 124
1,518 SR
1,514 Elo+
Cerberus
Cerberus
 
Cerberus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
CD Olimpia Hn
Hou Yi
Level 141
God Stats
2W - 3L
1,577 SR
Queue Stats
270W - 244L
1,506 Elo+
Solo
Anubis
Anubis
Exilime
Anubis
Level 125
God Stats
176W - 151L
1,582 SR
Queue Stats
216W - 203L
1,542 Elo+
Solo
Ullr
Ullr
ItsNayzzz
Ullr
Level 170
God Stats
56W - 52L
1,483 SR
Queue Stats
503W - 477L
1,514 Elo+
Party 1
Lancelot
Lancelot
ZeceTsuron
Lancelot
Level 102
God Stats
3W - 2L
1,450 SR
Queue Stats
181W - 166L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
3 / 4 / 1
5,427
543
6,460
10,225
4,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Reliqum
Danzaburou
10
0 / 3 / 3
5,516
552
3,666
5,402
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
ToXxyHD
He Bo
12
3 / 1 / 1
6,421
642
5,416
5,348
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ra
10
2 / 3 / 2
5,845
585
4,588
6,800
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 2
5,429
543
3,284
8,344
3,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 3 / 5
5,476
548
4,843
9,720
4,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 4
6,304
630
4,393
6,234
2,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
Exilime
Anubis
11
6 / 3 / 0
7,191
719
7,029
7,514
2,669
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
12
4 / 0 / 2
6,570
657
5,393
5,490
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Lancelot
ZeceTsuron
Lancelot
10
3 / 2 / 2
5,596
560
4,166
9,301
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
9
Kills
16
16
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
4
1
0.88
W
Cerberus
 
Cerberus
2
3
5
1.5
W
1
1
4
3
W
Anubis
Exilime
Anubis
6
3
0
2
W
Ullr
4
0
2
5
L
Danzaburou
Reliqum
Danzaburou
0
3
3
0.5
L
He Bo
ToXxyHD
He Bo
3
1
1
3.5
W
Lancelot
ZeceTsuron
Lancelot
3
2
2
2
L
Ra
2
3
2
1
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,414
Damage
25,824
36,119
Taken
38,259
12,660
Mitigated
14,140
11,397
Healing
14,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,460
2,901
1,292
2,279
10,225
4,453
0
3,171
7,054
0
15,399
W
Cerberus
 
Cerberus
4,843
579
0
4,326
9,720
4,769
0
1,476
8,152
21,667
0
W
4,393
1,940
0
1,850
6,234
2,051
0
2,166
3,906
0
47,867
W
Anubis
Exilime
Anubis
7,029
706
0
3,217
7,514
2,669
0
1,822
5,319
44,242
1,172
W
Ullr
5,393
1,902
0
1,681
5,490
1,724
0
150
5,340
0
53,125
L
Danzaburou
Reliqum
Danzaburou
3,666
2,112
0
1,137
5,402
1,551
0
1,199
4,203
0
37,830
L
He Bo
ToXxyHD
He Bo
5,416
472
0
3,039
5,348
1,271
0
646
4,702
50,556
396
W
Lancelot
ZeceTsuron
Lancelot
4,166
775
0
3,321
9,301
2,927
0
3,628
5,403
0
33,143
L
Ra
4,588
402
115
2,009
6,800
2,105
0
826
5,974
41,035
0
L
3,284
672
0
1,526
8,344
3,280
0
6,030
2,314
0
26,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,638
Gold Earned
31,137
296
Minions Killed
363
0
Camps Cleared
0
1,032,618
Distance Traveled
1,027,181
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,427
543
23
2
0
205,030
2
W
Cerberus
5,476
548
27
3
0
216,609
3
W
Hou Yi
6,304
630
90
9
0
193,479
0
W
Anubis
7,191
719
85
9
0
167,346
0
W
Ullr
6,570
657
101
10
0
204,323
0
L
Danzaburou
5,516
552
63
6
0
196,782
1
L
He Bo
6,421
642
102
10
0
233,375
0
W
Lancelot
5,596
560
60
6
0
245,424
0
L
Ra
5,845
585
66
7
0
213,125
2
L
Thor
5,429
543
42
4
0
184,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role