Player Matchup

Anhur
Anhur
BlaidsInCharge
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 75L
1,490 Elo+
Solo
Mulan
Mulan
GrayHollow
Mulan
Level 68
God Stats
3W - 4L
1,508 SR
Queue Stats
322W - 308L
1,481 Elo+
Party 1
Sobek
Sobek
ROSEOFDEATH7659
Sobek
Level 116
God Stats
6W - 7L
1,263 SR
Queue Stats
141W - 132L
1,467 Elo+
Party 1
Pele
Pele
Shtogie
Pele
Level 145
God Stats
1W - 2L
1,519 SR
Queue Stats
401W - 402L
1,465 Elo+
Solo
Nu Wa
Nu Wa
Zz Kojack zZ
Nu Wa
Level 147
God Stats
24W - 17L
1,553 SR
Queue Stats
161W - 160L
1,513 Elo+
Solo
Team Averages
Level 108
1,469 SR
1,483 Elo+

VS

Team Averages
Level 90
1,453 SR
1,479 Elo+
Chernobog
Chernobog
 
Chernobog
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Karimxd10
Xing Tian
Level 155
God Stats
54W - 37L
1,598 SR
Queue Stats
113W - 92L
1,530 Elo+
Solo
Janus
Janus
LILJayAmir
Janus
Level 89
God Stats
11W - 8L
1,549 SR
Queue Stats
151W - 148L
1,441 Elo+
Party 2
Ne Zha
Ne Zha
Reece07s
Ne Zha
Level 68
God Stats
2W - 7L
1,164 SR
Queue Stats
105W - 98L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
drakonia7274
Cthulhu
Level 63
God Stats
13W - 16L
1,452 SR
Queue Stats
90W - 106L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
7,285
486
3,942
12,382
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
10
0 / 7 / 0
6,554
437
8,435
16,545
9,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
3 / 5 / 1
7,211
481
4,396
13,156
8,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pele
Shtogie
Pele
13
2 / 3 / 3
7,411
494
6,427
14,993
4,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 4 / 3
7,178
479
9,538
5,895
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
10 / 1 / 4
9,190
613
13,450
9,384
3,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
Karimxd10
Xing Tian
14
4 / 0 / 5
8,555
570
14,332
14,512
11,499
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Janus
14
4 / 0 / 6
8,292
553
5,322
8,159
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Reece07s
Ne Zha
14
5 / 2 / 7
7,728
515
3,591
11,268
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
drakonia7274
Cthulhu
13
2 / 3 / 8
8,259
551
7,660
13,313
8,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
6
Kills
25
25
Deaths
6
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
10
1
4
12
L
1
6
4
0.5
L
Mulan
0
7
0
0
W
Xing Tian
Karimxd10
Xing Tian
4
0
5
6.5
W
Janus
4
0
6
7
L
3
5
1
0.7
W
Ne Zha
Reece07s
Ne Zha
5
2
7
4.25
L
Pele
Shtogie
Pele
2
3
3
1.17
L
0
4
3
0.38
W
Cthulhu
drakonia7274
Cthulhu
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,738
Damage
44,355
62,971
Taken
56,636
27,472
Mitigated
29,422
19,441
Healing
16,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
13,450
9,455
0
4,108
9,384
3,075
58
2,513
6,639
0
61,535
L
3,942
1,616
0
4,330
12,382
3,556
0
4,166
8,136
0
42,890
L
Mulan
8,435
1,352
0
6,023
16,545
9,604
0
10,934
4,983
0
41,547
W
Xing Tian
Karimxd10
Xing Tian
14,332
1,556
0
1,323
14,512
11,499
159
1,852
12,422
54,516
2,299
W
Janus
5,322
272
0
2,376
8,159
2,564
240
2,171
5,648
52,972
280
L
4,396
305
0
3,151
13,156
8,300
35
3,077
9,965
25,920
0
W
Ne Zha
Reece07s
Ne Zha
3,591
880
0
3,475
11,268
4,253
200
2,987
7,977
0
51,242
L
Pele
Shtogie
Pele
6,427
1,225
0
5,500
14,993
4,506
88
5,091
9,652
0
53,183
L
9,538
1,941
0
437
5,895
1,506
9
2,120
3,555
46,917
1,220
W
Cthulhu
drakonia7274
Cthulhu
7,660
544
2,128
3,146
13,313
8,031
269
2,857
10,254
35,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,639
Gold Earned
42,024
353
Minions Killed
405
0
Camps Cleared
0
1,403,095
Distance Traveled
1,562,030
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,190
613
91
6
0
300,468
3
L
Anhur
7,285
486
75
5
0
260,652
0
L
Mulan
6,554
437
62
4
0
268,004
0
W
Xing Tian
8,555
570
96
6
0
281,268
2
W
Janus
8,292
553
105
7
0
306,423
4
L
Sobek
7,211
481
45
3
0
289,485
4
W
Ne Zha
7,728
515
57
4
0
348,136
4
L
Pele
7,411
494
89
6
0
331,811
3
L
Nu Wa
7,178
479
82
5
0
253,143
1
W
Cthulhu
8,259
551
56
4
0
325,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role