Player Matchup

Amaterasu
Amaterasu
Geoff
Amaterasu
Level 104
God Stats
4W - 4L
1,617 SR
Queue Stats
49W - 40L
1,548 Elo+
Party 1
Nox
Nox
JuiceBoxElder
Nox
Level 27
God Stats
18W - 8L
1,665 SR
Queue Stats
46W - 37L
1,548 Elo+
Party 1
Ra
Ra
Rosco Sir
Ra
Level 126
God Stats
8W - 11L
1,458 SR
Queue Stats
165W - 174L
1,483 Elo+
Party 2
Arachne
Arachne
TL Rebellion
Arachne
Level 142
God Stats
5W - 3L
1,816 SR
Queue Stats
130W - 155L
1,475 Elo+
Party 2
Rama
Rama
Topsfeed
Rama
Level 108
God Stats
28W - 33L
1,506 SR
Queue Stats
229W - 209L
1,464 Elo+
Solo
Team Averages
Level 101
1,613 SR
1,503 Elo+

VS

Team Averages
Level 129
1,578 SR
1,482 Elo+
Amaterasu
Amaterasu
Hzpandy
Amaterasu
Level 109
God Stats
5W - 2L
1,726 SR
Queue Stats
103W - 96L
1,522 Elo+
Solo
Cerberus
Cerberus
Isodemonz
Cerberus
Level 149
God Stats
6W - 3L
1,654 SR
Queue Stats
400W - 428L
1,414 Elo+
Solo
Hera
Hera
Jhonnysins32
Hera
Level 133
God Stats
2W - 6L
1,174 SR
Queue Stats
465W - 443L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
ScribbleBozz
Sun Wukong
Level 158
God Stats
7W - 2L
1,756 SR
Queue Stats
316W - 296L
1,470 Elo+
Solo
Charybdis
Charybdis
Xhamen
Charybdis
Level 98
God Stats
18W - 11L
1,581 SR
Queue Stats
148W - 137L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Geoff
Amaterasu
14
5 / 4 / 1
9,341
584
16,323
22,558
17,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 1 / 3
7,988
499
3,145
8,032
4,556
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 4
7,985
499
5,037
8,836
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
TL Rebellion
Arachne
14
4 / 2 / 2
8,104
507
6,953
12,401
4,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
15
1 / 2 / 4
8,134
508
5,080
8,561
2,833
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Hzpandy
Amaterasu
16
4 / 5 / 2
10,048
628
12,244
20,766
13,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Isodemonz
Cerberus
12
0 / 3 / 4
8,404
525
5,908
12,745
7,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 0 / 3
9,366
585
11,606
5,419
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ScribbleBozz
Sun Wukong
14
5 / 3 / 3
8,868
554
10,456
14,339
7,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Xhamen
Charybdis
17
0 / 1 / 0
9,652
603
1,620
7,247
2,387
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
12
Kills
14
14
Deaths
12
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Geoff
Amaterasu
5
4
1
1.38
W
Amaterasu
Hzpandy
Amaterasu
4
5
2
1
W
Cerberus
Isodemonz
Cerberus
0
3
4
0.67
W
5
0
3
6.5
L
2
1
3
3.5
L
0
5
4
0.4
W
Sun Wukong
ScribbleBozz
Sun Wukong
5
3
3
2.17
L
Arachne
TL Rebellion
Arachne
4
2
2
2.5
L
Rama
1
2
4
1.5
W
Charybdis
Xhamen
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,538
Damage
41,834
60,388
Taken
60,516
32,527
Mitigated
32,476
24,100
Healing
21,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Geoff
Amaterasu
16,323
9,215
0
10,475
22,558
17,928
241
2,652
19,906
0
61,918
W
Amaterasu
Hzpandy
Amaterasu
12,244
7,354
0
9,717
20,766
13,573
622
443
20,323
0
69,779
W
Cerberus
Isodemonz
Cerberus
5,908
497
1,947
4,319
12,745
7,925
0
3,548
9,105
28,766
0
W
11,606
902
0
1,433
5,419
1,552
0
1,202
4,164
69,975
2,081
L
3,145
984
0
2,571
8,032
4,556
34
2,320
5,712
20,156
0
L
5,037
169
1,715
2,999
8,836
2,339
0
6,441
2,395
49,492
266
W
Sun Wukong
ScribbleBozz
Sun Wukong
10,456
2,060
0
1,462
14,339
7,039
0
2,693
11,646
0
62,302
L
Arachne
TL Rebellion
Arachne
6,953
4,829
0
3,781
12,401
4,871
0
2,458
9,943
0
68,734
L
Rama
5,080
3,802
0
2,559
8,561
2,833
870
3,593
4,968
0
67,709
W
Charybdis
Xhamen
Charybdis
1,620
675
0
2,390
7,247
2,387
1,065
844
6,343
0
99,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,552
Gold Earned
46,338
427
Minions Killed
535
0
Camps Cleared
0
1,643,773
Distance Traveled
1,624,778
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,341
584
95
6
0
323,051
0
W
Amaterasu
10,048
628
116
7
0
311,021
0
W
Cerberus
8,404
525
56
4
0
324,139
8
W
Hera
9,366
585
110
7
0
305,755
3
L
Nox
7,988
499
25
2
0
330,911
7
L
Ra
7,985
499
95
6
0
339,317
0
W
Sun Wukong
8,868
554
83
5
0
349,083
0
L
Arachne
8,104
507
99
6
0
370,197
0
L
Rama
8,134
508
113
7
0
280,297
0
W
Charybdis
9,652
603
170
11
0
334,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role