Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Andie8933
Cerberus
Level 125
God Stats
4W - 5L
1,510 SR
Queue Stats
169W - 183L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
Daidalor
Gilgamesh
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ZacAttk1
Cthulhu
Level 125
God Stats
0W - 4L
1,059 SR
Queue Stats
428W - 436L
1,445 Elo+
Solo
Team Averages
Level 113
1,414 SR
1,480 Elo+

VS

Team Averages
Level 132
1,518 SR
1,467 Elo+
Merlin
Merlin
BigOlHeifer
Merlin
Level 105
God Stats
5W - 3L
1,544 SR
Queue Stats
288W - 267L
1,513 Elo+
Solo
Apollo
Apollo
Big_lovecaleb
Apollo
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 32L
1,415 Elo+
Solo
Chaac
Chaac
Dev_Rok
Chaac
Level 145
God Stats
4W - 3L
1,507 SR
Queue Stats
129W - 157L
1,508 Elo+
Solo
Artemis
Artemis
RoyallGod
Artemis
Level 172
God Stats
11W - 9L
1,562 SR
Queue Stats
566W - 592L
1,479 Elo+
Solo
Maui
Maui
whyteroses
Maui
Level 212
God Stats
10W - 10L
1,478 SR
Queue Stats
1,122W - 1,215L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 5 / 1
6,328
904
5,274
6,332
4,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
 
Odin
5
0 / 2 / 0
4,741
677
602
2,248
873
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Andie8933
Cerberus
11
0 / 3 / 2
5,302
757
3,104
7,379
5,255
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Daidalor
Gilgamesh
11
5 / 4 / 2
7,118
1,017
5,818
6,587
4,667
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Cthulhu
ZacAttk1
Cthulhu
13
1 / 3 / 6
6,880
983
7,027
6,813
5,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 3 / 8
6,631
947
3,328
4,466
1,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 2 / 9
7,169
1,024
4,764
5,222
2,376
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Dev_Rok
Chaac
14
5 / 1 / 8
7,794
1,113
5,398
10,338
8,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
RoyallGod
Artemis
13
5 / 1 / 9
7,842
1,120
9,885
5,056
2,060
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

12
2 / 2 / 11
7,264
1,038
3,142
5,663
4,949
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
9
Kills
17
17
Deaths
9
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
5
1
0.7
L
Odin
 
Odin
0
2
0
0
L
Cerberus
Andie8933
Cerberus
0
3
2
0.33
W
Merlin
1
3
8
1.67
W
4
2
9
4.25
L
Gilgamesh
Daidalor
Gilgamesh
5
4
2
1.5
W
Chaac
Dev_Rok
Chaac
5
1
8
9
W
Artemis
RoyallGod
Artemis
5
1
9
9.5
L
Cthulhu
ZacAttk1
Cthulhu
1
3
6
1.33
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,825
Damage
26,517
29,359
Taken
30,745
21,580
Mitigated
19,542
4,684
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,274
681
315
295
6,332
4,822
0
1,308
5,024
8,170
0
L
Odin
 
Odin
602
68
0
0
2,248
873
0
626
1,622
0
644
L
Cerberus
Andie8933
Cerberus
3,104
120
361
1,859
7,379
5,255
0
857
6,522
5,718
99
W
Merlin
3,328
145
575
824
4,466
1,584
759
2,894
1,503
11,463
0
W
4,764
2,881
1,344
1,750
5,222
2,376
571
2,337
2,846
0
11,671
L
Gilgamesh
Daidalor
Gilgamesh
5,818
810
0
1,004
6,587
4,667
0
1,290
5,297
0
7,822
W
Chaac
Dev_Rok
Chaac
5,398
593
372
3,852
10,338
8,573
42
5,049
5,249
0
11,871
W
Artemis
RoyallGod
Artemis
9,885
4,287
157
1,625
5,056
2,060
1,156
2,606
2,335
0
19,043
L
Cthulhu
ZacAttk1
Cthulhu
7,027
133
365
485
6,813
5,963
0
2,300
4,513
18,293
0
W
3,142
784
0
742
5,663
4,949
0
2,445
3,181
5,633
633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,369
Gold Earned
36,700
45
Minions Killed
85
0
Camps Cleared
0
476,251
Distance Traveled
572,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,328
904
8
1
0
101,548
0
L
Odin
4,741
677
0
0
0
35,836
0
L
Cerberus
5,302
757
10
1
0
114,144
0
W
Merlin
6,631
947
23
3
0
104,122
0
W
Apollo
7,169
1,024
18
3
0
126,385
0
L
Gilgamesh
7,118
1,017
6
1
0
110,855
0
W
Chaac
7,794
1,113
12
2
0
127,968
0
W
Artemis
7,842
1,120
25
4
0
119,835
0
L
Cthulhu
6,880
983
21
3
0
113,868
0
W
Maui
7,264
1,038
7
1
0
94,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role