Player Matchup

Sylvanus
Sylvanus
Gold I
Aiqnzmzie
Sylvanus
Gold I
Level 161
God Stats
82W - 72L
1,579 SR
Queue Stats
97W - 89L
1,633 MMR
Solo
Pele
Pele
Platinum II
FailedToLoad202
Pele
Platinum II
Level 144
God Stats
23W - 22L
1,623 SR
Queue Stats
402W - 404L
1,845 MMR
Solo
Agni
Agni
Gold I
KIIIIIING
Agni
Gold I
Level 142
God Stats
0W - 2L
1,283 SR
Queue Stats
60W - 54L
1,753 MMR
Solo
Medusa
Medusa
Platinum IV
LittleNinja03
Medusa
Platinum IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 88L
1,674 MMR
Solo
Fafnir
Fafnir
Platinum II
afinafia
Fafnir
Platinum II
Level 159
God Stats
8W - 13L
1,451 SR
Queue Stats
653W - 651L
1,653 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,487 SR
1,711 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,521 SR
1,651 MMR
Nut
Nut
Platinum V
 
Nut
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum I
Knight to S4
Aphrodite
Platinum I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
658W - 661L
1,985 MMR
Solo
Ne Zha
Ne Zha
Gold I
edymacmahon1
Ne Zha
Gold I
Level 99
God Stats
70W - 63L
1,607 SR
Queue Stats
253W - 250L
1,599 MMR
Solo
Da Ji
Da Ji
Platinum V
xXVitiCODXx
Da Ji
Platinum V
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,669 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aiqnzmzie
Sylvanus
10
0 / 1 / 2
6,080
468
2,334
11,365
5,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 3 / 1
6,101
469
4,120
9,321
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
11
1 / 6 / 0
6,709
516
8,448
9,130
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 3 / 0
7,722
594
4,133
8,059
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
afinafia
Fafnir
11
1 / 3 / 0
6,463
497
5,047
11,574
10,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
SusanoKumbhakarnaXbalanqueThor

VS

Bans
Zhong KuiCharonTiamatLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
4 / 2 / 4
8,421
648
10,376
8,656
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
 
Cthulhu
14
1 / 1 / 4
8,022
617
5,369
7,673
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
Knight to S4
Aphrodite
13
0 / 1 / 6
7,070
544
4,233
8,112
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
13
2 / 0 / 6
8,032
618
7,354
7,497
4,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
9 / 0 / 1
8,586
660
6,628
9,495
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
16
16
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
4
2
4
3
W
Cthulhu
 
Cthulhu
1
1
4
3
L
Sylvanus
Aiqnzmzie
Sylvanus
0
1
2
1
L
0
3
1
0.17
L
Agni
1
6
0
0.17
W
Aphrodite
Knight to S4
Aphrodite
0
1
6
3
L
2
3
0
0.67
L
Fafnir
afinafia
Fafnir
1
3
0
0.33
W
Ne Zha
2
0
6
5
W
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,082
Damage
33,960
49,449
Taken
41,433
23,406
Mitigated
18,124
14,706
Healing
17,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
10,376
5,927
0
3,535
8,656
2,967
1,223
980
7,666
0
71,006
W
Cthulhu
 
Cthulhu
5,369
814
94
2,315
7,673
3,619
0
4,228
2,879
45,555
1,278
L
Sylvanus
Aiqnzmzie
Sylvanus
2,334
628
2,937
3,967
11,365
5,787
0
1,547
9,758
16,839
0
L
4,120
955
0
1,897
9,321
2,880
0
741
8,494
0
47,595
L
Agni
8,448
881
0
876
9,130
2,490
0
3,302
5,788
42,738
423
W
Aphrodite
Knight to S4
Aphrodite
4,233
225
2,508
5,959
8,112
2,442
0
5,578
2,236
45,159
0
L
4,133
1,641
0
1,800
8,059
2,047
0
0
8,059
0
58,235
L
Fafnir
afinafia
Fafnir
5,047
1,249
0
3,229
11,574
10,202
0
3,179
7,757
31,400
2,385
W
Ne Zha
7,354
869
0
2,407
7,497
4,869
0
1,826
5,517
0
40,492
W
6,628
1,557
0
527
9,495
4,227
459
1,580
7,686
0
73,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,075
Gold Earned
40,131
376
Minions Killed
490
0
Camps Cleared
0
1,298,735
Distance Traveled
1,431,372
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,421
648
140
11
0
252,919
2
W
Cthulhu
8,022
617
96
7
0
280,137
0
L
Sylvanus
6,080
468
36
3
0
259,560
3
L
Pele
6,101
469
90
7
0
297,565
2
L
Agni
6,709
516
93
7
0
263,041
0
W
Aphrodite
7,070
544
93
7
0
261,772
1
L
Medusa
7,722
594
104
8
0
237,984
1
L
Fafnir
6,463
497
53
4
0
240,585
0
W
Ne Zha
8,032
618
48
4
0
292,705
3
W
Da Ji
8,586
660
113
9
0
343,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role