Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
DiabolusImperius
Ymir
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,477 Elo+
Party 2
Thoth
Thoth
FlexRip
Thoth
Level 149
God Stats
20W - 10L
1,533 SR
Queue Stats
126W - 81L
1,561 Elo+
Solo
Tyr
Tyr
Snakeskin
Tyr
Level 161
God Stats
9W - 1L
1,694 SR
Queue Stats
11W - 2L
1,558 Elo+
Solo
Loki
Loki
francoisstoki
Loki
Level 127
God Stats
7W - 4L
1,499 SR
Queue Stats
276W - 284L
1,507 Elo+
Solo
Team Averages
Level 100
1,545 SR
1,520 Elo+

VS

Team Averages
Level 93
1,578 SR
1,538 Elo+
Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Abrami
Cerberus
Level 68
God Stats
17W - 12L
1,737 SR
Queue Stats
25W - 26L
1,542 Elo+
Party 1
Awilix
Awilix
Iria59
Awilix
Level 81
God Stats
16W - 11L
1,630 SR
Queue Stats
56W - 55L
1,565 Elo+
Party 1
Sobek
Sobek
suckannika
Sobek
Level 88
God Stats
4W - 7L
1,418 SR
Queue Stats
487W - 466L
1,506 Elo+
Solo
Hera
Hera
thiboowx
Hera
Level 83
God Stats
15W - 14L
1,607 SR
Queue Stats
41W - 34L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 5
6,074
607
6,794
5,615
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
5 / 1 / 2
6,618
662
4,878
6,392
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
FlexRip
Thoth
11
0 / 1 / 2
5,879
588
3,340
4,102
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
3 / 3 / 1
6,943
694
6,881
10,075
3,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 2 / 2
5,611
561
2,854
6,201
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 5 / 2
5,477
548
2,308
6,533
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Abrami
Cerberus
8
1 / 3 / 1
4,933
493
3,100
11,053
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Awilix
Iria59
Awilix
9
3 / 1 / 0
5,097
510
2,138
4,260
1,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sobek
9
2 / 3 / 1
5,347
535
5,872
9,261
7,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hera
9
1 / 1 / 1
5,300
530
3,568
4,576
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
8
8
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
5
4.5
L
Izanami
 
Izanami
1
5
2
0.4
L
Cerberus
Abrami
Cerberus
1
3
1
0.5
W
5
1
2
6
W
Thoth
FlexRip
Thoth
0
1
2
1
L
Awilix
Iria59
Awilix
3
1
0
3
W
3
3
1
1.17
W
3
2
2
2
L
Sobek
2
3
1
0.83
L
Hera
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,747
Damage
16,986
32,385
Taken
35,683
11,597
Mitigated
16,809
11,457
Healing
9,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,794
3,190
0
2,506
5,615
1,605
0
2,513
3,102
0
43,419
L
Izanami
 
Izanami
2,308
1,654
0
450
6,533
1,810
0
1,336
5,197
0
34,513
L
Cerberus
Abrami
Cerberus
3,100
579
0
4,257
11,053
5,632
0
2,679
8,374
19,638
0
W
4,878
2,308
0
2,021
6,392
3,654
0
1,745
4,647
20,482
1,350
W
Thoth
FlexRip
Thoth
3,340
78
0
250
4,102
1,062
0
2,300
1,802
53,414
1,071
L
Awilix
Iria59
Awilix
2,138
1,157
0
323
4,260
1,177
0
1,979
2,281
0
21,484
W
6,881
906
0
3,908
10,075
3,691
0
4,813
4,402
0
50,270
W
2,854
840
0
2,772
6,201
1,585
0
1,060
5,141
0
34,767
L
Sobek
5,872
400
0
3,379
9,261
7,263
0
0
9,261
25,252
1,485
L
Hera
3,568
807
0
750
4,576
927
0
1,933
2,643
31,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,125
Gold Earned
26,154
361
Minions Killed
307
0
Camps Cleared
0
1,074,423
Distance Traveled
978,123
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,074
607
70
7
0
202,131
0
L
Izanami
5,477
548
64
6
0
180,381
0
L
Cerberus
4,933
493
74
7
0
185,738
2
W
Ymir
6,618
662
32
3
0
204,038
5
W
Thoth
5,879
588
100
10
0
200,431
0
L
Awilix
5,097
510
48
5
0
223,639
0
W
Tyr
6,943
694
100
10
0
223,690
1
W
Loki
5,611
561
59
6
0
244,133
0
L
Sobek
5,347
535
49
5
0
183,376
0
L
Hera
5,300
530
72
7
0
204,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role