Player Matchup

Merlin
Merlin
BloodTakahashi
Merlin
Level 109
God Stats
13W - 25L
1,428 SR
Queue Stats
429W - 399L
1,475 Elo+
Solo
Awilix
Awilix
Colinial
Awilix
Level 128
God Stats
5W - 3L
1,533 SR
Queue Stats
201W - 190L
1,473 Elo+
Solo
Skadi
Skadi
SkadiDsntKno271
Skadi
Level 120
God Stats
13W - 13L
1,569 SR
Queue Stats
258W - 241L
1,546 Elo+
Solo
Nike
Nike
xThePunisher17x
Nike
Level 154
God Stats
15W - 8L
1,616 SR
Queue Stats
308W - 336L
1,440 Elo+
Solo
Ne Zha
Ne Zha
我没有梦想丶
Ne Zha
Level 109
God Stats
1W - 0L
1,667 SR
Queue Stats
4W - 4L
1,444 Elo+
Solo
Team Averages
Level 124
1,563 SR
1,476 Elo+

VS

Team Averages
Level 140
1,530 SR
1,521 Elo+
Surtr
Surtr
 
Surtr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AGustin6134
Kukulkan
Level 145
God Stats
0W - 1L
1,487 SR
Queue Stats
87W - 74L
1,539 Elo+
Solo
Ne Zha
Ne Zha
NotAudreyHepburn
Ne Zha
Level 206
God Stats
34W - 29L
1,663 SR
Queue Stats
571W - 512L
1,528 Elo+
Solo
Fafnir
Fafnir
Yolito22
Fafnir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,876
625
3,776
4,207
1,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
Colinial
Awilix
10
1 / 4 / 1
5,643
513
3,615
8,922
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 4
7,139
649
5,432
2,217
565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 2 / 1
5,624
511
6,571
8,855
3,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
8 / 2 / 3
6,488
590
10,097
8,095
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 3 / 3
6,362
578
4,896
10,770
7,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hou Yi
 
Hou Yi
7
0 / 5 / 2
4,378
398
1,187
7,927
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kukulkan
AGustin6134
Kukulkan
10
1 / 3 / 1
5,764
524
984
5,437
1,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
7 / 1 / 1
6,887
626
8,511
9,117
3,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Yolito22
Fafnir
7
0 / 4 / 3
4,686
426
1,579
9,527
7,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
16
Kills
9
9
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
3
0.83
L
Hou Yi
 
Hou Yi
0
5
2
0.2
L
Kukulkan
AGustin6134
Kukulkan
1
3
1
0.5
W
2
0
3
3.5
W
Awilix
Colinial
Awilix
1
4
1
0.38
L
7
1
1
7.5
W
3
1
4
5
L
Fafnir
Yolito22
Fafnir
0
4
3
0.38
W
2
2
1
1.25
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,491
Damage
17,157
32,296
Taken
42,778
10,217
Mitigated
21,343
11,881
Healing
9,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,896
1,092
0
3,716
10,770
7,351
0
0
10,132
755
34,192
L
Hou Yi
 
Hou Yi
1,187
671
143
1,799
7,927
1,744
0
0
7,927
0
17,961
L
Kukulkan
AGustin6134
Kukulkan
984
222
0
663
5,437
1,417
0
998
4,439
35,015
0
W
3,776
183
0
1,942
4,207
1,126
374
455
3,750
42,604
558
W
Awilix
Colinial
Awilix
3,615
1,198
0
2,727
8,922
2,519
0
628
8,267
0
32,885
L
8,511
2,746
0
1,726
9,117
3,467
0
1,366
7,676
0
43,338
W
5,432
2,326
0
593
2,217
565
130
404
1,813
0
49,503
L
Fafnir
Yolito22
Fafnir
1,579
443
0
1,818
9,527
7,364
0
1,337
8,190
13,936
0
W
6,571
1,149
0
3,877
8,855
3,415
0
137
8,173
0
32,876
W
10,097
3,625
0
2,742
8,095
2,592
135
1,070
7,025
0
45,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,770
Gold Earned
28,077
355
Minions Killed
240
0
Camps Cleared
0
1,140,794
Distance Traveled
1,015,951
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,362
578
74
7
0
181,018
2
L
Hou Yi
4,378
398
16
1
0
174,260
3
L
Kukulkan
5,764
524
76
7
0
201,682
0
W
Merlin
6,876
625
80
7
0
213,249
4
W
Awilix
5,643
513
69
6
0
253,818
0
L
Ne Zha
6,887
626
59
5
0
246,124
2
W
Skadi
7,139
649
93
8
0
224,258
2
L
Fafnir
4,686
426
15
1
0
212,867
0
W
Nike
5,624
511
51
5
0
203,311
6
W
Ne Zha
6,488
590
62
6
0
246,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role