Player Matchup

Bacchus
Bacchus
Gold V
Feohektor11
Bacchus
Gold V
Level 157
God Stats
77W - 80L
1,549 SR
Queue Stats
472W - 573L
1,485 MMR
Solo
Discordia
Discordia
Silver II
Raptor49
Discordia
Silver II
Level 102
God Stats
27W - 21L
1,478 SR
Queue Stats
53W - 59L
1,245 MMR
Solo
Camazotz
Camazotz
Platinum I
Xannyy25
Camazotz
Platinum I
Level 81
God Stats
7W - 8L
1,648 SR
Queue Stats
215W - 226L
1,981 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,559 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 98
1,618 SR
1,571 MMR
Terra
Terra
Diamond II
AvengerLioN
Terra
Diamond II
Level 129
God Stats
11W - 11L
1,801 SR
Queue Stats
143W - 160L
2,371 MMR
Solo
Anhur
Anhur
Gold V
CondonesArcanos
Anhur
Gold V
Level 103
God Stats
86W - 78L
1,539 SR
Queue Stats
174W - 215L
1,348 MMR
Solo
Anubis
Anubis
Silver IV
ariaoffline
Anubis
Silver IV
Level 62
God Stats
3W - 11L
1,515 SR
Queue Stats
32W - 61L
995 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Feohektor11
Bacchus
16
1 / 1 / 10
9,950
829
7,350
12,449
11,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
Raptor49
Discordia
16
4 / 4 / 5
10,520
877
7,608
7,157
2,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Camazotz
Xannyy25
Camazotz
17
7 / 1 / 2
11,032
919
11,970
10,020
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
KuzenboSerqetCthulhuNe ZhaKumbhakarna

VS

Bans
AresFafnirBaron SamediCerberusNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 0
9,897
825
10,242
14,480
10,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 3 / 4
9,129
761
7,570
9,240
2,601
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
15
0 / 4 / 4
8,479
707
4,930
10,890
3,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
12
Kills
6
6
Deaths
12
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
6
5
0
1.2
L
0
3
4
0.67
W
Bacchus
Feohektor11
Bacchus
1
1
10
6
W
Discordia
Raptor49
Discordia
4
4
5
1.63
W
Camazotz
Xannyy25
Camazotz
7
1
2
8
L
Anubis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,928
Damage
22,742
29,626
Taken
34,610
16,738
Mitigated
16,996
9,553
Healing
8,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,242
448
215
1,592
14,480
10,659
0
3,338
10,528
31,370
281
L
7,570
4,177
0
2,963
9,240
2,601
0
4,517
3,876
0
41,555
W
Bacchus
Feohektor11
Bacchus
7,350
271
0
4,232
12,449
11,334
176
3,699
8,472
17,868
454
W
Discordia
Raptor49
Discordia
7,608
32
0
925
7,157
2,207
0
4,960
1,760
35,271
0
W
Camazotz
Xannyy25
Camazotz
11,970
1,618
0
4,396
10,020
3,197
1,034
5,283
4,311
0
38,110
L
Anubis
4,930
0
82
3,182
10,890
3,736
0
4,678
5,378
20,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,502
Gold Earned
27,505
142
Minions Killed
157
0
Camps Cleared
0
705,101
Distance Traveled
624,041
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,897
825
55
5
0
206,862
1
L
Anhur
9,129
761
73
6
0
216,297
4
W
Bacchus
9,950
829
17
1
0
239,007
2
W
Discordia
10,520
877
57
5
0
209,398
6
W
Camazotz
11,032
919
68
6
0
256,696
1
L
Anubis
8,479
707
29
2
0
200,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role