Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
EnDemiK
Hercules
Level 142
God Stats
1W - 0L
1,730 SR
Queue Stats
25W - 20L
1,538 Elo+
Party 1
Fenrir
Fenrir
Olvo
Fenrir
Level 99
God Stats
1W - 0L
1,433 SR
Queue Stats
19W - 23L
1,495 Elo+
Party 1
Chronos
Chronos
Tonyukok
Chronos
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,562 Elo+
Party 1
Nu Wa
Nu Wa
kabrog
Nu Wa
Level 186
God Stats
196W - 120L
1,669 SR
Queue Stats
579W - 565L
1,497 Elo+
Solo
Team Averages
Level 130
1,566 SR
1,518 Elo+

VS

Team Averages
Level 132
1,526 SR
1,466 Elo+
Hou Yi
Hou Yi
CD Olimpia Hn
Hou Yi
Level 141
God Stats
2W - 3L
1,652 SR
Queue Stats
270W - 244L
1,492 Elo+
Solo
Anubis
Anubis
GeanGean
Anubis
Level 146
God Stats
8W - 9L
1,538 SR
Queue Stats
69W - 78L
1,438 Elo+
Solo
Cupid
Cupid
LorenzoMdR
Cupid
Level 106
God Stats
5W - 8L
1,438 SR
Queue Stats
39W - 39L
1,469 Elo+
Solo
Merlin
Merlin
Peace0Keeper
Merlin
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
431W - 400L
1,484 Elo+
Solo
Bakasura
Bakasura
尼卡尼卡
Bakasura
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 142L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 2 / 1
7,422
571
3,638
6,705
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
EnDemiK
Hercules
13
4 / 2 / 3
7,284
560
9,520
10,279
4,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Olvo
Fenrir
13
2 / 4 / 2
6,793
523
4,273
9,310
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
Tonyukok
Chronos
11
0 / 3 / 3
6,683
514
4,109
8,034
2,726
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
kabrog
Nu Wa
12
2 / 2 / 1
7,512
578
6,417
4,155
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 1
7,473
575
6,862
11,942
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
GeanGean
Anubis
13
1 / 5 / 1
7,066
544
6,172
10,352
3,765
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
13
2 / 0 / 3
7,029
541
6,501
5,471
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Merlin
12
0 / 2 / 2
6,603
508
1,849
7,298
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bakasura
尼卡尼卡
Bakasura
12
3 / 4 / 2
6,578
506
6,224
12,170
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
11
Kills
13
13
Deaths
11
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
1
1.75
L
7
0
1
7.5
W
Hercules
EnDemiK
Hercules
4
2
3
2.75
L
Anubis
GeanGean
Anubis
1
5
1
0.3
L
Cupid
2
0
3
3.5
W
Fenrir
Olvo
Fenrir
2
4
2
0.75
L
Merlin
0
2
2
0.5
W
Chronos
Tonyukok
Chronos
0
3
3
0.5
W
Nu Wa
kabrog
Nu Wa
2
2
1
1.25
L
Bakasura
尼卡尼卡
Bakasura
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,957
Damage
27,608
38,483
Taken
47,233
13,073
Mitigated
15,925
11,225
Healing
17,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,638
254
60
2,528
6,705
1,645
0
3,519
3,186
39,459
1,449
L
6,862
2,283
0
3,215
11,942
4,110
0
1,730
9,923
0
66,258
W
Hercules
EnDemiK
Hercules
9,520
2,557
0
4,831
10,279
4,143
0
1,634
7,992
0
35,016
L
Anubis
GeanGean
Anubis
6,172
203
0
3,906
10,352
3,765
0
3,706
6,467
52,623
0
L
Cupid
6,501
3,286
102
3,966
5,471
1,681
123
2,126
3,116
0
47,735
W
Fenrir
Olvo
Fenrir
4,273
554
0
376
9,310
3,532
0
1,660
7,409
0
42,945
L
Merlin
1,849
0
0
1,917
7,298
2,059
448
2,303
4,608
49,374
0
W
Chronos
Tonyukok
Chronos
4,109
988
0
2,220
8,034
2,726
0
0
7,741
45,469
0
W
Nu Wa
kabrog
Nu Wa
6,417
793
0
1,210
4,155
1,027
760
817
3,144
48,735
659
L
Bakasura
尼卡尼卡
Bakasura
6,224
4,253
0
4,587
12,170
4,310
0
3,350
8,382
0
32,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,694
Gold Earned
34,749
369
Minions Killed
429
0
Camps Cleared
0
1,254,339
Distance Traveled
1,263,211
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,422
571
85
7
0
260,036
2
L
Hou Yi
7,473
575
101
8
0
263,108
0
W
Hercules
7,284
560
49
4
0
279,587
2
L
Anubis
7,066
544
86
7
0
225,236
2
L
Cupid
7,029
541
82
6
0
253,088
0
W
Fenrir
6,793
523
60
5
0
261,035
0
L
Merlin
6,603
508
89
7
0
237,060
0
W
Chronos
6,683
514
78
6
0
221,436
4
W
Nu Wa
7,512
578
97
7
0
232,245
4
L
Bakasura
6,578
506
71
5
0
284,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role