Player Matchup

Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
KINGKALARE52
Odin
Level 124
God Stats
2W - 5L
1,643 SR
Queue Stats
121W - 108L
1,595 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MyNameIsJrock
Ah Muzen Cab
Level 108
God Stats
2W - 3L
1,615 SR
Queue Stats
135W - 90L
1,640 Elo+
Solo
Bastet
Bastet
thecraftyfox
Bastet
Level 106
God Stats
2W - 1L
1,828 SR
Queue Stats
75W - 104L
1,380 Elo+
Solo
Team Averages
Level 121
1,617 SR
1,523 Elo+

VS

Team Averages
Level 116
1,465 SR
1,508 Elo+
Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HEART-ATTACK-25
Kukulkan
Level 144
God Stats
12W - 10L
1,457 SR
Queue Stats
448W - 491L
1,508 Elo+
Solo
Cthulhu
Cthulhu
SpacePiggiiiies
Cthulhu
Level 61
God Stats
1W - 0L
1,334 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
SpaceShaaaark
Tiamat
Level 100
God Stats
1W - 0L
1,749 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
off-mossin_
Atlas
Level 149
God Stats
1W - 1L
1,284 SR
Queue Stats
94W - 100L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
2 / 1 / 7
8,303
830
3,361
6,235
5,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
 
Nu Wa
12
1 / 1 / 3
7,904
790
2,320
1,272
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 2 / 5
7,945
795
2,958
4,596
4,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
MyNameIsJrock
Ah Muzen Cab
19
2 / 0 / 5
10,473
1,047
3,307
5,813
2,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bastet
13
1 / 3 / 7
8,151
815
3,598
4,459
1,647
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
2 / 4 / 1
9,215
922
8,385
9,729
8,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
17
1 / 4 / 1
7,967
797
2,891
6,051
2,278
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 0 / 0
5,412
541
0
186
66
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

5
0 / 1 / 0
5,412
541
0
997
403
1
0 / 0 / 0
2,412
241
0
205
47

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
9
Kills
3
7
Deaths
9
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
1
7
5.5
L
Nu Wa
 
Nu Wa
1
1
3
2.5
W
Chaac
 
Chaac
2
4
1
0.63
W
Kukulkan
1
4
1
0.38
L
3
2
5
2.75
L
Ah Muzen Cab
MyNameIsJrock
Ah Muzen Cab
2
0
5
4.5
W
0
0
0
0
W
0
1
0
0
W
0
0
0
0
L
Bastet
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,544
Damage
11,276
22,375
Taken
17,168
14,609
Mitigated
10,896
5,654
Healing
3,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,361
133
355
2,095
6,235
5,056
400
650
5,585
5,205
770
L
Nu Wa
 
Nu Wa
2,320
557
0
0
1,272
411
2,973
0
1,272
8,466
0
W
Chaac
 
Chaac
8,385
298
39
2,719
9,729
8,102
0
2,639
6,761
0
32,020
W
Kukulkan
2,891
37
199
823
6,051
2,278
0
1,460
4,333
23,960
0
L
2,958
372
0
427
4,596
4,675
394
361
4,235
0
4,943
L
Ah Muzen Cab
MyNameIsJrock
Ah Muzen Cab
3,307
1,249
251
1,798
5,813
2,820
2,886
1,166
4,647
0
38,623
W
0
0
0
0
186
66
0
186
0
0
0
W
0
0
0
0
997
403
0
761
212
0
0
W
0
0
0
0
205
47
0
205
0
0
0
L
Bastet
3,598
1,183
442
286
4,459
1,647
858
714
3,745
0
8,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,776
Gold Earned
30,418
122
Minions Killed
111
0
Camps Cleared
0
770,237
Distance Traveled
342,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,303
830
7
1
0
146,752
0
L
Nu Wa
7,904
790
19
2
0
135,006
0
W
Chaac
9,215
922
67
7
0
179,084
0
W
Kukulkan
7,967
797
44
4
0
149,825
0
L
Odin
7,945
795
1
0
0
138,030
0
L
Ah Muzen Cab
10,473
1,047
80
8
0
170,615
0
W
Cthulhu
5,412
541
0
0
0
1,448
0
W
Tiamat
5,412
541
0
0
0
12,104
0
W
Atlas
2,412
241
0
0
0
0
0
L
Bastet
8,151
815
15
2
0
179,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role