Player Matchup

Nike
Nike
 
Nike
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Chief Matuna
King Arthur
Level 147
God Stats
198W - 143L
1,479 SR
Queue Stats
469W - 486L
1,442 Elo+
Solo
Scylla
Scylla
Iconic_JPDaniel
Scylla
Level 84
God Stats
4W - 4L
1,512 SR
Queue Stats
356W - 326L
1,527 Elo+
Party 1
Apollo
Apollo
Kauros_GT
Apollo
Level 73
God Stats
5W - 9L
1,396 SR
Queue Stats
267W - 279L
1,430 Elo+
Party 1
Bacchus
Bacchus
zerow_olf
Bacchus
Level 39
God Stats
7W - 4L
1,628 SR
Queue Stats
93W - 94L
1,441 Elo+
Party 1
Team Averages
Level 99
1,503 SR
1,468 Elo+

VS

Team Averages
Level 87
1,515 SR
1,417 Elo+
Ne Zha
Ne Zha
Beat3md0wnduke
Ne Zha
Level 124
God Stats
3W - 3L
1,582 SR
Queue Stats
93W - 112L
1,438 Elo+
Solo
Amaterasu
Amaterasu
KyotoYokai
Amaterasu
Level 69
God Stats
78W - 68L
1,502 SR
Queue Stats
248W - 269L
1,426 Elo+
Party 2
Charon
Charon
Redboi504
Charon
Level 108
God Stats
6W - 7L
1,485 SR
Queue Stats
554W - 597L
1,396 Elo+
Party 2
Cthulhu
Cthulhu
Virtiqq
Cthulhu
Level 68
God Stats
32W - 29L
1,505 SR
Queue Stats
266W - 268L
1,405 Elo+
Party 2
Sobek
Sobek
uw_SHUN
Sobek
Level 68
God Stats
3W - 4L
1,501 SR
Queue Stats
260W - 261L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
0 / 0 / 0
8,605
574
3,180
9,938
6,012
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Chief Matuna
King Arthur
16
10 / 1 / 4
9,616
641
11,596
10,903
6,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
4 / 2 / 3
8,730
582
10,765
8,392
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Kauros_GT
Apollo
13
3 / 3 / 3
7,411
494
4,393
8,294
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
zerow_olf
Bacchus
13
3 / 2 / 5
8,263
551
6,227
10,174
7,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
7,991
533
9,650
10,757
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Amaterasu
KyotoYokai
Amaterasu
12
2 / 7 / 0
6,679
445
5,129
15,188
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charon
Redboi504
Charon
12
0 / 6 / 1
6,950
463
4,683
10,862
3,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Virtiqq
Cthulhu
12
3 / 3 / 2
7,668
511
3,931
13,589
10,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
uw_SHUN
Sobek
14
0 / 0 / 0
7,856
524
5,488
7,501
6,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
20
Kills
8
8
Deaths
20
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
0
0
0
L
3
4
2
1
W
King Arthur
Chief Matuna
King Arthur
10
1
4
12
W
4
2
3
2.75
W
Apollo
Kauros_GT
Apollo
3
3
3
1.5
L
Amaterasu
KyotoYokai
Amaterasu
2
7
0
0.29
L
Charon
Redboi504
Charon
0
6
1
0.08
L
Cthulhu
Virtiqq
Cthulhu
3
3
2
1.33
L
Sobek
uw_SHUN
Sobek
0
0
0
0
W
Bacchus
zerow_olf
Bacchus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,161
Damage
28,881
47,701
Taken
57,897
24,664
Mitigated
30,850
13,475
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
3,180
103
0
367
9,938
6,012
0
4,494
4,570
0
59,472
L
9,650
1,380
0
3,373
10,757
3,914
0
3,613
7,074
0
66,342
W
King Arthur
Chief Matuna
King Arthur
11,596
2,011
0
5,932
10,903
6,402
0
1,634
9,070
145
81,354
W
10,765
533
0
2,140
8,392
2,655
465
2,850
5,079
58,052
256
W
Apollo
Kauros_GT
Apollo
4,393
1,937
0
1,456
8,294
2,498
636
1,016
7,278
0
42,072
L
Amaterasu
KyotoYokai
Amaterasu
5,129
2,094
0
5,232
15,188
6,036
0
2,384
12,602
0
42,112
L
Charon
Redboi504
Charon
4,683
270
0
750
10,862
3,836
0
3,820
6,648
34,487
1,036
L
Cthulhu
Virtiqq
Cthulhu
3,931
905
57
1,313
13,589
10,152
257
5,884
7,535
27,096
0
L
Sobek
uw_SHUN
Sobek
5,488
42
0
4,988
7,501
6,912
0
0
7,501
50,298
1,711
W
Bacchus
zerow_olf
Bacchus
6,227
977
0
3,580
10,174
7,097
254
2,347
7,827
30,728
1,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,625
Gold Earned
37,144
499
Minions Killed
412
0
Camps Cleared
0
1,515,748
Distance Traveled
1,523,444
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,605
574
132
9
0
302,433
0
L
Ne Zha
7,991
533
101
7
0
314,296
0
W
King Arthur
9,616
641
130
9
0
354,198
0
W
Scylla
8,730
582
103
7
0
284,175
0
W
Apollo
7,411
494
73
5
0
274,841
0
L
Amaterasu
6,679
445
68
5
0
315,427
0
L
Charon
6,950
463
75
5
0
263,158
2
L
Cthulhu
7,668
511
43
3
0
320,819
7
L
Sobek
7,856
524
125
8
0
309,744
1
W
Bacchus
8,263
551
61
4
0
300,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role