Player Matchup

Hera
Hera
Silver I
C0D3R3D916
Hera
Silver I
Level 121
God Stats
25W - 39L
1,440 SR
Queue Stats
490W - 616L
1,185 MMR
Solo
Vamana
Vamana
Silver III
JayyMann999
Vamana
Silver III
Level 147
God Stats
2W - 8L
1,303 SR
Queue Stats
220W - 289L
996 MMR
Solo
Fenrir
Fenrir
Gold V
isasjes
Fenrir
Gold V
Level 108
God Stats
7W - 3L
1,292 SR
Queue Stats
63W - 87L
1,253 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,345 SR
1,145 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,658 SR
1,257 MMR
Agni
Agni
Silver IV
Shinobi_jose
Agni
Silver IV
Level 126
God Stats
1W - 0L
1,735 SR
Queue Stats
27W - 45L
783 MMR
Party 1
Heimdallr
Heimdallr
Silver II
aced__3
Heimdallr
Silver II
Level 114
God Stats
2W - 1L
1,387 SR
Queue Stats
25W - 36L
1,028 MMR
Party 1
Nike
Nike
Platinum I
qtClownsyz
Nike
Platinum I
Level 126
God Stats
5W - 3L
1,851 SR
Queue Stats
72W - 87L
1,961 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,474
770
7,749
6,036
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
13
0 / 5 / 2
7,592
690
3,625
8,055
4,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
isasjes
Fenrir
15
3 / 1 / 2
8,937
812
8,217
9,324
8,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AchillesSerqetVulcanDiscordiaThoth

VS

Bans
AtlasBaron SamediFafnirScyllaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,322
757
2,554
5,888
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
aced__3
Heimdallr
15
2 / 1 / 5
8,519
774
6,112
6,927
2,784
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 3
9,103
828
7,560
11,218
9,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
8
8
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
Vamana
0
5
2
0.2
W
1
2
5
1.75
W
Heimdallr
aced__3
Heimdallr
2
1
5
4.5
L
Fenrir
isasjes
Fenrir
3
1
2
4
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,591
Damage
16,226
23,415
Taken
24,033
15,617
Mitigated
13,978
4,382
Healing
5,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,749
1,931
0
1,250
6,036
2,020
678
360
5,558
33,588
1,236
L
Vamana
3,625
1,461
0
1,124
8,055
4,905
164
594
7,146
0
13,083
W
2,554
691
0
1,372
5,888
2,076
0
1,141
4,467
24,981
0
W
Heimdallr
aced__3
Heimdallr
6,112
1,148
0
1,466
6,927
2,784
0
2,156
4,474
0
25,664
L
Fenrir
isasjes
Fenrir
8,217
281
0
2,008
9,324
8,692
0
1,672
7,414
0
28,283
W
7,560
690
0
2,946
11,218
9,118
0
4,369
6,133
0
24,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,003
Gold Earned
25,944
124
Minions Killed
132
0
Camps Cleared
0
619,423
Distance Traveled
569,258
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,474
770
65
6
0
196,253
0
L
Vamana
7,592
690
20
2
0
189,147
0
W
Agni
8,322
757
48
4
0
168,640
0
W
Heimdallr
8,519
774
47
4
0
201,313
0
L
Fenrir
8,937
812
39
4
0
234,023
0
W
Nike
9,103
828
37
3
0
199,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role