Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Silver II
CurryBoy2121
Tiamat
Silver II
Level 65
God Stats
19W - 10L
1,503 SR
Queue Stats
34W - 26L
1,220 MMR
Party 1
Amaterasu
Amaterasu
Silver II
IsACard
Amaterasu
Silver II
Level 79
God Stats
13W - 5L
1,715 SR
Queue Stats
34W - 26L
1,220 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 78
1,573 SR
1,313 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,520 SR
1,022 MMR
Nu Wa
Nu Wa
Silver II
BlaekBaekr
Nu Wa
Silver II
Level 134
God Stats
230W - 220L
1,626 SR
Queue Stats
895W - 1,049L
984 MMR
Solo
Arachne
Arachne
Bronze I
JOAOv-vG006
Arachne
Bronze I
Level 89
God Stats
1W - 1L
1,469 SR
Queue Stats
11W - 20L
1,090 MMR
Solo
Athena
Athena
Silver III
iiExcelsior
Athena
Silver III
Level 157
God Stats
1W - 3L
1,467 SR
Queue Stats
273W - 315L
991 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
7 / 0 / 12
10,503
955
14,248
7,006
2,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
15
5 / 1 / 12
9,863
897
8,704
5,874
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
IsACard
Amaterasu
17
7 / 0 / 12
10,536
958
13,128
12,670
9,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
KumbhakarnaCthulhuYmirXing TianAh Puch

VS

Bans
HeraDiscordiaAnubisZeusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
0 / 4 / 1
7,308
664
7,018
8,517
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Arachne
JOAOv-vG006
Arachne
12
1 / 8 / 0
7,479
680
4,929
14,243
6,266
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
12
0 / 7 / 1
7,267
661
5,423
16,712
14,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
19
Kills
1
1
Deaths
19
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
0
12
13
L
Nu Wa
0
4
1
0.13
W
Tiamat
5
1
12
11
W
Amaterasu
IsACard
Amaterasu
7
0
12
13
L
Arachne
JOAOv-vG006
Arachne
1
8
0
0.13
L
Athena
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,080
Damage
17,370
25,550
Taken
39,472
15,287
Mitigated
23,207
10,594
Healing
3,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,248
5,763
0
2,538
7,006
2,269
3,255
4,153
2,661
0
58,361
L
Nu Wa
7,018
3,260
0
1,950
8,517
2,342
0
2,305
5,647
27,856
836
W
Tiamat
8,704
882
0
1,989
5,874
3,299
0
2,414
3,192
27,948
0
W
Amaterasu
IsACard
Amaterasu
13,128
5,247
0
6,067
12,670
9,719
733
4,603
7,726
1,905
37,886
L
Arachne
JOAOv-vG006
Arachne
4,929
2,886
0
1,537
14,243
6,266
0
2,925
10,684
0
14,715
L
Athena
5,423
928
0
0
16,712
14,599
0
3,015
12,832
13,246
1,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,902
Gold Earned
22,054
217
Minions Killed
92
0
Camps Cleared
0
643,246
Distance Traveled
548,175
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,503
955
96
9
0
204,320
0
L
Nu Wa
7,308
664
36
3
0
184,617
7
W
Tiamat
9,863
897
56
5
0
209,821
2
W
Amaterasu
10,536
958
65
6
0
229,105
0
L
Arachne
7,479
680
26
2
0
178,387
2
L
Athena
7,267
661
30
3
0
185,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role