Player Matchup

Ishtar
Ishtar
ButtWhisk
Ishtar
Level 158
God Stats
8W - 11L
1,463 SR
Queue Stats
699W - 726L
1,422 Elo+
Solo
Terra
Terra
JoeBirdrow
Terra
Level 85
God Stats
1W - 2L
1,589 SR
Queue Stats
353W - 353L
1,520 Elo+
Solo
Charon
Charon
MidlifeTrash69
Charon
Level 109
God Stats
1W - 7L
1,168 SR
Queue Stats
587W - 607L
1,458 Elo+
Solo
Tiamat
Tiamat
Milthred
Tiamat
Level 131
God Stats
21W - 20L
1,557 SR
Queue Stats
746W - 747L
1,448 Elo+
Solo
Chaac
Chaac
ahurb
Chaac
Level 141
God Stats
8W - 12L
1,471 SR
Queue Stats
238W - 247L
1,467 Elo+
Solo
Team Averages
Level 125
1,450 SR
1,463 Elo+

VS

Team Averages
Level 123
1,540 SR
1,483 Elo+
Shiva
Shiva
Cris67
Shiva
Level 104
God Stats
4W - 5L
1,415 SR
Queue Stats
285W - 309L
1,472 Elo+
Party 1
Ra
Ra
ElPR07
Ra
Level 146
God Stats
2W - 1L
1,720 SR
Queue Stats
229W - 236L
1,469 Elo+
Solo
Bacchus
Bacchus
PopeOPotatos
Bacchus
Level 107
God Stats
4W - 1L
1,403 SR
Queue Stats
243W - 234L
1,519 Elo+
Solo
Neith
Neith
Såmælle
Neith
Level 100
God Stats
2W - 1L
1,514 SR
Queue Stats
100W - 109L
1,450 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
adrunknugget
Ah Muzen Cab
Level 157
God Stats
9W - 3L
1,647 SR
Queue Stats
546W - 546L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ButtWhisk
Ishtar
15
1 / 4 / 4
7,802
709
9,563
10,962
5,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Terra
12
1 / 5 / 3
7,329
666
3,552
12,769
10,133
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
2 / 3 / 4
8,073
734
12,308
10,995
9,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Milthred
Tiamat
7
0 / 1 / 0
5,965
542
1,580
873
713
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
ahurb
Chaac
17
4 / 1 / 3
8,765
797
13,077
9,718
12,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Cris67
Shiva
14
0 / 3 / 12
8,038
731
9,645
12,814
14,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ra
15
5 / 1 / 8
8,894
809
5,528
10,422
5,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
PopeOPotatos
Bacchus
15
4 / 1 / 8
9,727
884
5,081
14,777
13,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Såmælle
Neith
13
1 / 2 / 9
7,954
723
6,184
11,618
5,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ah Muzen Cab
adrunknugget
Ah Muzen Cab
17
4 / 1 / 9
9,899
900
15,255
9,187
4,201
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
8
Kills
14
14
Deaths
8
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ishtar
ButtWhisk
Ishtar
1
4
4
0.75
W
Shiva
Cris67
Shiva
0
3
12
2
W
Ra
5
1
8
9
L
Terra
1
5
3
0.5
L
2
3
4
1.33
L
Tiamat
Milthred
Tiamat
0
1
0
0
W
Bacchus
PopeOPotatos
Bacchus
4
1
8
8
W
Neith
Såmælle
Neith
1
2
9
2.75
W
Ah Muzen Cab
adrunknugget
Ah Muzen Cab
4
1
9
8.5
L
Chaac
ahurb
Chaac
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,080
Damage
41,693
45,317
Taken
58,818
37,585
Mitigated
43,795
15,272
Healing
32,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
ButtWhisk
Ishtar
9,563
4,423
365
2,147
10,962
5,015
0
2,544
8,173
0
23,930
W
Shiva
Cris67
Shiva
9,645
930
501
1,023
12,814
14,291
73
3,224
9,590
0
13,625
W
Ra
5,528
100
11,836
6,534
10,422
5,899
878
2,926
7,496
14,270
0
L
Terra
3,552
491
4,917
2,545
12,769
10,133
0
3,424
9,190
6,166
803
L
12,308
425
460
1,477
10,995
9,601
0
2,211
8,225
22,636
0
L
Tiamat
Milthred
Tiamat
1,580
208
0
0
873
713
0
196
654
4,078
0
W
Bacchus
PopeOPotatos
Bacchus
5,081
138
3,133
6,633
14,777
13,424
402
3,581
11,196
9,461
856
W
Neith
Såmælle
Neith
6,184
1,282
420
1,598
11,618
5,980
1,654
3,542
8,076
0
19,211
W
Ah Muzen Cab
adrunknugget
Ah Muzen Cab
15,255
3,838
0
676
9,187
4,201
2,744
3,756
5,431
0
37,775
L
Chaac
ahurb
Chaac
13,077
446
0
3,361
9,718
12,123
0
1,843
7,591
0
33,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,934
Gold Earned
44,512
124
Minions Killed
169
0
Camps Cleared
0
793,959
Distance Traveled
1,092,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,802
709
36
3
0
170,390
0
W
Shiva
8,038
731
22
2
0
223,767
0
W
Ra
8,894
809
24
2
0
204,178
0
L
Terra
7,329
666
11
1
0
168,469
0
L
Charon
8,073
734
29
3
0
161,144
0
L
Tiamat
5,965
542
6
1
0
94,935
0
W
Bacchus
9,727
884
20
2
0
254,688
0
W
Neith
7,954
723
16
1
0
176,165
0
W
Ah Muzen Cab
9,899
900
87
8
0
233,639
0
L
Chaac
8,765
797
42
4
0
199,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role