Player Matchup

Cthulhu
Cthulhu
Charli-Perez94
Cthulhu
Level 23
God Stats
5W - 3L
1,587 SR
Queue Stats
18W - 22L
1,438 Elo+
Party 3
Skadi
Skadi
Jeysonucles14
Skadi
Level 82
God Stats
11W - 11L
1,598 SR
Queue Stats
22W - 27L
1,438 Elo+
Party 3
Lancelot
Lancelot
Ricardplay50
Lancelot
Level 83
God Stats
2W - 3L
1,460 SR
Queue Stats
37W - 33L
1,329 Elo+
Party 2
Chang'e
Chang'e
benjic16
Chang'e
Level 59
God Stats
1W - 1L
1,809 SR
Queue Stats
37W - 33L
1,329 Elo+
Party 2
Jormungandr
Jormungandr
zeggerat00
Jormungandr
Level 120
God Stats
16W - 18L
1,557 SR
Queue Stats
45W - 49L
1,531 Elo+
Solo
Team Averages
Level 73
1,602 SR
1,413 Elo+

VS

Team Averages
Level 77
1,536 SR
1,416 Elo+
Bacchus
Bacchus
E-man375
Bacchus
Level 128
God Stats
2W - 0L
1,616 SR
Queue Stats
42W - 53L
1,420 Elo+
Solo
Poseidon
Poseidon
JuanesGarzon
Poseidon
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,164 Elo+
Party 1
Anubis
Anubis
RodriguezFamilyJ
Anubis
Level 63
God Stats
29W - 22L
1,562 SR
Queue Stats
135W - 129L
1,472 Elo+
Solo
Fenrir
Fenrir
iTzEvilWaffle06
Fenrir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,553 Elo+
Party 1
Chiron
Chiron
mar3d
Chiron
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 4
6,069
434
6,464
14,639
10,546
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
2 / 9 / 1
6,908
493
5,743
11,868
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Ricardplay50
Lancelot
13
6 / 6 / 3
7,999
571
8,156
12,549
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
benjic16
Chang'e
12
1 / 6 / 2
7,156
511
4,732
10,387
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
zeggerat00
Jormungandr
12
1 / 4 / 0
7,201
514
5,495
13,431
7,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
E-man375
Bacchus
13
8 / 2 / 10
9,387
671
9,164
10,317
9,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
JuanesGarzon
Poseidon
13
2 / 3 / 3
7,984
570
6,230
6,986
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 3
9,829
702
9,428
9,142
3,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
7 / 3 / 5
8,042
574
7,701
10,439
4,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
mar3d
Chiron
14
11 / 2 / 8
9,258
661
15,640
11,610
4,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
10
Kills
33
33
Deaths
11
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
W
Bacchus
E-man375
Bacchus
8
2
10
6.5
L
2
9
1
0.28
W
Poseidon
JuanesGarzon
Poseidon
2
3
3
1.17
L
Lancelot
Ricardplay50
Lancelot
6
6
3
1.25
W
5
1
3
6.5
L
Chang'e
benjic16
Chang'e
1
6
2
0.33
W
7
3
5
3.17
W
Chiron
mar3d
Chiron
11
2
8
7.5
L
Jormungandr
zeggerat00
Jormungandr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,590
Damage
48,163
62,874
Taken
48,494
27,305
Mitigated
24,100
8,843
Healing
15,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,464
697
451
1,681
14,639
10,546
0
2,813
11,826
27,059
566
W
Bacchus
E-man375
Bacchus
9,164
1,081
325
3,045
10,317
9,807
331
2,028
8,289
29,958
0
L
5,743
2,634
373
1,269
11,868
3,262
0
2,683
9,185
0
40,131
W
Poseidon
JuanesGarzon
Poseidon
6,230
1,604
0
0
6,986
1,806
780
2,763
4,223
46,376
1,411
L
Lancelot
Ricardplay50
Lancelot
8,156
654
0
2,391
12,549
3,863
12
4,146
8,403
0
31,643
W
9,428
838
0
6,064
9,142
3,966
186
4,785
4,357
70,939
777
L
Chang'e
benjic16
Chang'e
4,732
254
160
1,608
10,387
2,291
33
6,619
3,768
40,078
1,869
W
7,701
1,940
0
1,309
10,439
4,338
0
2,581
7,858
0
50,165
W
Chiron
mar3d
Chiron
15,640
5,685
360
4,049
11,610
4,183
403
4,159
7,451
0
58,062
L
Jormungandr
zeggerat00
Jormungandr
5,495
1,488
0
910
13,431
7,343
0
8,433
4,998
44,836
349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,333
Gold Earned
44,500
299
Minions Killed
426
0
Camps Cleared
0
1,407,012
Distance Traveled
1,418,545
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,069
434
42
3
0
261,679
3
W
Bacchus
9,387
671
34
2
0
291,956
0
L
Skadi
6,908
493
69
5
0
244,463
2
W
Poseidon
7,984
570
98
7
0
264,614
0
L
Lancelot
7,999
571
50
4
0
326,432
0
W
Anubis
9,829
702
137
10
0
265,108
0
L
Chang'e
7,156
511
62
4
0
281,262
0
W
Fenrir
8,042
574
63
5
0
324,051
2
W
Chiron
9,258
661
94
7
0
272,816
2
L
Jormungandr
7,201
514
76
5
0
293,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role