Player Matchup

Ne Zha
Ne Zha
Platinum IV
Huntertranz69ovo
Ne Zha
Platinum IV
Level 49
God Stats
11W - 9L
1,564 SR
Queue Stats
140W - 133L
1,558 MMR
Party 2
Persephone
Persephone
Gold IV
Kittydlima
Persephone
Gold IV
Level 100
God Stats
7W - 12L
1,484 SR
Queue Stats
76W - 90L
1,354 MMR
Solo
Mulan
Mulan
Gold II
amgosek
Mulan
Gold II
Level 157
God Stats
48W - 32L
1,641 SR
Queue Stats
462W - 448L
1,392 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,563 SR
1,435 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,532 SR
1,370 MMR
Cthulhu
Cthulhu
Gold III
TACHIRIT0
Cthulhu
Gold III
Level 109
God Stats
50W - 34L
1,590 SR
Queue Stats
371W - 402L
1,523 MMR
Party 1
Medusa
Medusa
Gold II
dbrowne___
Medusa
Gold II
Level 102
God Stats
490W - 443L
1,554 SR
Queue Stats
584W - 620L
1,410 MMR
Solo
Ah Puch
Ah Puch
Silver II
xAV3LAVx
Ah Puch
Silver II
Level 91
God Stats
18W - 32L
1,451 SR
Queue Stats
181W - 223L
1,175 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,060
755
4,703
11,326
7,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Persephone
Kittydlima
Persephone
13
0 / 5 / 2
8,799
733
6,305
8,571
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
amgosek
Mulan
15
2 / 4 / 2
9,529
794
6,072
13,233
12,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboHeraScyllaKumbhakarnaSerqet

VS

Bans
Sun WukongPoseidonVulcanNu WaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TACHIRIT0
Cthulhu
17
6 / 1 / 7
11,053
921
10,724
12,071
10,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
dbrowne___
Medusa
17
4 / 1 / 8
11,121
927
8,642
7,461
2,723
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
xAV3LAVx
Ah Puch
16
4 / 2 / 8
10,641
887
9,202
6,528
3,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
14
14
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Persephone
Kittydlima
Persephone
0
5
2
0.2
W
Cthulhu
TACHIRIT0
Cthulhu
6
1
7
9.5
L
Mulan
amgosek
Mulan
2
4
2
0.75
W
Medusa
dbrowne___
Medusa
4
1
8
8
W
Ah Puch
xAV3LAVx
Ah Puch
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,080
Damage
28,568
33,130
Taken
26,060
23,039
Mitigated
16,269
3,537
Healing
4,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,703
99
0
892
11,326
7,888
0
5,856
5,207
0
21,580
L
Persephone
Kittydlima
Persephone
6,305
408
0
1,104
8,571
2,424
0
5,552
2,623
33,897
0
W
Cthulhu
TACHIRIT0
Cthulhu
10,724
648
620
1,842
12,071
10,456
373
2,820
9,243
31,999
1,414
L
Mulan
amgosek
Mulan
6,072
645
0
1,541
13,233
12,727
0
6,400
6,547
0
31,005
W
Medusa
dbrowne___
Medusa
8,642
2,739
0
1,283
7,461
2,723
2,585
1,115
6,304
0
53,059
W
Ah Puch
xAV3LAVx
Ah Puch
9,202
247
0
1,107
6,528
3,090
334
2,421
4,086
26,102
336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
32,815
137
Minions Killed
165
0
Camps Cleared
0
667,926
Distance Traveled
745,437
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,060
755
38
3
0
226,058
0
L
Persephone
8,799
733
49
4
0
218,535
4
W
Cthulhu
11,053
921
43
4
0
254,022
0
L
Mulan
9,529
794
50
4
0
223,333
0
W
Medusa
11,121
927
91
8
0
265,008
0
W
Ah Puch
10,641
887
31
3
0
226,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role