Player Matchup

Bacchus
Bacchus
IIzNightzII
Bacchus
Level 99
God Stats
2W - 2L
1,486 SR
Queue Stats
73W - 89L
1,366 Elo+
Party 2
King Arthur
King Arthur
MargaAfro
King Arthur
Level 146
God Stats
23W - 12L
1,651 SR
Queue Stats
240W - 275L
1,452 Elo+
Party 2
Chang'e
Chang'e
Milojr56
Chang'e
Level 108
God Stats
22W - 21L
1,468 SR
Queue Stats
193W - 201L
1,550 Elo+
Party 1
Neith
Neith
beefbake
Neith
Level 81
God Stats
11W - 4L
1,552 SR
Queue Stats
34W - 21L
1,537 Elo+
Solo
Da Ji
Da Ji
djdannyboylol
Da Ji
Level 77
God Stats
2W - 1L
1,295 SR
Queue Stats
136W - 135L
1,516 Elo+
Party 1
Team Averages
Level 102
1,490 SR
1,484 Elo+

VS

Team Averages
Level 112
1,491 SR
1,486 Elo+
Amaterasu
Amaterasu
Charlieramos7
Amaterasu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,491 Elo+
Solo
Charybdis
Charybdis
StonerDreaming
Charybdis
Level 123
God Stats
74W - 90L
1,500 SR
Queue Stats
358W - 376L
1,447 Elo+
Solo
Arachne
Arachne
bobbyjack15
Arachne
Level 122
God Stats
2W - 5L
1,426 SR
Queue Stats
246W - 237L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
itsDemeGoD
Baron Samedi
Level 61
God Stats
29W - 27L
1,502 SR
Queue Stats
224W - 244L
1,477 Elo+
Solo
Hercules
Hercules
malbc03
Hercules
Level 124
God Stats
12W - 9L
1,528 SR
Queue Stats
197W - 193L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IIzNightzII
Bacchus
6
1 / 1 / 0
3,734
622
1,724
4,509
2,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
MargaAfro
King Arthur
9
0 / 0 / 1
4,908
818
1,752
3,770
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Milojr56
Chang'e
8
0 / 0 / 1
4,410
735
513
2,967
676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
beefbake
Neith
5
0 / 2 / 0
3,339
557
2,344
2,192
502
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
2 / 0 / 1
4,420
737
3,313
3,761
1,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Charlieramos7
Amaterasu
4
0 / 1 / 0
2,895
483
516
3,106
1,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
StonerDreaming
Charybdis
8
3 / 1 / 0
4,285
714
2,457
3,965
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
bobbyjack15
Arachne
7
0 / 0 / 0
3,781
630
984
4,242
1,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
itsDemeGoD
Baron Samedi
7
0 / 1 / 0
3,828
638
2,107
1,982
505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
malbc03
Hercules
6
0 / 0 / 2
4,133
689
1,097
4,627
1,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
3
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Charlieramos7
Amaterasu
0
1
0
0
W
Bacchus
IIzNightzII
Bacchus
1
1
0
1
W
King Arthur
MargaAfro
King Arthur
0
0
1
0.5
W
Chang'e
Milojr56
Chang'e
0
0
1
0.5
L
Charybdis
StonerDreaming
Charybdis
3
1
0
3
W
Neith
beefbake
Neith
0
2
0
0
L
Arachne
bobbyjack15
Arachne
0
0
0
0
W
2
0
1
2.5
L
Baron Samedi
itsDemeGoD
Baron Samedi
0
1
0
0
L
Hercules
malbc03
Hercules
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,646
Damage
7,161
17,199
Taken
17,922
6,953
Mitigated
5,588
5,526
Healing
8,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Charlieramos7
Amaterasu
516
306
0
1,218
3,106
1,440
0
0
3,106
0
5,683
W
Bacchus
IIzNightzII
Bacchus
1,724
177
0
1,596
4,509
2,956
0
0
4,509
11,185
0
W
King Arthur
MargaAfro
King Arthur
1,752
452
0
980
3,770
1,541
156
0
3,654
0
31,571
W
Chang'e
Milojr56
Chang'e
513
0
280
1,769
2,967
676
0
1,441
1,184
20,285
1,046
L
Charybdis
StonerDreaming
Charybdis
2,457
1,058
0
991
3,965
979
0
319
3,646
0
28,863
W
Neith
beefbake
Neith
2,344
1,056
0
352
2,192
502
0
0
2,192
0
10,588
L
Arachne
bobbyjack15
Arachne
984
716
0
2,553
4,242
1,099
0
260
3,982
0
22,728
W
3,313
1,157
0
549
3,761
1,278
0
266
3,437
0
24,475
L
Baron Samedi
itsDemeGoD
Baron Samedi
2,107
117
52
710
1,982
505
0
253
1,729
16,990
0
L
Hercules
malbc03
Hercules
1,097
99
907
1,866
4,627
1,565
0
1,405
3,222
0
7,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,811
Gold Earned
18,922
172
Minions Killed
149
0
Camps Cleared
0
667,636
Distance Traveled
563,297
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
2,895
483
5
1
0
49,748
0
W
Bacchus
3,734
622
10
2
0
127,856
0
W
King Arthur
4,908
818
54
9
0
125,025
0
W
Chang'e
4,410
735
55
9
0
131,936
1
L
Charybdis
4,285
714
51
9
0
112,172
0
W
Neith
3,339
557
10
2
0
110,644
0
L
Arachne
3,781
630
44
7
0
146,594
2
W
Da Ji
4,420
737
43
7
0
172,175
0
L
Baron Samedi
3,828
638
38
6
0
119,000
3
L
Hercules
4,133
689
11
2
0
135,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role