Player Matchup

Sun Wukong
Sun Wukong
Bananaman9797
Sun Wukong
Level 16
God Stats
9W - 11L
1,361 SR
Queue Stats
13W - 22L
1,276 Elo+
Party 1
Kali
Kali
FT_villagu
Kali
Level 122
God Stats
9W - 3L
1,632 SR
Queue Stats
418W - 396L
1,405 Elo+
Solo
Anubis
Anubis
KilluaTrash
Anubis
Level 37
God Stats
7W - 12L
1,224 SR
Queue Stats
14W - 23L
1,293 Elo+
Party 1
Artemis
Artemis
LilLeaf98
Artemis
Level 85
God Stats
41W - 34L
1,480 SR
Queue Stats
246W - 220L
1,438 Elo+
Solo
Artio
Artio
beLIEve33252
Artio
Level 128
God Stats
2W - 2L
1,397 SR
Queue Stats
184W - 186L
1,433 Elo+
Solo
Team Averages
Level 78
1,419 SR
1,369 Elo+

VS

Team Averages
Level 81
1,493 SR
1,445 Elo+
Cerberus
Cerberus
RaknarOrlock
Cerberus
Level 87
God Stats
4W - 10L
1,502 SR
Queue Stats
165W - 147L
1,464 Elo+
Solo
Surtr
Surtr
YOD Gho0st
Surtr
Level 102
God Stats
0W - 2L
1,241 SR
Queue Stats
97W - 88L
1,441 Elo+
Solo
Ravana
Ravana
catperson33
Ravana
Level 43
God Stats
4W - 8L
1,704 SR
Queue Stats
37W - 58L
1,451 Elo+
Solo
Izanami
Izanami
firofo
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,444 Elo+
Solo
Tiamat
Tiamat
kendrick_2_fly
Tiamat
Level 128
God Stats
6W - 6L
1,517 SR
Queue Stats
288W - 293L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bananaman9797
Sun Wukong
11
2 / 1 / 0
6,389
639
4,090
6,285
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 0 / 4
6,170
617
3,996
7,173
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
12
4 / 0 / 1
6,804
680
4,508
6,289
2,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
LilLeaf98
Artemis
9
4 / 2 / 1
5,294
529
6,608
5,695
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 0 / 4
4,877
488
3,757
9,719
6,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RaknarOrlock
Cerberus
8
1 / 1 / 0
4,707
471
3,864
8,880
4,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
10
1 / 2 / 0
5,860
586
3,816
8,096
4,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
10
0 / 4 / 0
5,299
530
2,693
6,185
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
firofo
Izanami
10
1 / 3 / 1
5,775
578
5,336
8,301
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
5,216
522
2,946
5,385
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
3
3
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bananaman9797
Sun Wukong
2
1
0
2
W
2
0
4
4
W
Anubis
4
0
1
4.5
W
Artemis
LilLeaf98
Artemis
4
2
1
2.25
L
Cerberus
RaknarOrlock
Cerberus
1
1
0
1
L
Surtr
1
2
0
0.5
W
1
0
4
3
L
Ravana
0
4
0
0
L
Izanami
firofo
Izanami
1
3
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,959
Damage
18,655
35,161
Taken
36,847
16,388
Mitigated
15,374
11,602
Healing
12,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bananaman9797
Sun Wukong
4,090
530
0
608
6,285
2,950
0
135
5,721
142
39,453
W
3,996
2,065
0
2,130
7,173
2,791
0
143
6,956
0
50,594
W
Anubis
4,508
48
0
3,603
6,289
2,537
302
2,946
3,343
43,276
459
W
Artemis
LilLeaf98
Artemis
6,608
2,313
229
1,619
5,695
1,441
0
1,921
3,532
0
25,989
L
Cerberus
RaknarOrlock
Cerberus
3,864
319
25
2,632
8,880
4,011
0
1,575
7,305
17,097
411
L
Surtr
3,816
858
0
2,497
8,096
4,971
0
142
7,954
305
36,607
W
3,757
1,007
200
3,213
9,719
6,669
0
1,263
8,219
19,209
0
L
Ravana
2,693
575
0
2,304
6,185
1,769
0
1,044
5,141
0
36,099
L
Izanami
firofo
Izanami
5,336
3,389
0
3,349
8,301
2,319
89
2,182
6,119
0
42,849
L
2,946
451
0
1,249
5,385
2,304
0
3,436
1,949
30,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,534
Gold Earned
26,857
328
Minions Killed
319
0
Camps Cleared
0
1,073,152
Distance Traveled
949,395
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,389
639
100
10
0
225,048
0
W
Kali
6,170
617
83
8
0
253,599
0
W
Anubis
6,804
680
87
9
0
197,949
2
W
Artemis
5,294
529
31
3
0
172,266
2
L
Cerberus
4,707
471
43
4
0
171,299
0
L
Surtr
5,860
586
63
6
0
192,120
0
W
Artio
4,877
488
27
3
0
224,290
1
L
Ravana
5,299
530
75
8
0
194,980
1
L
Izanami
5,775
578
82
8
0
194,079
0
L
Tiamat
5,216
522
56
6
0
196,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role