Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Astafar
Vamana
Level 128
God Stats
81W - 59L
1,630 SR
Queue Stats
341W - 310L
1,566 Elo+
Solo
Jormungandr
Jormungandr
Daggsy
Jormungandr
Level 159
God Stats
19W - 10L
1,557 SR
Queue Stats
137W - 131L
1,501 Elo+
Solo
Merlin
Merlin
Kaesuhdeeuh
Merlin
Level 144
God Stats
5W - 0L
1,764 SR
Queue Stats
223W - 211L
1,526 Elo+
Solo
Izanami
Izanami
guavira
Izanami
Level 58
God Stats
23W - 12L
1,660 SR
Queue Stats
127W - 132L
1,497 Elo+
Solo
Team Averages
Level 120
1,622 SR
1,518 Elo+

VS

Team Averages
Level 116
1,556 SR
1,492 Elo+
Ymir
Ymir
 
Ymir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Killercapibara
Sol
Level 129
God Stats
115W - 86L
1,574 SR
Queue Stats
962W - 920L
1,483 Elo+
Solo
Guan Yu
Guan Yu
MrIink
Guan Yu
Level 66
God Stats
9W - 5L
1,710 SR
Queue Stats
257W - 268L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
PhD REAPER
Gilgamesh
Level 182
God Stats
7W - 13L
1,449 SR
Queue Stats
314W - 292L
1,531 Elo+
Solo
Nut
Nut
TheLovelyYonna
Nut
Level 65
God Stats
50W - 39L
1,545 SR
Queue Stats
239W - 214L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
5 / 1 / 1
6,428
584
3,583
9,004
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
Astafar
Vamana
12
1 / 2 / 1
6,743
613
4,233
6,728
2,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Daggsy
Jormungandr
10
0 / 0 / 6
6,217
565
6,054
7,161
4,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
13
2 / 0 / 0
7,205
655
3,544
4,023
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
guavira
Izanami
11
3 / 2 / 1
6,019
547
7,634
7,719
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 3 / 0
6,082
553
3,440
8,550
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 2
5,157
469
7,907
6,708
1,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Guan Yu
MrIink
Guan Yu
9
2 / 3 / 1
5,755
523
4,458
12,270
7,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
PhD REAPER
Gilgamesh
8
1 / 1 / 0
5,021
456
963
5,326
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
5,630
512
3,856
5,785
1,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
5
5
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
1
5.5
L
Ymir
 
Ymir
2
3
0
0.67
W
Vamana
Astafar
Vamana
1
2
1
0.75
W
Jormungandr
Daggsy
Jormungandr
0
0
6
3
W
Merlin
2
0
0
2
L
0
2
2
0.5
L
Guan Yu
MrIink
Guan Yu
2
3
1
0.83
L
Gilgamesh
PhD REAPER
Gilgamesh
1
1
0
1
L
0
2
0
0
W
Izanami
guavira
Izanami
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
20,624
34,635
Taken
38,639
13,263
Mitigated
16,520
10,463
Healing
14,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,583
2,792
0
1,833
9,004
3,243
0
1,486
7,518
0
36,321
L
Ymir
 
Ymir
3,440
933
0
2,933
8,550
4,094
0
204
8,346
32,776
0
W
Vamana
Astafar
Vamana
4,233
1,261
0
1,938
6,728
2,578
0
3,059
3,288
0
49,696
W
Jormungandr
Daggsy
Jormungandr
6,054
852
0
2,610
7,161
4,290
192
3,397
3,764
26,799
0
W
Merlin
3,544
307
0
1,242
4,023
1,289
0
0
4,023
57,724
0
L
7,907
4,135
395
2,100
6,708
1,805
0
2,384
4,269
37,270
3,288
L
Guan Yu
MrIink
Guan Yu
4,458
889
1,020
4,214
12,270
7,126
0
3,461
8,604
0
13,976
L
Gilgamesh
PhD REAPER
Gilgamesh
963
129
0
2,550
5,326
1,693
0
610
4,716
0
20,839
L
3,856
1,531
0
813
5,785
1,802
0
3,247
2,510
0
37,882
W
Izanami
guavira
Izanami
7,634
5,271
0
2,840
7,719
1,863
791
2,937
4,782
0
39,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,612
Gold Earned
27,645
398
Minions Killed
271
0
Camps Cleared
0
1,050,968
Distance Traveled
859,547
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,428
584
79
7
0
225,761
4
L
Ymir
6,082
553
69
6
0
131,550
0
W
Vamana
6,743
613
93
8
0
199,339
0
W
Jormungandr
6,217
565
37
3
0
229,017
1
W
Merlin
7,205
655
113
10
0
197,852
3
L
Sol
5,157
469
76
7
0
185,952
0
L
Guan Yu
5,755
523
12
1
0
239,940
0
L
Gilgamesh
5,021
456
43
4
0
124,718
0
L
Nut
5,630
512
71
6
0
177,387
3
W
Izanami
6,019
547
76
7
0
198,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role