Player Matchup

Hera
Hera
Silver IV
ChaveSnipez
Hera
Silver IV
Level 63
God Stats
15W - 8L
1,765 SR
Queue Stats
25W - 25L
1,306 MMR
Party 1
Mulan
Mulan
Silver IV
Crayfish2122
Mulan
Silver IV
Level 61
God Stats
4W - 3L
1,511 SR
Queue Stats
22W - 25L
1,294 MMR
Party 1
Neith
Neith
Silver III
HarborYard
Neith
Silver III
Level 61
God Stats
11W - 5L
1,535 SR
Queue Stats
18W - 14L
1,408 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 62
1,604 SR
1,336 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,619 SR
1,277 MMR
Danzaburou
Danzaburou
Bronze IV
MeninoRJ
Danzaburou
Bronze IV
Level 144
God Stats
0W - 2L
1,486 SR
Queue Stats
2W - 14L
1,326 MMR
Solo
Fafnir
Fafnir
Gold V
PipeHittah
Fafnir
Gold V
Level 41
God Stats
6W - 2L
1,819 SR
Queue Stats
58W - 57L
1,438 MMR
Solo
Eset
Eset
Silver II
SheLuvMatuew
Eset
Silver II
Level 39
God Stats
5W - 7L
1,553 SR
Queue Stats
14W - 21L
1,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 6
11,000
846
11,841
5,885
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
4 / 5 / 6
10,949
842
9,912
15,018
12,694
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
16
3 / 3 / 6
10,620
817
8,993
10,232
4,004
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AwilixAchillesSerqetKumbhakarnaCharon

VS

Bans
CthulhuVulcanSun WukongAgniBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MeninoRJ
Danzaburou
16
5 / 3 / 3
10,905
839
7,640
14,448
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
PipeHittah
Fafnir
16
1 / 2 / 8
10,025
771
7,536
16,167
22,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 5 / 4
10,779
829
8,672
8,969
4,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
10
Kills
10
10
Deaths
10
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
4
5
6
1.4
W
Neith
3
3
6
2
L
Danzaburou
MeninoRJ
Danzaburou
5
3
3
2.17
L
Fafnir
PipeHittah
Fafnir
1
2
8
2.5
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,746
Damage
23,848
31,135
Taken
39,584
18,759
Mitigated
33,364
4,151
Healing
8,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,841
2,325
0
701
5,885
2,061
692
2,735
2,925
45,027
0
W
9,912
834
0
1,843
15,018
12,694
462
6,945
7,332
0
23,461
W
Neith
8,993
2,729
0
1,607
10,232
4,004
2,033
4,101
5,689
0
34,742
L
Danzaburou
MeninoRJ
Danzaburou
7,640
2,361
0
3,208
14,448
6,350
1,976
4,680
9,748
0
37,949
L
Fafnir
PipeHittah
Fafnir
7,536
1,473
0
3,434
16,167
22,784
124
4,118
11,929
18,466
1,581
L
8,672
110
282
1,119
8,969
4,230
1,198
2,924
6,045
31,064
687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,569
Gold Earned
31,709
150
Minions Killed
135
0
Camps Cleared
0
651,258
Distance Traveled
649,467
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,000
846
69
5
0
211,260
0
W
Mulan
10,949
842
41
3
0
219,703
0
W
Neith
10,620
817
40
3
0
220,295
0
L
Danzaburou
10,905
839
51
4
0
219,360
5
L
Fafnir
10,025
771
19
1
0
235,897
0
L
Eset
10,779
829
65
5
0
194,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role