Player Matchup

Cupid
Cupid
Beebstr2pr0
Cupid
Level 66
God Stats
4W - 1L
1,505 SR
Queue Stats
195W - 207L
1,458 Elo+
Party 1
Athena
Athena
ghostjelly8246
Athena
Level 103
God Stats
12W - 15L
1,526 SR
Queue Stats
207W - 215L
1,465 Elo+
Party 1
Ymir
Ymir
londonthecelt
Ymir
Level 57
God Stats
3W - 2L
1,496 SR
Queue Stats
80W - 90L
1,457 Elo+
Party 1
Team Averages
Level 75
1,509 SR
1,460 Elo+

VS

Team Averages
Level 55
1,374 SR
1,162 Elo+
Cthulhu
Cthulhu
Ninjajavi22
Cthulhu
Level 6
God Stats
1W - 4L
1,165 SR
Queue Stats
2W - 16L
1,011 Elo+
Party 2
Chang'e
Chang'e
RollingStoner332
Chang'e
Level 108
God Stats
5W - 5L
1,457 SR
Queue Stats
139W - 156L
1,446 Elo+
Solo
Lancelot
Lancelot
ZURIC1000
Lancelot
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,028 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 7
11,284
940
11,580
7,914
3,090
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 0 / 12
10,088
841
6,648
7,267
8,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 0 / 10
10,698
892
9,111
8,709
4,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ninjajavi22
Cthulhu
14
0 / 3 / 0
8,209
684
8,308
10,366
4,501
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 5 / 0
7,790
649
4,495
13,628
4,514
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
ZURIC1000
Lancelot
13
0 / 7 / 0
8,038
670
3,338
9,308
3,319
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
15
Kills
0
0
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
L
Cthulhu
Ninjajavi22
Cthulhu
0
3
0
0
L
0
5
0
0
L
Lancelot
ZURIC1000
Lancelot
0
7
0
0
W
3
0
12
9
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,339
Damage
16,141
23,890
Taken
33,302
16,067
Mitigated
12,334
9,886
Healing
7,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,580
6,309
1,206
4,984
7,914
3,090
2,271
4,298
3,616
0
59,317
L
Cthulhu
Ninjajavi22
Cthulhu
8,308
223
123
718
10,366
4,501
0
3,009
7,316
28,347
0
L
4,495
749
2,609
3,865
13,628
4,514
0
6,832
6,616
21,974
0
L
Lancelot
ZURIC1000
Lancelot
3,338
158
0
62
9,308
3,319
0
4,718
4,517
0
19,023
W
6,648
1,644
0
2,219
7,267
8,641
821
4,156
3,111
13,257
1,213
W
9,111
1,539
0
1,477
8,709
4,336
520
4,439
4,270
43,459
2,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,070
Gold Earned
24,037
160
Minions Killed
113
0
Camps Cleared
0
660,929
Distance Traveled
588,647
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,284
940
76
6
0
213,189
0
L
Cthulhu
8,209
684
25
2
0
192,750
0
L
Chang'e
7,790
649
47
4
0
182,487
2
L
Lancelot
8,038
670
41
3
0
213,410
2
W
Athena
10,088
841
14
1
0
240,538
0
W
Ymir
10,698
892
70
6
0
207,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role