Player Matchup

Cthulhu
Cthulhu
Cjtukong
Cthulhu
Level 27
God Stats
9W - 3L
1,768 SR
Queue Stats
61W - 74L
1,445 Elo+
Party 2
Danzaburou
Danzaburou
EvilOne1025
Danzaburou
Level 29
God Stats
4W - 3L
1,447 SR
Queue Stats
76W - 95L
1,426 Elo+
Party 2
Raijin
Raijin
hignog
Raijin
Level 60
God Stats
10W - 9L
1,520 SR
Queue Stats
221W - 225L
1,521 Elo+
Party 2
Team Averages
Level 39
1,578 SR
1,464 Elo+

VS

Team Averages
Level 70
1,521 SR
1,490 Elo+
Lancelot
Lancelot
JMANDMAN
Lancelot
Level 77
God Stats
10W - 12L
1,431 SR
Queue Stats
362W - 364L
1,520 Elo+
Party 1
Discordia
Discordia
Scruffydawg22
Discordia
Level 83
God Stats
104W - 72L
1,591 SR
Queue Stats
410W - 441L
1,457 Elo+
Party 1
Medusa
Medusa
XsupabweX
Medusa
Level 50
God Stats
103W - 101L
1,541 SR
Queue Stats
157W - 177L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cjtukong
Cthulhu
20
4 / 0 / 4
13,252
828
9,723
12,638
17,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
EvilOne1025
Danzaburou
17
1 / 6 / 6
12,172
761
7,246
13,978
5,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
hignog
Raijin
18
4 / 7 / 3
12,914
807
8,457
10,826
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JMANDMAN
Lancelot
19
9 / 5 / 3
13,398
837
17,582
22,380
13,399
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
Scruffydawg22
Discordia
18
2 / 2 / 7
12,268
767
9,430
9,336
3,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
XsupabweX
Medusa
15
2 / 2 / 6
10,972
686
4,708
6,550
2,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
9
Kills
13
13
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cjtukong
Cthulhu
4
0
4
6
W
Danzaburou
EvilOne1025
Danzaburou
1
6
6
0.67
L
Lancelot
JMANDMAN
Lancelot
9
5
3
2.1
L
Discordia
Scruffydawg22
Discordia
2
2
7
2.75
L
Medusa
XsupabweX
Medusa
2
2
6
2.5
W
Raijin
hignog
Raijin
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,426
Damage
31,720
37,442
Taken
38,266
25,640
Mitigated
19,092
5,412
Healing
13,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cjtukong
Cthulhu
9,723
718
76
2,487
12,638
17,168
540
3,702
8,936
32,068
1,170
W
Danzaburou
EvilOne1025
Danzaburou
7,246
2,584
0
2,113
13,978
5,294
3,163
1,787
12,191
0
41,787
L
Lancelot
JMANDMAN
Lancelot
17,582
1,656
0
10,756
22,380
13,399
801
7,783
14,015
0
52,379
L
Discordia
Scruffydawg22
Discordia
9,430
141
0
2,522
9,336
3,570
36
5,716
3,400
42,092
0
L
Medusa
XsupabweX
Medusa
4,708
804
0
711
6,550
2,123
1,098
3,228
3,196
0
29,668
W
Raijin
hignog
Raijin
8,457
252
0
736
10,826
3,178
743
4,007
6,819
43,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,338
Gold Earned
36,638
184
Minions Killed
165
0
Camps Cleared
0
751,492
Distance Traveled
737,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,252
828
47
3
0
293,915
0
W
Danzaburou
12,172
761
67
4
0
244,505
0
L
Lancelot
13,398
837
44
3
0
300,546
0
L
Discordia
12,268
767
74
5
0
244,896
0
L
Medusa
10,972
686
47
3
0
191,752
0
W
Raijin
12,914
807
70
4
0
213,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role