Player Matchup

Sol
Sol
AWildGemini
Sol
Level 121
God Stats
9W - 5L
1,533 SR
Queue Stats
209W - 138L
1,575 Elo+
Party 2
Serqet
Serqet
AmicableBeast99
Serqet
Level 83
God Stats
2W - 3L
1,317 SR
Queue Stats
358W - 388L
1,375 Elo+
Solo
Sun Wukong
Sun Wukong
DJMECHO
Sun Wukong
Level 137
God Stats
3W - 1L
1,570 SR
Queue Stats
85W - 94L
1,434 Elo+
Solo
Sobek
Sobek
Reidmaster
Sobek
Level 109
God Stats
8W - 5L
1,630 SR
Queue Stats
199W - 138L
1,598 Elo+
Party 2
Fafnir
Fafnir
ruppinator
Fafnir
Level 102
God Stats
8W - 8L
1,621 SR
Queue Stats
155W - 100L
1,563 Elo+
Party 2
Team Averages
Level 110
1,534 SR
1,509 Elo+

VS

Team Averages
Level 117
1,584 SR
1,466 Elo+
Nike
Nike
IronFoxey_Df
Nike
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,463 Elo+
Solo
Baba Yaga
Baba Yaga
Shahrae
Baba Yaga
Level 107
God Stats
6W - 7L
1,509 SR
Queue Stats
543W - 536L
1,455 Elo+
Party 1
Nut
Nut
TekaTeMex
Nut
Level 124
God Stats
2W - 3L
1,483 SR
Queue Stats
142W - 151L
1,430 Elo+
Solo
Hades
Hades
x_Hugo_Stiglitzx
Hades
Level 143
God Stats
4W - 3L
1,734 SR
Queue Stats
213W - 237L
1,519 Elo+
Solo
Ratatoskr
Ratatoskr
öxÿgën
Ratatoskr
Level 125
God Stats
4W - 2L
1,695 SR
Queue Stats
302W - 310L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 12
9,566
957
14,636
9,887
4,387
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 4 / 10
8,834
883
3,955
11,487
15,159
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
DJMECHO
Sun Wukong
15
5 / 2 / 9
9,594
959
7,554
14,514
13,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sobek
15
5 / 2 / 11
10,094
1,009
6,703
15,779
18,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
ruppinator
Fafnir
16
2 / 2 / 12
9,957
996
7,493
15,520
20,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
7,169
717
3,445
9,180
4,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
Shahrae
Baba Yaga
14
3 / 3 / 6
7,925
793
15,148
9,936
4,418
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 2 / 9
7,498
750
14,208
4,657
1,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
5 / 5 / 4
8,704
870
13,893
12,040
6,701
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
öxÿgën
Ratatoskr
10
0 / 7 / 2
6,697
670
3,307
8,768
3,040
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
20
Kills
10
11
Deaths
20
54
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
1
12
12
W
2
4
10
1.75
W
Sun Wukong
DJMECHO
Sun Wukong
5
2
9
4.75
L
1
3
5
1.17
W
Sobek
5
2
11
5.25
L
Baba Yaga
Shahrae
Baba Yaga
3
3
6
2
L
1
2
9
2.75
W
Fafnir
ruppinator
Fafnir
2
2
12
4
L
5
5
4
1.4
L
Ratatoskr
öxÿgën
Ratatoskr
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,341
Damage
50,001
67,187
Taken
44,581
72,874
Mitigated
20,513
29,400
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,636
4,401
2,150
4,366
9,887
4,387
3,195
4,620
5,267
31,449
802
W
3,955
825
1,114
1,352
11,487
15,159
35
4,936
6,551
0
8,410
W
Sun Wukong
DJMECHO
Sun Wukong
7,554
781
998
1,230
14,514
13,420
399
7,141
7,373
0
22,756
L
3,445
313
288
251
9,180
4,661
0
7,137
2,043
1,445
4,610
W
Sobek
6,703
450
2,863
6,367
15,779
18,993
292
6,136
9,643
12,482
824
L
Baba Yaga
Shahrae
Baba Yaga
15,148
613
827
2,173
9,936
4,418
0
6,106
3,692
25,258
0
L
14,208
7,552
220
781
4,657
1,693
0
2,394
2,263
0
28,962
W
Fafnir
ruppinator
Fafnir
7,493
2,474
3,758
5,202
15,520
20,915
345
7,127
8,393
16,781
1,543
L
13,893
725
1,337
4,628
12,040
6,701
0
6,965
4,848
23,194
0
L
Ratatoskr
öxÿgën
Ratatoskr
3,307
141
363
1,368
8,768
3,040
0
5,141
3,474
0
10,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,045
Gold Earned
37,993
128
Minions Killed
85
0
Camps Cleared
0
1,017,225
Distance Traveled
989,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,566
957
41
4
0
201,365
0
W
Serqet
8,834
883
11
1
0
183,781
0
W
Sun Wukong
9,594
959
31
3
0
216,849
0
L
Nike
7,169
717
11
1
0
201,251
0
W
Sobek
10,094
1,009
23
2
0
211,586
0
L
Baba Yaga
7,925
793
25
3
0
211,778
0
L
Nut
7,498
750
16
2
0
208,802
0
W
Fafnir
9,957
996
22
2
0
203,644
0
L
Hades
8,704
870
19
2
0
196,061
0
L
Ratatoskr
6,697
670
14
1
0
171,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role