Player Matchup

Freya
Freya
 
Freya
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
KING SIGIL
Hel
Level 146
God Stats
3W - 6L
1,375 SR
Queue Stats
596W - 614L
1,467 Elo+
Solo
Izanami
Izanami
KingKennard
Izanami
Level 157
God Stats
1W - 4L
1,432 SR
Queue Stats
181W - 175L
1,567 Elo+
Solo
Maui
Maui
Kirushi
Maui
Level 158
God Stats
8W - 3L
1,734 SR
Queue Stats
257W - 231L
1,559 Elo+
Solo
Achilles
Achilles
Orshaball6
Achilles
Level 158
God Stats
2W - 2L
1,629 SR
Queue Stats
207W - 223L
1,483 Elo+
Solo
Team Averages
Level 151
1,534 SR
1,515 Elo+

VS

Team Averages
Level 149
1,498 SR
1,537 Elo+
Hou Yi
Hou Yi
DonkeyTeeth15
Hou Yi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 60L
1,627 Elo+
Solo
Danzaburou
Danzaburou
FROST 562x
Danzaburou
Level 152
God Stats
10W - 4L
1,599 SR
Queue Stats
382W - 403L
1,490 Elo+
Solo
Maui
Maui
Korrupt-G59
Maui
Level 143
God Stats
7W - 5L
1,497 SR
Queue Stats
668W - 685L
1,486 Elo+
Solo
Hel
Hel
ThyHeavenlyAssn
Hel
Level 165
God Stats
3W - 5L
1,268 SR
Queue Stats
721W - 747L
1,532 Elo+
Solo
Osiris
Osiris
TripleOptics47
Osiris
Level 158
God Stats
2W - 1L
1,628 SR
Queue Stats
130W - 118L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
0 / 7 / 4
7,710
643
8,007
17,280
7,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 4 / 8
7,665
639
7,928
11,139
5,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
KingKennard
Izanami
14
4 / 6 / 4
8,610
718
19,175
14,923
7,620
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Maui
Kirushi
Maui
16
2 / 4 / 6
9,381
782
10,920
17,616
21,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Achilles
Orshaball6
Achilles
14
2 / 4 / 3
8,299
692
13,194
15,810
22,652
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 16
10,731
894
20,046
16,104
8,403
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
FROST 562x
Danzaburou
17
6 / 2 / 12
11,166
931
13,968
13,851
6,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 1 / 22
10,786
899
8,465
16,643
13,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
8 / 2 / 17
10,441
870
13,954
15,028
6,960
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
2 / 1 / 20
9,586
799
12,226
19,179
23,399
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
112
8
Kills
25
25
Deaths
9
25
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
7
4
0.29
W
8
3
16
5.33
W
Danzaburou
FROST 562x
Danzaburou
6
2
12
6
L
0
4
8
1
L
Izanami
KingKennard
Izanami
4
6
4
1
L
Maui
Kirushi
Maui
2
4
6
1.25
W
1
1
22
12
L
Achilles
Orshaball6
Achilles
2
4
3
0.88
W
8
2
17
8.25
W
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,224
Damage
68,659
76,768
Taken
80,805
65,014
Mitigated
58,917
23,852
Healing
47,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
8,007
2,160
761
2,723
17,280
7,529
27
6,895
9,910
15,923
0
W
20,046
6,783
1,211
1,244
16,104
8,403
3,452
5,157
10,596
0
38,822
W
Danzaburou
FROST 562x
Danzaburou
13,968
7,190
510
2,541
13,851
6,462
3,387
5,146
8,534
0
33,027
L
7,928
530
9,270
4,125
11,139
5,699
101
3,737
7,320
17,044
0
L
Izanami
KingKennard
Izanami
19,175
10,478
881
899
14,923
7,620
0
4,857
9,769
0
31,012
L
Maui
Kirushi
Maui
10,920
1,607
741
1,322
17,616
21,514
0
4,920
12,405
18,966
0
W
8,465
813
1,089
5,761
16,643
13,693
456
5,881
10,415
23,755
1,844
L
Achilles
Orshaball6
Achilles
13,194
899
397
2,733
15,810
22,652
0
3,319
12,285
4,371
20,500
W
13,954
387
20,673
10,151
15,028
6,960
670
6,606
8,313
24,493
447
W
12,226
1,540
1,561
3,236
19,179
23,399
258
6,272
12,746
2,933
18,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,665
Gold Earned
52,710
106
Minions Killed
151
0
Camps Cleared
0
1,029,703
Distance Traveled
1,211,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,710
643
23
2
0
189,972
0
W
Hou Yi
10,731
894
44
4
0
226,183
0
W
Danzaburou
11,166
931
46
4
0
222,217
0
L
Hel
7,665
639
16
1
0
230,219
0
L
Izanami
8,610
718
33
3
0
192,628
0
L
Maui
9,381
782
16
1
0
220,669
0
W
Maui
10,786
899
28
2
0
242,720
0
L
Achilles
8,299
692
18
2
0
196,215
0
W
Hel
10,441
870
14
1
0
234,313
0
W
Osiris
9,586
799
19
2
0
285,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role