Player Matchup

Mulan
Mulan
Chaperona23
Mulan
Level 136
God Stats
4W - 2L
1,665 SR
Queue Stats
97W - 85L
1,514 Elo+
Party 3
Geb
Geb
Fernandauwu6161
Geb
Level 29
God Stats
8W - 7L
1,528 SR
Queue Stats
17W - 19L
1,445 Elo+
Party 3
Arachne
Arachne
SliestKibbles94
Arachne
Level 75
God Stats
17W - 17L
1,527 SR
Queue Stats
156W - 149L
1,480 Elo+
Solo
Sol
Sol
errrkel
Sol
Level 42
God Stats
4W - 4L
1,531 SR
Queue Stats
60W - 62L
1,426 Elo+
Solo
Tiamat
Tiamat
mixxedsignals11
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,435 Elo+
Solo
Team Averages
Level 70
1,550 SR
1,460 Elo+

VS

Team Averages
Level 65
1,546 SR
1,481 Elo+
Arachne
Arachne
BrnH
Arachne
Level 60
God Stats
45W - 28L
1,575 SR
Queue Stats
94W - 77L
1,463 Elo+
Party 2
Kuzenbo
Kuzenbo
UtahAxis
Kuzenbo
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 38L
1,537 Elo+
Party 1
Anubis
Anubis
Zakyo
Anubis
Level 68
God Stats
19W - 11L
1,619 SR
Queue Stats
92W - 77L
1,457 Elo+
Party 2
Amaterasu
Amaterasu
mikeydluffy
Amaterasu
Level 68
God Stats
17W - 9L
1,584 SR
Queue Stats
59W - 53L
1,430 Elo+
Solo
Heimdallr
Heimdallr
wizeasscanBnuts
Heimdallr
Level 109
God Stats
9W - 11L
1,453 SR
Queue Stats
343W - 311L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
7,275
455
3,146
16,749
10,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 0 / 0
8,629
539
7,388
9,127
6,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 1
6,243
390
3,812
12,385
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
14
2 / 2 / 1
8,014
501
10,745
9,004
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 2
7,299
456
8,478
9,821
5,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrnH
Arachne
14
4 / 1 / 5
8,611
538
8,971
11,618
4,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
UtahAxis
Kuzenbo
12
4 / 1 / 1
7,765
485
8,680
12,092
12,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Zakyo
Anubis
16
9 / 1 / 3
10,204
638
12,908
10,923
4,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
mikeydluffy
Amaterasu
15
1 / 3 / 2
9,392
587
5,773
16,256
9,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heimdallr
wizeasscanBnuts
Heimdallr
16
1 / 3 / 4
9,517
595
4,608
10,346
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
9
Kills
19
19
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
BrnH
Arachne
4
1
5
6.5
L
3
6
3
0.75
L
3
0
0
3
L
0
5
1
0.1
W
Kuzenbo
UtahAxis
Kuzenbo
4
1
1
4.5
W
Anubis
Zakyo
Anubis
9
1
3
10.5
L
Sol
2
2
1
1.25
W
Amaterasu
mikeydluffy
Amaterasu
1
3
2
0.67
L
1
6
2
0.33
W
Heimdallr
wizeasscanBnuts
Heimdallr
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,569
Damage
40,940
57,086
Taken
61,235
28,087
Mitigated
35,474
16,119
Healing
27,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BrnH
Arachne
8,971
7,436
0
4,156
11,618
4,354
185
2,967
8,651
0
61,004
L
3,146
389
132
4,167
16,749
10,404
0
6,457
10,020
152
26,588
L
7,388
1,519
0
3,071
9,127
6,592
0
0
9,127
68,494
1,834
L
3,812
2,544
0
3,633
12,385
3,340
0
5,286
6,876
0
32,178
W
Kuzenbo
UtahAxis
Kuzenbo
8,680
1,586
0
2,514
12,092
12,362
0
6,817
5,275
28,901
2,253
W
Anubis
Zakyo
Anubis
12,908
277
0
6,537
10,923
4,636
1,037
6,715
4,208
81,612
1,532
L
Sol
10,745
3,502
0
3,061
9,004
2,561
0
2,640
6,189
69,761
4,222
W
Amaterasu
mikeydluffy
Amaterasu
5,773
2,201
0
10,611
16,256
9,986
331
6,167
10,089
0
68,066
L
8,478
1,039
123
1,932
9,821
5,190
0
5,808
3,893
48,000
168
W
Heimdallr
wizeasscanBnuts
Heimdallr
4,608
1,839
0
3,853
10,346
4,136
795
4,725
5,621
0
80,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,460
Gold Earned
45,489
445
Minions Killed
573
0
Camps Cleared
0
1,565,166
Distance Traveled
1,503,323
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,611
538
101
6
0
350,882
0
L
Mulan
7,275
455
37
2
0
317,451
4
L
Geb
8,629
539
132
8
0
329,973
6
L
Arachne
6,243
390
61
4
0
322,871
0
W
Kuzenbo
7,765
485
47
3
0
313,943
2
W
Anubis
10,204
638
159
10
0
288,089
0
L
Sol
8,014
501
126
8
0
309,273
3
W
Amaterasu
9,392
587
125
8
0
260,165
0
L
Tiamat
7,299
456
89
6
0
285,598
2
W
Heimdallr
9,517
595
141
9
0
290,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role