Player Matchup

Chiron
Chiron
 
Chiron
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Angel_SlayerSena
Chang'e
Level 124
God Stats
28W - 31L
1,515 SR
Queue Stats
324W - 308L
1,500 Elo+
Solo
Fenrir
Fenrir
FauxFernando
Fenrir
Level 154
God Stats
9W - 5L
1,570 SR
Queue Stats
407W - 376L
1,494 Elo+
Solo
Kukulkan
Kukulkan
LProof
Kukulkan
Level 158
God Stats
4W - 5L
1,320 SR
Queue Stats
385W - 372L
1,502 Elo+
Solo
Team Averages
Level 134
1,481 SR
1,499 Elo+

VS

Team Averages
Level 77
1,494 SR
1,425 Elo+
Izanami
Izanami
Jarwick
Izanami
Level 126
God Stats
0W - 1L
1,539 SR
Queue Stats
24W - 28L
1,435 Elo+
Party 1
Atlas
Atlas
La_morsaTV
Atlas
Level 23
God Stats
0W - 2L
1,421 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 1
Bellona
Bellona
Phoboxet
Bellona
Level 28
God Stats
2W - 3L
1,438 SR
Queue Stats
18W - 21L
1,436 Elo+
Party 1
Pele
Pele
PlayingWithNPCs
Pele
Level 67
God Stats
5W - 7L
1,555 SR
Queue Stats
52W - 43L
1,582 Elo+
Solo
Scylla
Scylla
macab2105
Scylla
Level 143
God Stats
2W - 2L
1,517 SR
Queue Stats
19W - 22L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
3 / 1 / 1
6,466
539
3,581
3,883
1,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
 
Horus
12
1 / 0 / 4
6,319
527
4,391
8,614
4,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 2 / 4
7,954
663
6,915
7,320
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
13
5 / 3 / 1
7,347
612
4,894
10,247
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
LProof
Kukulkan
13
0 / 1 / 2
7,216
601
2,776
4,498
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jarwick
Izanami
12
0 / 2 / 1
6,494
541
2,540
6,238
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
10
0 / 2 / 1
5,224
435
3,223
5,233
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
Phoboxet
Bellona
11
0 / 2 / 1
5,755
480
2,909
8,710
5,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
7 / 3 / 0
6,960
580
9,039
10,455
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
macab2105
Scylla
13
0 / 1 / 1
6,944
579
2,157
4,229
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
7
7
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
1
1
3.5
W
Horus
 
Horus
1
0
4
3
W
1
2
4
1.5
W
Fenrir
5
3
1
1.83
L
Izanami
Jarwick
Izanami
0
2
1
0.25
W
Kukulkan
LProof
Kukulkan
0
1
2
1
L
Atlas
0
2
1
0.25
L
Bellona
Phoboxet
Bellona
0
2
1
0.25
L
7
3
0
2.33
L
Scylla
macab2105
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,557
Damage
19,868
34,562
Taken
34,865
14,774
Mitigated
15,230
10,154
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,581
1,638
149
874
3,883
1,017
691
649
2,998
0
25,109
W
Horus
 
Horus
4,391
1,504
250
2,647
8,614
4,021
168
1,229
7,091
0
34,973
W
6,915
401
80
3,834
7,320
4,236
0
610
6,638
47,704
1,257
W
Fenrir
4,894
1,455
0
1,297
10,247
4,187
0
632
9,529
0
49,017
L
Izanami
Jarwick
Izanami
2,540
2,116
0
2,132
6,238
1,771
533
0
6,238
0
53,716
W
Kukulkan
LProof
Kukulkan
2,776
266
0
1,023
4,498
1,313
0
1,644
2,688
57,612
0
L
Atlas
3,223
1,034
0
20
5,233
2,958
0
1,291
3,832
16,002
0
L
Bellona
Phoboxet
Bellona
2,909
930
0
3,038
8,710
5,471
0
3,909
4,267
0
33,142
L
9,039
2,387
0
2,498
10,455
3,768
0
2,769
7,558
0
45,858
L
Scylla
macab2105
Scylla
2,157
226
0
1,469
4,229
1,262
0
825
3,404
55,330
1,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,302
Gold Earned
31,377
400
Minions Killed
400
0
Camps Cleared
0
1,221,661
Distance Traveled
1,276,133
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,466
539
58
5
0
222,889
2
W
Horus
6,319
527
51
4
0
247,745
4
W
Chang'e
7,954
663
92
8
0
217,001
0
W
Fenrir
7,347
612
87
7
0
285,549
0
L
Izanami
6,494
541
130
11
0
227,619
2
W
Kukulkan
7,216
601
112
9
0
248,477
2
L
Atlas
5,224
435
14
1
0
273,269
0
L
Bellona
5,755
480
66
6
0
241,557
3
L
Pele
6,960
580
74
6
0
276,291
3
L
Scylla
6,944
579
116
10
0
257,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role