Player Matchup

Neith
Neith
CyberCyxx
Neith
Level 45
God Stats
3W - 3L
1,721 SR
Queue Stats
20W - 26L
1,408 Elo+
Solo
Kuzenbo
Kuzenbo
Ferdaaaa
Kuzenbo
Level 84
God Stats
7W - 8L
1,483 SR
Queue Stats
110W - 105L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
TheDawgg
Sun Wukong
Level 159
God Stats
0W - 1L
1,842 SR
Queue Stats
138W - 148L
1,495 Elo+
Solo
Arachne
Arachne
blackitachi98
Arachne
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 242L
1,543 Elo+
Solo
Poseidon
Poseidon
iAquaz
Poseidon
Level 158
God Stats
0W - 1L
1,821 SR
Queue Stats
37W - 45L
1,458 Elo+
Solo
Team Averages
Level 121
1,673 SR
1,478 Elo+

VS

Team Averages
Level 157
1,536 SR
1,491 Elo+
Rama
Rama
 
Rama
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MeiHantei
Surtr
Level 144
God Stats
7W - 5L
1,515 SR
Queue Stats
244W - 246L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
Paradisus
Baron Samedi
Level 207
God Stats
1W - 0L
1,417 SR
Queue Stats
16W - 20L
1,403 Elo+
Solo
Ra
Ra
TheyPutNames
Ra
Level 128
God Stats
4W - 2L
1,577 SR
Queue Stats
218W - 222L
1,536 Elo+
Party 1
Ne Zha
Ne Zha
UnaverageKid
Ne Zha
Level 129
God Stats
7W - 3L
1,672 SR
Queue Stats
189W - 183L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CyberCyxx
Neith
8
0 / 2 / 0
4,580
458
1,640
4,371
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Ferdaaaa
Kuzenbo
8
0 / 3 / 1
4,653
465
2,814
8,722
5,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
TheDawgg
Sun Wukong
10
1 / 4 / 0
5,823
582
4,815
9,223
5,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
10
1 / 2 / 0
5,371
537
4,230
8,155
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Poseidon
iAquaz
Poseidon
9
1 / 5 / 0
4,959
496
4,661
7,417
1,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 1 / 2
7,029
703
4,849
5,447
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Surtr
MeiHantei
Surtr
12
3 / 1 / 1
7,167
717
6,361
7,827
4,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Paradisus
Baron Samedi
9
1 / 1 / 6
5,678
568
3,030
6,991
4,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 0 / 6
7,105
711
6,710
5,129
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
12
5 / 0 / 3
6,510
651
3,852
8,497
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
15
16
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
1
2
3
L
Neith
CyberCyxx
Neith
0
2
0
0
L
Kuzenbo
Ferdaaaa
Kuzenbo
0
3
1
0.17
W
Surtr
MeiHantei
Surtr
3
1
1
3.5
W
Baron Samedi
Paradisus
Baron Samedi
1
1
6
4
L
Sun Wukong
TheDawgg
Sun Wukong
1
4
0
0.25
W
4
0
6
7
W
Ne Zha
5
0
3
6.5
L
Arachne
1
2
0
0.5
L
Poseidon
iAquaz
Poseidon
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,160
Damage
24,802
37,888
Taken
33,891
17,522
Mitigated
15,960
9,779
Healing
14,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,849
3,877
0
1,820
5,447
1,929
572
304
5,063
0
54,515
L
Neith
CyberCyxx
Neith
1,640
313
0
1,004
4,371
1,109
0
273
4,098
0
20,128
L
Kuzenbo
Ferdaaaa
Kuzenbo
2,814
839
0
2,686
8,722
5,958
0
3,140
5,523
14,719
429
W
Surtr
MeiHantei
Surtr
6,361
2,046
0
3,606
7,827
4,343
0
0
7,334
1,226
44,671
W
Baron Samedi
Paradisus
Baron Samedi
3,030
300
280
2,373
6,991
4,556
0
2,044
4,759
18,202
594
L
Sun Wukong
TheDawgg
Sun Wukong
4,815
837
0
2,092
9,223
5,791
0
467
8,133
0
40,692
W
6,710
1,068
598
2,963
5,129
1,547
0
2,959
2,032
46,017
0
W
Ne Zha
3,852
871
0
3,140
8,497
3,585
0
1,543
6,918
0
57,930
L
Arachne
4,230
3,682
0
2,130
8,155
2,712
0
2,312
5,803
0
29,932
L
Poseidon
iAquaz
Poseidon
4,661
605
0
1,867
7,417
1,952
0
3,910
3,507
28,328
200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,386
Gold Earned
33,489
283
Minions Killed
434
0
Camps Cleared
0
979,384
Distance Traveled
1,073,120
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,029
703
115
12
0
177,941
1
L
Neith
4,580
458
37
4
0
139,083
0
L
Kuzenbo
4,653
465
28
3
0
212,168
5
W
Surtr
7,167
717
104
10
0
205,350
0
W
Baron Samedi
5,678
568
24
2
0
195,597
3
L
Sun Wukong
5,823
582
92
9
0
198,898
2
W
Ra
7,105
711
111
11
0
230,561
0
W
Ne Zha
6,510
651
80
8
0
263,671
1
L
Arachne
5,371
537
61
6
0
237,930
3
L
Poseidon
4,959
496
65
7
0
191,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role