Player Matchup

Anubis
Anubis
ChrisMHK
Anubis
Level 127
God Stats
27W - 19L
1,644 SR
Queue Stats
322W - 310L
1,592 Elo+
Party 1
Nu Wa
Nu Wa
ITHappensB
Nu Wa
Level 166
God Stats
37W - 22L
1,603 SR
Queue Stats
143W - 140L
1,516 Elo+
Solo
Ra
Ra
LEETJ99
Ra
Level 129
God Stats
17W - 13L
1,583 SR
Queue Stats
279W - 241L
1,501 Elo+
Solo
Neith
Neith
Silent419kill
Neith
Level 186
God Stats
10W - 9L
1,517 SR
Queue Stats
439W - 393L
1,639 Elo+
Party 1
Sun Wukong
Sun Wukong
fwutt
Sun Wukong
Level 82
God Stats
2W - 3L
1,435 SR
Queue Stats
99W - 110L
1,401 Elo+
Solo
Team Averages
Level 138
1,556 SR
1,530 Elo+

VS

Team Averages
Level 128
1,450 SR
1,486 Elo+
Xbalanque
Xbalanque
Marrito13
Xbalanque
Level 109
God Stats
1W - 2L
1,488 SR
Queue Stats
8W - 16L
1,337 Elo+
Solo
Mulan
Mulan
PvtFlatline
Mulan
Level 153
God Stats
0W - 3L
1,336 SR
Queue Stats
85W - 81L
1,524 Elo+
Solo
Nu Wa
Nu Wa
Th3Dlzzler
Nu Wa
Level 121
God Stats
0W - 4L
1,160 SR
Queue Stats
50W - 39L
1,553 Elo+
Solo
Ne Zha
Ne Zha
lacarra26
Ne Zha
Level 156
God Stats
13W - 11L
1,591 SR
Queue Stats
259W - 265L
1,467 Elo+
Solo
Cthulhu
Cthulhu
onii4chan
Cthulhu
Level 100
God Stats
164W - 104L
1,674 SR
Queue Stats
511W - 479L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ChrisMHK
Anubis
12
5 / 3 / 5
7,026
639
8,882
8,448
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
11
1 / 3 / 2
5,870
534
6,406
6,461
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 2
7,088
644
4,075
5,289
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 0
6,824
620
6,840
5,014
1,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
fwutt
Sun Wukong
9
0 / 0 / 1
4,780
435
2,184
6,798
4,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Marrito13
Xbalanque
10
0 / 3 / 1
5,616
511
3,198
8,235
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 2 / 3
5,422
493
4,099
11,237
3,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
11
0 / 0 / 3
5,831
530
5,619
5,951
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
lacarra26
Ne Zha
12
5 / 4 / 1
6,512
592
4,483
9,261
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
onii4chan
Cthulhu
13
2 / 2 / 2
7,329
666
5,300
8,427
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
11
Kills
7
8
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
ChrisMHK
Anubis
5
3
5
2.5
W
Nu Wa
1
3
2
0.67
W
0
2
2
0.5
L
Xbalanque
Marrito13
Xbalanque
0
3
1
0.17
L
0
2
3
0.75
W
5
0
0
5
L
Nu Wa
0
0
3
1.5
W
Sun Wukong
fwutt
Sun Wukong
0
0
1
0.5
L
Ne Zha
lacarra26
Ne Zha
5
4
1
1.38
L
Cthulhu
onii4chan
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,387
Damage
22,699
32,010
Taken
43,111
13,348
Mitigated
14,778
8,918
Healing
15,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ChrisMHK
Anubis
8,882
114
0
3,606
8,448
3,592
0
2,533
5,825
48,103
464
W
Nu Wa
6,406
1,877
0
1,264
6,461
1,905
0
4,189
1,776
32,688
0
W
4,075
206
51
1,470
5,289
1,621
0
2,254
3,035
61,072
50
L
Xbalanque
Marrito13
Xbalanque
3,198
1,345
0
2,391
8,235
2,050
0
1,267
6,876
0
36,360
L
4,099
374
1,248
5,492
11,237
3,986
0
3,770
7,260
0
22,063
W
6,840
2,852
0
1,892
5,014
1,499
432
441
4,573
0
48,949
L
Nu Wa
5,619
1,342
0
2,667
5,951
1,300
0
3,152
2,762
45,792
0
W
Sun Wukong
fwutt
Sun Wukong
2,184
80
0
635
6,798
4,731
0
874
5,924
0
20,913
L
Ne Zha
lacarra26
Ne Zha
4,483
2,219
0
1,730
9,261
2,659
0
5,412
3,849
0
41,697
L
Cthulhu
onii4chan
Cthulhu
5,300
0
0
1,845
8,427
4,783
0
5,602
2,825
49,604
2,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,588
Gold Earned
30,710
366
Minions Killed
329
0
Camps Cleared
0
1,146,342
Distance Traveled
1,126,461
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,026
639
84
8
0
253,579
0
W
Nu Wa
5,870
534
55
5
0
190,545
0
W
Ra
7,088
644
116
11
0
268,191
4
L
Xbalanque
5,616
511
72
7
0
193,633
0
L
Mulan
5,422
493
15
1
0
211,281
0
W
Neith
6,824
620
90
8
0
199,343
0
L
Nu Wa
5,831
530
80
7
0
232,788
3
W
Sun Wukong
4,780
435
21
2
0
234,684
0
L
Ne Zha
6,512
592
59
5
0
253,730
0
L
Cthulhu
7,329
666
103
9
0
235,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role