Player Matchup

Ix Chel
Ix Chel
Bats-3-
Ix Chel
Level 47
God Stats
2W - 3L
1,325 SR
Queue Stats
165W - 173L
1,389 Elo+
Party 1
Baron Samedi
Baron Samedi
oz_Awkward
Baron Samedi
Level 49
God Stats
6W - 1L
1,553 SR
Queue Stats
125W - 125L
1,414 Elo+
Party 1
Mulan
Mulan
spoo-ookie
Mulan
Level 40
God Stats
16W - 21L
1,560 SR
Queue Stats
142W - 147L
1,384 Elo+
Party 1
Team Averages
Level 45
1,479 SR
1,396 Elo+

VS

Team Averages
Level 58
1,443 SR
1,422 Elo+
Scylla
Scylla
FrancomARG
Scylla
Level 45
God Stats
1W - 4L
1,071 SR
Queue Stats
29W - 33L
1,464 Elo+
Solo
Nut
Nut
Skid Diddly
Nut
Level 60
God Stats
3W - 2L
1,766 SR
Queue Stats
31W - 25L
1,406 Elo+
Party 2
Gilgamesh
Gilgamesh
Urgrandad5501
Gilgamesh
Level 69
God Stats
1W - 3L
1,493 SR
Queue Stats
30W - 26L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bats-3-
Ix Chel
13
2 / 1 / 5
8,342
834
4,761
3,484
1,305
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
oz_Awkward
Baron Samedi
14
4 / 0 / 1
8,602
860
6,286
6,060
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
13
1 / 3 / 6
7,975
798
6,295
10,731
6,038
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FrancomARG
Scylla
7
0 / 3 / 3
6,369
637
631
3,807
915
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 4
7,310
731
3,734
5,774
1,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Urgrandad5501
Gilgamesh
13
2 / 1 / 2
7,339
734
4,523
9,543
7,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
2
4
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Bats-3-
Ix Chel
2
1
5
4.5
L
Scylla
FrancomARG
Scylla
0
3
3
0.5
L
0
3
4
0.67
L
Gilgamesh
Urgrandad5501
Gilgamesh
2
1
2
3
W
Baron Samedi
oz_Awkward
Baron Samedi
4
0
1
4.5
W
Mulan
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,342
Damage
8,888
20,275
Taken
19,124
10,110
Mitigated
10,542
6,715
Healing
1,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Bats-3-
Ix Chel
4,761
382
1,722
581
3,484
1,305
595
200
3,284
17,311
1,130
L
Scylla
FrancomARG
Scylla
631
80
0
336
3,807
915
0
2,209
1,447
5,230
0
L
3,734
995
0
559
5,774
1,880
0
3,235
2,158
0
19,456
L
Gilgamesh
Urgrandad5501
Gilgamesh
4,523
603
0
359
9,543
7,747
0
4,256
4,677
0
15,752
W
Baron Samedi
oz_Awkward
Baron Samedi
6,286
77
844
1,797
6,060
2,767
559
8
5,928
26,514
0
W
Mulan
6,295
574
0
1,771
10,731
6,038
382
511
7,627
0
19,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,919
Gold Earned
21,018
123
Minions Killed
75
0
Camps Cleared
0
539,841
Distance Traveled
453,359
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,342
834
34
3
0
181,880
0
L
Scylla
6,369
637
8
1
0
99,858
0
L
Nut
7,310
731
45
5
0
154,494
2
L
Gilgamesh
7,339
734
22
2
0
199,007
0
W
Baron Samedi
8,602
860
64
6
0
167,013
1
W
Mulan
7,975
798
25
3
0
190,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role