Player Matchup

Serqet
Serqet
Diamond I
DDNow
Serqet
Diamond I
Level 132
God Stats
43W - 26L
1,710 SR
Queue Stats
357W - 303L
2,442 MMR
Party 3
Tsukuyomi
Tsukuyomi
Diamond IV
Ervilax
Tsukuyomi
Diamond IV
Level 181
God Stats
3W - 2L
1,676 SR
Queue Stats
183W - 134L
2,089 MMR
Party 1
Hachiman
Hachiman
Diamond II
KinguzPeru
Hachiman
Diamond II
Level 101
God Stats
11W - 5L
1,727 SR
Queue Stats
91W - 52L
2,330 MMR
Party 1
Artio
Artio
Masters
Shıver
Artio
Masters
Level 259
God Stats
33W - 29L
1,613 SR
Queue Stats
621W - 643L
2,814 MMR
Solo
Janus
Janus
Masters
zJhoon
Janus
Masters
Level 182
God Stats
28W - 27L
1,450 SR
Queue Stats
176W - 148L
2,626 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,635 SR
2,460 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,671 SR
2,293 MMR
Horus
Horus
Diamond II
 
Horus
Diamond II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond III
Berlín
Scylla
Diamond III
Level 175
God Stats
6W - 9L
1,498 SR
Queue Stats
313W - 313L
2,106 MMR
Solo
Artemis
Artemis
Grandmaster
Geómetra
Artemis
Grandmaster
Level 161
God Stats
8W - 2L
2,088 SR
Queue Stats
91W - 62L
3,137 MMR
Solo
Chernobog
Chernobog
Masters
PeroWeon
Chernobog
Masters
Level 124
God Stats
1W - 1L
1,772 SR
Queue Stats
393W - 376L
2,463 MMR
Solo
Ix Chel
Ix Chel
Diamond II
lzCrushmanlz
Ix Chel
Diamond II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 246L
2,262 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DDNow
Serqet
14
3 / 5 / 8
7,564
540
5,381
12,320
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Ervilax
Tsukuyomi
14
6 / 3 / 7
8,111
579
9,166
10,954
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
KinguzPeru
Hachiman
16
3 / 1 / 4
8,998
643
9,522
7,802
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Artio
Shıver
Artio
14
3 / 1 / 4
8,894
635
10,162
17,043
12,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
zJhoon
Janus
15
5 / 2 / 6
8,588
613
7,681
7,022
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
SusanoOdinCabrakan

VS

Bans
GebKhepriAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 3 / 2
6,447
461
4,140
13,541
10,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Berlín
Scylla
13
3 / 6 / 3
7,288
521
3,356
11,127
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Geómetra
Artemis
15
5 / 4 / 2
8,394
600
12,615
11,781
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chernobog
PeroWeon
Chernobog
11
0 / 3 / 1
6,570
469
3,656
6,672
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ix Chel
lzCrushmanlz
Ix Chel
13
2 / 4 / 0
7,837
560
8,283
12,521
4,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
20
Kills
11
12
Deaths
20
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
2
0.67
L
Scylla
Berlín
Scylla
3
6
3
0.75
W
Serqet
DDNow
Serqet
3
5
8
1.4
W
Tsukuyomi
Ervilax
Tsukuyomi
6
3
7
3.17
L
Artemis
Geómetra
Artemis
5
4
2
1.5
W
Hachiman
KinguzPeru
Hachiman
3
1
4
5
L
Chernobog
PeroWeon
Chernobog
0
3
1
0.17
W
Artio
Shıver
Artio
3
1
4
5
L
Ix Chel
lzCrushmanlz
Ix Chel
2
4
0
0.5
W
Janus
zJhoon
Janus
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,912
Damage
32,050
55,141
Taken
55,642
24,180
Mitigated
23,506
18,815
Healing
17,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,140
1,715
942
3,323
13,541
10,442
0
4,352
8,873
0
15,898
L
Scylla
Berlín
Scylla
3,356
118
0
2,891
11,127
2,363
0
2,229
8,592
51,526
0
W
Serqet
DDNow
Serqet
5,381
1,198
0
3,184
12,320
3,694
0
1,566
10,712
0
36,563
W
Tsukuyomi
Ervilax
Tsukuyomi
9,166
2,924
0
2,371
10,954
3,656
0
1,024
9,916
0
46,283
L
Artemis
Geómetra
Artemis
12,615
3,966
0
865
11,781
4,063
60
1,650
9,901
0
67,865
W
Hachiman
KinguzPeru
Hachiman
9,522
6,670
0
3,852
7,802
2,199
0
307
7,495
0
76,578
L
Chernobog
PeroWeon
Chernobog
3,656
2,159
0
2,169
6,672
1,928
0
56
6,588
0
47,638
W
Artio
Shıver
Artio
10,162
319
600
8,467
17,043
12,811
0
7,098
9,071
56,513
2,555
L
Ix Chel
lzCrushmanlz
Ix Chel
8,283
1,521
194
7,085
12,521
4,710
0
7,677
3,758
48,618
0
W
Janus
zJhoon
Janus
7,681
444
0
341
7,022
1,820
0
714
6,308
59,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,155
Gold Earned
36,536
508
Minions Killed
435
0
Camps Cleared
0
1,603,908
Distance Traveled
1,350,406
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,447
461
30
2
0
329,129
1
L
Scylla
7,288
521
96
7
0
299,405
4
W
Serqet
7,564
540
60
4
0
320,319
1
W
Tsukuyomi
8,111
579
71
5
0
336,021
0
L
Artemis
8,394
600
113
8
0
255,099
0
W
Hachiman
8,998
643
129
9
0
293,021
3
L
Chernobog
6,570
469
93
7
0
218,150
0
W
Artio
8,894
635
126
9
0
312,515
0
L
Ix Chel
7,837
560
103
7
0
248,623
1
W
Janus
8,588
613
122
9
0
342,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role