Player Matchup

Guan Yu
Guan Yu
AiGriMz
Guan Yu
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 61L
1,465 Elo+
Party 1
Ra
Ra
AiKratos
Ra
Level 124
God Stats
8W - 2L
1,500 SR
Queue Stats
78W - 83L
1,466 Elo+
Party 1
Chiron
Chiron
BoogaSugga
Chiron
Level 143
God Stats
6W - 4L
1,657 SR
Queue Stats
50W - 52L
1,466 Elo+
Party 1
Atlas
Atlas
death_knight5589
Atlas
Level 152
God Stats
3W - 1L
1,623 SR
Queue Stats
59W - 52L
1,463 Elo+
Solo
Chaac
Chaac
rexfortor
Chaac
Level 152
God Stats
169W - 154L
1,399 SR
Queue Stats
184W - 165L
1,421 Elo+
Solo
Team Averages
Level 140
1,536 SR
1,456 Elo+

VS

Team Averages
Level 125
1,669 SR
1,509 Elo+
Tyr
Tyr
Aztropy
Tyr
Level 119
God Stats
5W - 7L
1,810 SR
Queue Stats
82W - 85L
1,407 Elo+
Party 2
Zhong Kui
Zhong Kui
CursingDuck
Zhong Kui
Level 109
God Stats
1W - 3L
1,486 SR
Queue Stats
26W - 27L
1,555 Elo+
Solo
Cernunnos
Cernunnos
Killer0instant0
Cernunnos
Level 105
God Stats
3W - 3L
1,741 SR
Queue Stats
73W - 60L
1,568 Elo+
Party 2
Serqet
Serqet
brusscabuss
Serqet
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 270L
1,506 Elo+
Solo
Cerberus
Cerberus
sLc WooK
Cerberus
Level 172
God Stats
7W - 2L
1,808 SR
Queue Stats
367W - 354L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AiGriMz
Guan Yu
11
6 / 1 / 1
6,321
632
3,584
6,590
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 3
6,119
612
5,263
5,385
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
BoogaSugga
Chiron
10
1 / 1 / 1
5,314
531
3,969
5,634
1,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 2
5,521
552
2,712
5,875
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
rexfortor
Chaac
12
4 / 1 / 1
7,115
712
7,188
8,839
8,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
1 / 3 / 0
5,535
554
3,362
10,404
8,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
CursingDuck
Zhong Kui
10
0 / 4 / 2
5,277
528
3,328
7,461
4,296
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Killer0instant0
Cernunnos
9
1 / 2 / 0
5,066
507
4,044
5,389
1,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
10
1 / 4 / 1
5,177
518
3,099
8,594
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
sLc WooK
Cerberus
10
1 / 1 / 0
5,785
579
2,802
7,840
3,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
14
Kills
4
4
Deaths
14
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AiGriMz
Guan Yu
6
1
1
6.5
W
2
1
3
3.5
L
Tyr
1
3
0
0.33
W
Chiron
BoogaSugga
Chiron
1
1
1
1.5
L
Zhong Kui
CursingDuck
Zhong Kui
0
4
2
0.25
L
Cernunnos
Killer0instant0
Cernunnos
1
2
0
0.5
L
Serqet
1
4
1
0.38
W
1
0
2
2
W
Chaac
rexfortor
Chaac
4
1
1
4.5
L
Cerberus
sLc WooK
Cerberus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,716
Damage
16,635
32,323
Taken
39,688
17,956
Mitigated
20,460
13,715
Healing
13,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AiGriMz
Guan Yu
3,584
1,031
216
1,142
6,590
3,094
312
535
5,887
0
36,910
W
5,263
1,209
585
2,713
5,385
1,694
0
3,480
1,812
36,110
852
L
Tyr
3,362
586
0
2,418
10,404
8,290
0
481
9,923
0
32,328
W
Chiron
BoogaSugga
Chiron
3,969
1,957
195
3,690
5,634
1,589
420
919
4,715
0
31,867
L
Zhong Kui
CursingDuck
Zhong Kui
3,328
614
0
3,079
7,461
4,296
0
4,744
2,717
37,787
1,296
L
Cernunnos
Killer0instant0
Cernunnos
4,044
1,837
0
1,327
5,389
1,629
0
843
4,546
0
32,846
L
Serqet
3,099
917
0
3,970
8,594
2,354
0
450
8,144
0
32,446
W
2,712
987
0
2,148
5,875
3,573
0
1,028
4,847
21,203
0
W
Chaac
rexfortor
Chaac
7,188
1,123
0
3,026
8,839
8,006
0
0
8,839
1,276
51,724
L
Cerberus
sLc WooK
Cerberus
2,802
212
0
2,896
7,840
3,891
0
1,792
6,048
22,153
983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
26,840
308
Minions Killed
312
0
Camps Cleared
0
1,025,983
Distance Traveled
1,000,196
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,321
632
65
7
0
246,042
0
W
Ra
6,119
612
65
7
0
202,080
2
L
Tyr
5,535
554
77
8
0
199,134
0
W
Chiron
5,314
531
67
7
0
180,633
3
L
Zhong Kui
5,277
528
71
7
0
177,899
0
L
Cernunnos
5,066
507
54
5
0
181,537
1
L
Serqet
5,177
518
65
7
0
230,393
0
W
Atlas
5,521
552
23
2
0
212,636
2
W
Chaac
7,115
712
88
9
0
184,592
0
L
Cerberus
5,785
579
45
5
0
211,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role