Player Matchup

Nike
Nike
 
Nike
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
FaraKrik
Heimdallr
Level 243
God Stats
17W - 3L
1,947 SR
Queue Stats
1,319W - 229L
2,028 Elo+
Party 1
Vulcan
Vulcan
Fusify
Vulcan
Level 210
God Stats
11W - 2L
1,937 SR
Queue Stats
1,011W - 340L
1,746 Elo+
Party 1
Hachiman
Hachiman
JumpyJoe
Hachiman
Level 233
God Stats
34W - 7L
1,740 SR
Queue Stats
1,669W - 523L
1,760 Elo+
Party 1
Artio
Artio
SpeedyGonsalez
Artio
Level 158
God Stats
2W - 0L
1,741 SR
Queue Stats
984W - 374L
1,712 Elo+
Party 1
Team Averages
Level 215
1,773 SR
1,749 Elo+

VS

Team Averages
Level 117
1,673 SR
1,428 Elo+
Apollo
Apollo
DaniVonDoom
Apollo
Level 116
God Stats
18W - 13L
1,571 SR
Queue Stats
592W - 590L
1,477 Elo+
Solo
Thoth
Thoth
GucciBoo
Thoth
Level 232
God Stats
4W - 2L
1,790 SR
Queue Stats
362W - 222L
1,636 Elo+
Solo
Odin
Odin
Mustapha7575
Odin
Level 108
God Stats
2W - 1L
1,847 SR
Queue Stats
227W - 287L
1,415 Elo+
Solo
Mulan
Mulan
XSouLR3aper420Xx
Mulan
Level 101
God Stats
2W - 4L
1,866 SR
Queue Stats
192W - 194L
1,487 Elo+
Party 2
Artio
Artio
xZangetzu420x
Artio
Level 26
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 4L
1,124 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
2 / 1 / 11
6,568
1,314
1,940
4,924
4,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heimdallr
FaraKrik
Heimdallr
13
5 / 1 / 13
7,902
1,580
5,596
3,763
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
Fusify
Vulcan
10
3 / 1 / 9
6,471
1,294
4,957
2,799
1,069
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
JumpyJoe
Hachiman
13
10 / 1 / 8
7,831
1,566
10,466
4,922
2,546
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 1 / 14
6,399
1,280
1,896
3,214
2,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 7 / 0
5,293
1,059
3,181
7,479
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
GucciBoo
Thoth
10
1 / 2 / 2
5,769
1,154
6,166
3,617
917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 6 / 1
5,586
1,117
2,412
9,048
8,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
0 / 3 / 0
4,557
911
372
3,381
1,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 2 / 0
4,538
908
185
2,993
1,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
7
20
Kills
4
5
Deaths
20
55
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
1
11
7.5
L
Apollo
1
7
0
0.14
W
Heimdallr
FaraKrik
Heimdallr
5
1
13
11.5
W
Vulcan
Fusify
Vulcan
3
1
9
7.5
L
Thoth
GucciBoo
Thoth
1
2
2
1
W
Hachiman
JumpyJoe
Hachiman
10
1
8
14
L
2
6
1
0.42
W
0
1
14
7
L
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,855
Damage
12,316
19,622
Taken
26,518
12,335
Mitigated
15,190
6,123
Healing
2,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
1,940
207
387
906
4,924
4,354
426
1,386
3,538
0
4,609
L
Apollo
3,181
1,038
37
296
7,479
2,870
0
1,448
5,828
0
5,819
W
Heimdallr
FaraKrik
Heimdallr
5,596
1,458
0
955
3,763
1,781
2,174
1,822
1,941
0
16,055
W
Vulcan
Fusify
Vulcan
4,957
35
0
224
2,799
1,069
473
1,760
1,039
11,227
252
L
Thoth
GucciBoo
Thoth
6,166
275
82
977
3,617
917
0
361
3,163
12,556
0
W
Hachiman
JumpyJoe
Hachiman
10,466
6,530
0
2,505
4,922
2,546
2,829
1,759
3,163
0
15,881
L
2,412
271
0
589
9,048
8,368
0
2,680
6,103
3,010
2,538
W
1,896
344
380
766
3,214
2,585
516
1,203
2,011
4,563
0
L
372
0
0
17
3,381
1,155
0
778
2,536
0
1,587
L
185
0
229
179
2,993
1,880
0
1,226
1,700
484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,171
Gold Earned
25,743
63
Minions Killed
28
0
Camps Cleared
0
474,789
Distance Traveled
442,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,568
1,314
8
2
0
72,028
0
L
Apollo
5,293
1,059
6
1
0
86,879
0
W
Heimdallr
7,902
1,580
20
4
0
109,040
0
W
Vulcan
6,471
1,294
8
2
0
113,153
0
L
Thoth
5,769
1,154
18
4
0
104,003
0
W
Hachiman
7,831
1,566
23
5
0
93,946
0
L
Odin
5,586
1,117
1
0
0
124,281
0
W
Artio
6,399
1,280
4
1
0
86,622
0
L
Mulan
4,557
911
2
0
0
56,496
0
L
Artio
4,538
908
1
0
0
71,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role