Player Matchup

Merlin
Merlin
BRADICUSS_
Merlin
Level 109
God Stats
4W - 10L
1,224 SR
Queue Stats
773W - 752L
1,462 Elo+
Party 1
Bastet
Bastet
Ooomushu
Bastet
Level 68
God Stats
8W - 6L
1,617 SR
Queue Stats
303W - 289L
1,497 Elo+
Party 3
Vulcan
Vulcan
TheMojohMan
Vulcan
Level 108
God Stats
11W - 9L
1,551 SR
Queue Stats
465W - 417L
1,494 Elo+
Party 1
Xbalanque
Xbalanque
TheSecretTiger_
Xbalanque
Level 117
God Stats
4W - 5L
1,321 SR
Queue Stats
540W - 513L
1,538 Elo+
Party 1
Thoth
Thoth
creamINyourPIE
Thoth
Level 157
God Stats
8W - 2L
1,642 SR
Queue Stats
202W - 199L
1,568 Elo+
Party 3
Team Averages
Level 112
1,471 SR
1,512 Elo+

VS

Team Averages
Level 102
1,548 SR
1,557 Elo+
Janus
Janus
Cappin51
Janus
Level 137
God Stats
8W - 9L
1,593 SR
Queue Stats
467W - 472L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
Sigmundus
Sun Wukong
Level 134
God Stats
7W - 5L
1,576 SR
Queue Stats
147W - 153L
1,540 Elo+
Solo
Hades
Hades
TheChrimsonFkr
Hades
Level 78
God Stats
0W - 2L
1,265 SR
Queue Stats
185W - 170L
1,617 Elo+
Solo
Charybdis
Charybdis
bbyisalive
Charybdis
Level 118
God Stats
6W - 3L
1,808 SR
Queue Stats
265W - 239L
1,601 Elo+
Party 2
Achilles
Achilles
daddybussin
Achilles
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 73L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BRADICUSS_
Merlin
13
1 / 4 / 5
8,173
743
3,851
5,871
1,854
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
Ooomushu
Bastet
15
2 / 1 / 13
8,793
799
8,362
9,093
3,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
17
6 / 2 / 5
10,529
957
13,538
8,489
4,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
TheSecretTiger_
Xbalanque
14
0 / 2 / 14
8,473
770
5,210
6,557
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

18
12 / 2 / 7
10,843
986
17,254
9,440
3,689
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cappin51
Janus
13
0 / 3 / 2
7,861
715
4,262
5,863
2,574
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Sigmundus
Sun Wukong
14
3 / 3 / 3
8,288
753
6,360
8,688
9,068
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 6 / 4
7,714
701
7,679
12,297
5,610
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
bbyisalive
Charybdis
14
4 / 7 / 3
8,447
768
7,440
12,345
3,223
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
daddybussin
Achilles
12
1 / 2 / 4
7,470
679
5,653
13,025
10,004
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
21
Kills
10
11
Deaths
21
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
BRADICUSS_
Merlin
1
4
5
0.88
L
Janus
Cappin51
Janus
0
3
2
0.33
W
Bastet
Ooomushu
Bastet
2
1
13
8.5
L
Sun Wukong
Sigmundus
Sun Wukong
3
3
3
1.5
L
2
6
4
0.67
W
Vulcan
6
2
5
4.25
W
Xbalanque
TheSecretTiger_
Xbalanque
0
2
14
3.5
L
Charybdis
bbyisalive
Charybdis
4
7
3
0.79
W
12
2
7
7.75
L
Achilles
daddybussin
Achilles
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,215
Damage
31,394
39,450
Taken
52,218
15,162
Mitigated
30,479
15,099
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BRADICUSS_
Merlin
3,851
336
132
530
5,871
1,854
51
1,974
3,709
10,584
0
L
Janus
Cappin51
Janus
4,262
120
456
711
5,863
2,574
0
4,236
1,627
22,493
726
W
Bastet
Ooomushu
Bastet
8,362
1,528
1,130
2,253
9,093
3,203
1,019
2,420
6,536
0
11,509
L
Sun Wukong
Sigmundus
Sun Wukong
6,360
431
686
1,411
8,688
9,068
0
5,280
3,408
0
8,264
L
7,679
0
512
2,302
12,297
5,610
0
8,755
3,542
15,402
282
W
Vulcan
13,538
504
2,044
3,487
8,489
4,055
1,020
2,870
5,430
31,053
1,127
W
Xbalanque
TheSecretTiger_
Xbalanque
5,210
1,916
457
1,258
6,557
2,361
1,915
2,594
3,707
0
19,091
L
Charybdis
bbyisalive
Charybdis
7,440
2,823
424
2,263
12,345
3,223
0
9,462
2,883
0
20,715
W
17,254
821
1,080
2,728
9,440
3,689
602
1,868
7,411
31,730
0
L
Achilles
daddybussin
Achilles
5,653
270
785
4,543
13,025
10,004
0
6,498
6,527
0
10,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,811
Gold Earned
39,780
128
Minions Killed
113
0
Camps Cleared
0
1,051,546
Distance Traveled
917,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,173
743
14
1
0
155,408
0
L
Janus
7,861
715
35
3
0
140,955
0
W
Bastet
8,793
799
11
1
0
257,205
0
L
Sun Wukong
8,288
753
9
1
0
228,026
0
L
Hades
7,714
701
22
2
0
195,222
0
W
Vulcan
10,529
957
35
3
0
241,277
0
W
Xbalanque
8,473
770
34
3
0
188,112
0
L
Charybdis
8,447
768
39
4
0
169,385
0
W
Thoth
10,843
986
34
3
0
209,544
0
L
Achilles
7,470
679
8
1
0
183,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role