Player Matchup

Gilgamesh
Gilgamesh
Platinum III
DeezDreadz26
Gilgamesh
Platinum III
Level 154
God Stats
14W - 9L
1,654 SR
Queue Stats
447W - 461L
1,865 MMR
Solo
Ix Chel
Ix Chel
Platinum I
RetainInferno
Ix Chel
Platinum I
Level 158
God Stats
5W - 3L
1,700 SR
Queue Stats
53W - 23L
1,980 MMR
Party 1
Arachne
Arachne
Gold I
RetainKobe
Arachne
Gold I
Level 200
God Stats
2W - 1L
1,682 SR
Queue Stats
102W - 104L
1,767 MMR
Party 1
Sylvanus
Sylvanus
Platinum II
anotherTarnished
Sylvanus
Platinum II
Level 61
God Stats
14W - 8L
1,729 SR
Queue Stats
142W - 137L
1,858 MMR
Solo
Neith
Neith
Platinum IV
bastindres
Neith
Platinum IV
Level 153
God Stats
23W - 25L
1,575 SR
Queue Stats
281W - 264L
1,875 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,668 SR
1,869 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,582 SR
1,801 MMR
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum III
Guy27
Merlin
Platinum III
Level 135
God Stats
9W - 6L
1,500 SR
Queue Stats
185W - 182L
1,839 MMR
Solo
Charybdis
Charybdis
Platinum V
IiCthulhuI
Charybdis
Platinum V
Level 158
God Stats
5W - 4L
1,646 SR
Queue Stats
84W - 69L
1,807 MMR
Solo
Bake Kujira
Bake Kujira
Platinum V
Jorjito2007
Bake Kujira
Platinum V
Level 107
God Stats
0W - 1L
1,507 SR
Queue Stats
121W - 112L
1,841 MMR
Solo
Cthulhu
Cthulhu
Diamond V
WardeArr
Cthulhu
Diamond V
Level 120
God Stats
63W - 34L
1,757 SR
Queue Stats
789W - 822L
2,015 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeezDreadz26
Gilgamesh
12
2 / 2 / 0
7,026
639
4,468
8,111
3,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
11
6 / 1 / 2
6,878
625
8,096
2,434
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
RetainKobe
Arachne
11
0 / 2 / 2
5,497
500
1,746
9,175
3,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
3 / 0 / 6
6,867
624
4,008
8,591
5,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
13
3 / 0 / 2
7,404
673
3,418
4,936
1,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
AwilixAthenaLancelot

VS

Bans
ThothBakasuraCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 3 / 1
5,681
516
3,967
9,146
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Guy27
Merlin
10
1 / 3 / 0
5,540
504
1,669
4,540
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
IiCthulhuI
Charybdis
8
2 / 2 / 0
5,688
517
4,629
5,368
1,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bake Kujira
Jorjito2007
Bake Kujira
8
0 / 5 / 1
5,239
476
2,038
9,166
5,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
WardeArr
Cthulhu
8
2 / 1 / 0
5,583
508
3,196
4,797
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
5
5
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
1
0.17
W
Gilgamesh
DeezDreadz26
Gilgamesh
2
2
0
1
L
Merlin
Guy27
Merlin
1
3
0
0.33
L
Charybdis
IiCthulhuI
Charybdis
2
2
0
1
L
Bake Kujira
Jorjito2007
Bake Kujira
0
5
1
0.1
W
Ix Chel
6
1
2
7
W
Arachne
RetainKobe
Arachne
0
2
2
0.5
L
Cthulhu
WardeArr
Cthulhu
2
1
0
2
W
3
0
6
6
W
Neith
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
15,499
33,247
Taken
33,017
14,398
Mitigated
12,409
15,259
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,967
1,260
0
4,904
9,146
3,168
0
1,843
7,042
0
50,097
W
Gilgamesh
DeezDreadz26
Gilgamesh
4,468
1,378
0
2,066
8,111
3,249
0
2,532
5,031
0
46,671
L
Merlin
Guy27
Merlin
1,669
290
0
577
4,540
1,187
0
2,203
2,203
38,629
377
L
Charybdis
IiCthulhuI
Charybdis
4,629
2,639
0
1,815
5,368
1,114
0
1,420
3,948
0
31,090
L
Bake Kujira
Jorjito2007
Bake Kujira
2,038
724
0
1,087
9,166
5,114
0
5,605
3,286
17,765
365
W
Ix Chel
8,096
1,279
987
548
2,434
671
0
648
1,786
42,360
965
W
Arachne
RetainKobe
Arachne
1,746
1,003
0
4,593
9,175
3,503
0
746
8,413
0
44,589
L
Cthulhu
WardeArr
Cthulhu
3,196
294
0
2,364
4,797
1,826
0
0
4,449
22,772
0
W
4,008
1,446
2,030
3,406
8,591
5,452
0
2,101
6,490
18,737
1,569
W
Neith
3,418
1,548
0
1,629
4,936
1,523
0
235
4,701
0
61,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,672
Gold Earned
27,731
384
Minions Killed
332
0
Camps Cleared
0
1,118,679
Distance Traveled
976,570
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,681
516
94
9
0
254,493
0
W
Gilgamesh
7,026
639
92
8
0
220,643
2
L
Merlin
5,540
504
91
8
0
198,149
3
L
Charybdis
5,688
517
65
6
0
154,138
0
L
Bake Kujira
5,239
476
23
2
0
218,711
0
W
Ix Chel
6,878
625
93
8
0
220,817
0
W
Arachne
5,497
500
61
6
0
251,345
0
L
Cthulhu
5,583
508
59
5
0
151,079
7
W
Sylvanus
6,867
624
30
3
0
209,010
5
W
Neith
7,404
673
108
10
0
216,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role