Player Matchup

Bacchus
Bacchus
DestroAlpha
Bacchus
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
I3aT TaT BoSS
Baron Samedi
Level 256
God Stats
3W - 0L
1,609 SR
Queue Stats
289W - 309L
1,503 Elo+
Party 2
Thanatos
Thanatos
Lil I3oss 20
Thanatos
Level 115
God Stats
2W - 4L
1,270 SR
Queue Stats
102W - 97L
1,592 Elo+
Party 2
Team Averages
Level 124
1,460 SR
1,532 Elo+

VS

Team Averages
Level 32
1,504 SR
1,484 Elo+
Anhur
Anhur
El_Fin_DeSemana
Anhur
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,483 Elo+
Party 1
Bacchus
Bacchus
FanDuelDonations
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
front-picker5
Zeus
Level 60
God Stats
210W - 213L
1,511 SR
Queue Stats
372W - 389L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DestroAlpha
Bacchus
15
1 / 0 / 7
8,150
815
2,413
6,447
8,258
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
I3aT TaT BoSS
Baron Samedi
15
3 / 0 / 4
8,121
812
5,173
5,774
2,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Lil I3oss 20
Thanatos
15
4 / 0 / 4
8,326
833
4,719
4,826
2,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,103
710
959
5,255
1,332
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

12
0 / 3 / 0
6,701
670
3,420
6,468
5,994
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 2 / 0
7,224
722
6,079
3,568
726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DestroAlpha
Bacchus
1
0
7
4.5
L
0
3
0
0
L
0
3
0
0
W
Baron Samedi
I3aT TaT BoSS
Baron Samedi
3
0
4
5
W
Thanatos
Lil I3oss 20
Thanatos
4
0
4
6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,305
Damage
10,458
17,047
Taken
15,291
13,251
Mitigated
8,052
7,502
Healing
1,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DestroAlpha
Bacchus
2,413
222
0
630
6,447
8,258
0
3,612
2,835
11,887
3,454
L
959
305
0
908
5,255
1,332
0
1,854
3,285
0
26,059
L
3,420
245
0
133
6,468
5,994
0
3,748
2,598
5,359
538
W
Baron Samedi
I3aT TaT BoSS
Baron Samedi
5,173
214
915
1,239
5,774
2,690
0
3,036
2,738
37,894
0
W
Thanatos
Lil I3oss 20
Thanatos
4,719
772
0
4,718
4,826
2,303
294
2,635
2,191
0
16,200
L
6,079
119
0
556
3,568
726
0
1,732
1,732
29,555
284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,597
Gold Earned
21,028
133
Minions Killed
119
0
Camps Cleared
0
578,959
Distance Traveled
412,742
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,150
815
43
4
0
208,784
0
L
Anhur
7,103
710
60
6
0
141,530
0
L
Bacchus
6,701
670
5
1
0
156,171
0
W
Baron Samedi
8,121
812
54
5
0
178,498
0
W
Thanatos
8,326
833
36
4
0
191,677
0
L
Zeus
7,224
722
54
5
0
115,041
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role