Player Matchup

Artemis
Artemis
Masters
 
Artemis
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Diamond V
Bossiboo
Osiris
Diamond V
Level 153
God Stats
0W - 1L
1,337 SR
Queue Stats
78W - 53L
2,156 MMR
Solo
Agni
Agni
Diamond V
RTC Abyss
Agni
Diamond V
Level 158
God Stats
29W - 24L
1,613 SR
Queue Stats
312W - 311L
2,104 MMR
Solo
Ratatoskr
Ratatoskr
Diamond V
WardeArr
Ratatoskr
Diamond V
Level 120
God Stats
27W - 32L
1,563 SR
Queue Stats
789W - 822L
2,059 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,503 SR
1,864 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,681 SR
2,073 MMR
Thor
Thor
Diamond I
 
Thor
Diamond I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Shiva
Shiva
Diamond V
Ejacubeast
Shiva
Diamond V
Level 129
God Stats
13W - 11L
1,751 SR
Queue Stats
397W - 381L
2,104 MMR
Solo
Thoth
Thoth
Diamond I
MidorTr0II
Thoth
Diamond I
Level 221
God Stats
19W - 12L
1,664 SR
Queue Stats
257W - 235L
2,450 MMR
Party 2
Horus
Horus
Platinum II
ROFOOS4
Horus
Platinum II
Level 123
God Stats
14W - 7L
1,670 SR
Queue Stats
94W - 95L
1,991 MMR
Solo
Freya
Freya
Diamond II
vVioletEyeSs
Freya
Diamond II
Level 165
God Stats
1W - 1L
1,822 SR
Queue Stats
239W - 206L
2,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
4 / 2 / 2
7,907
565
9,087
8,406
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
11
0 / 2 / 5
7,024
502
4,260
10,358
10,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Bossiboo
Osiris
13
4 / 2 / 0
7,272
519
4,842
10,217
4,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
13
1 / 8 / 2
7,656
547
5,887
9,973
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
WardeArr
Ratatoskr
10
1 / 1 / 0
6,203
443
3,480
5,151
1,471
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
LancelotCthulhuPeleAmaterasu

VS

Bans
Ne ZhaNeithThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 2 / 5
7,447
532
8,471
12,596
3,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
15
3 / 1 / 5
9,007
643
5,034
9,536
6,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
15
8 / 2 / 5
9,320
666
8,916
7,234
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
ROFOOS4
Horus
11
0 / 1 / 7
6,732
481
3,673
10,307
6,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 2
6,871
491
3,540
9,091
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
10
Kills
15
15
Deaths
10
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
2
2
2.5
L
Bacchus
 
Bacchus
0
2
5
1.25
W
Thor
 
Thor
4
2
5
3.25
L
Osiris
Bossiboo
Osiris
4
2
0
2
W
Shiva
3
1
5
5.5
W
Thoth
8
2
5
5.25
W
Horus
ROFOOS4
Horus
0
1
7
3.5
L
Agni
1
8
2
0.25
L
Ratatoskr
WardeArr
Ratatoskr
1
1
0
1
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,556
Damage
29,634
44,105
Taken
48,764
21,019
Mitigated
22,018
12,647
Healing
16,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,087
4,968
0
3,146
8,406
2,350
50
4,000
4,406
0
64,102
L
Bacchus
 
Bacchus
4,260
612
0
2,381
10,358
10,426
0
2,276
8,082
21,505
1,722
W
Thor
 
Thor
8,471
1,830
0
5,466
12,596
3,992
0
1,530
11,056
0
56,032
L
Osiris
Bossiboo
Osiris
4,842
1,379
0
3,849
10,217
4,960
0
1,697
8,520
0
41,746
W
Shiva
5,034
830
440
1,304
9,536
6,612
42
1,091
8,387
0
60,127
W
Thoth
8,916
109
0
1,285
7,234
2,038
353
3,340
3,528
66,684
314
W
Horus
ROFOOS4
Horus
3,673
1,612
1,621
4,307
10,307
6,758
52
2,682
7,549
0
15,860
L
Agni
5,887
531
14
1,222
9,973
1,812
0
4,250
5,723
44,697
0
L
Ratatoskr
WardeArr
Ratatoskr
3,480
533
0
2,035
5,151
1,471
0
135
5,016
0
28,634
W
3,540
1,446
0
2,107
9,091
2,618
0
1,115
7,976
43,693
3,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,062
Gold Earned
39,377
374
Minions Killed
413
0
Camps Cleared
0
1,280,566
Distance Traveled
1,429,143
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,907
565
119
9
0
221,421
1
L
Bacchus
7,024
502
27
2
0
276,300
2
W
Thor
7,447
532
74
5
0
292,358
4
L
Osiris
7,272
519
70
5
0
336,181
0
W
Shiva
9,007
643
112
8
0
279,000
2
W
Thoth
9,320
666
123
9
0
290,518
3
W
Horus
6,732
481
18
1
0
298,984
4
L
Agni
7,656
547
104
7
0
239,393
2
L
Ratatoskr
6,203
443
54
4
0
207,271
8
W
Freya
6,871
491
86
6
0
268,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role