Player Matchup

Khepri
Khepri
 
Khepri
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
GrimmmChaos
Cerberus
Level 200
God Stats
4W - 4L
1,437 SR
Queue Stats
72W - 66L
1,581 Elo+
Party 1
Charybdis
Charybdis
Samuria7
Charybdis
Level 100
God Stats
61W - 42L
1,777 SR
Queue Stats
224W - 177L
1,573 Elo+
Party 1
Chaac
Chaac
Teyuun
Chaac
Level 154
God Stats
85W - 45L
1,763 SR
Queue Stats
494W - 419L
1,673 Elo+
Party 1
Ix Chel
Ix Chel
llTayTayll
Ix Chel
Level 143
God Stats
15W - 10L
1,621 SR
Queue Stats
145W - 145L
1,565 Elo+
Party 1
Team Averages
Level 157
1,620 SR
1,579 Elo+

VS

Team Averages
Level 120
1,593 SR
1,576 Elo+
Horus
Horus
Anti_Sober_
Horus
Level 128
God Stats
16W - 12L
1,657 SR
Queue Stats
566W - 510L
1,578 Elo+
Solo
Charybdis
Charybdis
IamGankZ
Charybdis
Level 83
God Stats
17W - 11L
1,613 SR
Queue Stats
219W - 169L
1,598 Elo+
Party 2
Bacchus
Bacchus
MajFIre
Bacchus
Level 56
God Stats
0W - 2L
1,464 SR
Queue Stats
76W - 50L
1,613 Elo+
Solo
Cabrakan
Cabrakan
ScopeSF
Cabrakan
Level 176
God Stats
0W - 2L
1,481 SR
Queue Stats
172W - 174L
1,476 Elo+
Party 2
Artemis
Artemis
bceeks
Artemis
Level 158
God Stats
4W - 2L
1,750 SR
Queue Stats
241W - 197L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
5 / 1 / 9
6,875
688
8,268
8,718
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
GrimmmChaos
Cerberus
10
1 / 1 / 8
6,072
607
4,870
9,638
4,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Samuria7
Charybdis
12
0 / 0 / 2
6,143
614
6,564
4,668
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chaac
Teyuun
Chaac
13
5 / 0 / 4
7,328
733
8,122
9,930
8,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
llTayTayll
Ix Chel
13
8 / 1 / 2
7,191
719
5,517
6,878
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,190
519
4,325
10,706
7,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Charybdis
IamGankZ
Charybdis
10
1 / 1 / 0
5,433
543
4,685
6,129
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MajFIre
Bacchus
10
0 / 3 / 0
5,133
513
4,938
9,186
4,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
ScopeSF
Cabrakan
9
0 / 7 / 2
5,013
501
5,022
12,093
8,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
bceeks
Artemis
10
1 / 6 / 1
5,629
563
4,378
7,557
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
19
Kills
3
3
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
5
1
9
9.5
L
1
2
1
0.75
W
Cerberus
GrimmmChaos
Cerberus
1
1
8
5
L
Charybdis
IamGankZ
Charybdis
1
1
0
1
L
Bacchus
MajFIre
Bacchus
0
3
0
0
W
Charybdis
Samuria7
Charybdis
0
0
2
1
L
Cabrakan
ScopeSF
Cabrakan
0
7
2
0.14
W
Chaac
Teyuun
Chaac
5
0
4
7
L
Artemis
bceeks
Artemis
1
6
1
0.25
W
Ix Chel
llTayTayll
Ix Chel
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,341
Damage
23,348
39,832
Taken
45,671
19,731
Mitigated
24,286
17,807
Healing
13,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
8,268
1,546
0
1,794
8,718
3,200
51
2,569
6,039
24,070
2,164
L
4,325
1,870
312
4,375
10,706
7,470
0
4,508
6,198
0
16,281
W
Cerberus
GrimmmChaos
Cerberus
4,870
241
0
4,412
9,638
4,719
359
1,081
8,527
18,785
0
L
Charybdis
IamGankZ
Charybdis
4,685
2,498
0
2,370
6,129
1,666
0
1,269
4,860
0
41,847
L
Bacchus
MajFIre
Bacchus
4,938
468
0
1,990
9,186
4,729
0
2,310
6,876
28,391
786
W
Charybdis
Samuria7
Charybdis
6,564
3,613
0
3,324
4,668
1,086
167
0
4,668
0
58,214
L
Cabrakan
ScopeSF
Cabrakan
5,022
550
0
3,134
12,093
8,070
0
6,471
5,622
36,954
0
W
Chaac
Teyuun
Chaac
8,122
1,245
0
4,570
9,930
8,569
0
3,439
6,039
7,135
50,664
L
Artemis
bceeks
Artemis
4,378
1,780
0
1,248
7,557
2,351
0
5,238
2,319
0
35,886
W
Ix Chel
llTayTayll
Ix Chel
5,517
930
505
3,202
6,878
2,157
0
1,964
4,914
49,454
1,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,609
Gold Earned
26,398
382
Minions Killed
263
0
Camps Cleared
0
1,125,024
Distance Traveled
997,632
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,875
688
49
5
0
227,031
0
L
Horus
5,190
519
15
2
0
211,795
2
W
Cerberus
6,072
607
50
5
0
235,536
4
L
Charybdis
5,433
543
62
6
0
193,157
1
L
Bacchus
5,133
513
52
5
0
211,992
0
W
Charybdis
6,143
614
107
11
0
217,288
0
L
Cabrakan
5,013
501
59
6
0
184,472
0
W
Chaac
7,328
733
90
9
0
218,903
3
L
Artemis
5,629
563
75
8
0
196,216
2
W
Ix Chel
7,191
719
86
9
0
226,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role