Player Matchup

King Arthur
King Arthur
Athenur
King Arthur
Level 158
God Stats
2W - 2L
1,439 SR
Queue Stats
43W - 20L
1,602 Elo+
Party 2
Shiva
Shiva
DON MCK212
Shiva
Level 109
God Stats
8W - 2L
1,715 SR
Queue Stats
211W - 209L
1,463 Elo+
Party 1
Geb
Geb
Marky McK5
Geb
Level 129
God Stats
15W - 9L
1,539 SR
Queue Stats
270W - 283L
1,473 Elo+
Party 1
Mulan
Mulan
doomchaoz1992
Mulan
Level 143
God Stats
3W - 2L
1,459 SR
Queue Stats
29W - 14L
1,534 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
toxicthunder69
Ah Muzen Cab
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,588 Elo+
Party 2
Team Averages
Level 133
1,531 SR
1,532 Elo+

VS

Team Averages
Level 103
1,635 SR
1,496 Elo+
Chiron
Chiron
Contemptus_
Chiron
Level 145
God Stats
3W - 1L
1,851 SR
Queue Stats
76W - 76L
1,514 Elo+
Solo
Heimdallr
Heimdallr
DavidCF99
Heimdallr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 87L
1,461 Elo+
Party 3
Agni
Agni
Labarguiii
Agni
Level 125
God Stats
2W - 2L
1,613 SR
Queue Stats
99W - 92L
1,465 Elo+
Party 3
Xbalanque
Xbalanque
Misillyshackle
Xbalanque
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,528 Elo+
Solo
Loki
Loki
jaisemberg7
Loki
Level 102
God Stats
0W - 1L
1,709 SR
Queue Stats
50W - 42L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Athenur
King Arthur
15
4 / 1 / 11
8,779
878
7,220
12,132
12,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shiva
15
8 / 4 / 9
9,667
967
9,202
14,369
10,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 2 / 11
9,072
907
9,920
12,515
14,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 1 / 17
9,149
915
6,335
10,811
11,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
toxicthunder69
Ah Muzen Cab
16
7 / 1 / 8
9,748
975
9,869
6,888
3,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
2 / 3 / 4
8,044
804
9,637
9,955
3,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Heimdallr
DavidCF99
Heimdallr
15
2 / 5 / 4
8,659
866
8,693
9,617
3,725
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 8 / 4
7,388
739
7,975
8,834
2,863
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Misillyshackle
Xbalanque
15
2 / 3 / 4
7,773
777
5,666
7,225
2,483
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
1 / 5 / 4
7,076
708
6,939
8,735
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
29
24
Kills
9
9
Deaths
24
56
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Athenur
King Arthur
4
1
11
9.5
L
Chiron
2
3
4
1.33
W
Shiva
8
4
9
3.13
L
Heimdallr
DavidCF99
Heimdallr
2
5
4
0.8
L
2
8
4
0.5
W
5
2
11
5.25
L
Xbalanque
Misillyshackle
Xbalanque
2
3
4
1.33
W
0
1
17
8.5
L
1
5
4
0.6
W
Ah Muzen Cab
toxicthunder69
Ah Muzen Cab
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,546
Damage
38,910
56,715
Taken
44,366
52,855
Mitigated
14,917
12,432
Healing
9,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Athenur
King Arthur
7,220
150
1,032
1,550
12,132
12,371
116
2,005
10,127
277
15,793
L
Chiron
9,637
1,230
1,390
2,943
9,955
3,245
0
2,213
7,472
0
22,236
W
Shiva
9,202
1,006
2,660
1,677
14,369
10,630
74
2,471
11,898
816
18,424
L
Heimdallr
DavidCF99
Heimdallr
8,693
4,426
34
1,272
9,617
3,725
0
1,394
7,932
0
20,284
L
7,975
458
0
0
8,834
2,863
0
1,974
6,613
12,201
0
W
9,920
105
432
330
12,515
14,551
775
1,700
10,815
13,318
1,787
L
Xbalanque
Misillyshackle
Xbalanque
5,666
3,806
1,088
1,548
7,225
2,483
0
1,713
5,311
0
11,223
W
6,335
652
1,112
2,396
10,811
11,670
842
1,333
9,478
0
10,183
L
6,939
329
330
1,310
8,735
2,601
0
1,381
7,164
0
16,558
W
Ah Muzen Cab
toxicthunder69
Ah Muzen Cab
9,869
2,064
715
528
6,888
3,633
2,261
466
6,422
0
33,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,415
Gold Earned
38,940
114
Minions Killed
106
0
Camps Cleared
0
1,169,784
Distance Traveled
879,671
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,779
878
18
2
0
213,599
0
L
Chiron
8,044
804
40
4
0
193,967
0
W
Shiva
9,667
967
22
2
0
233,600
0
L
Heimdallr
8,659
866
24
2
0
171,886
0
L
Agni
7,388
739
9
1
0
146,935
0
W
Geb
9,072
907
21
2
0
246,006
0
L
Xbalanque
7,773
777
16
2
0
175,450
0
W
Mulan
9,149
915
7
1
0
235,704
0
L
Loki
7,076
708
17
2
0
191,433
0
W
Ah Muzen Cab
9,748
975
46
5
0
240,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role