Player Matchup

Bacchus
Bacchus
DcT_KaPiNoU
Bacchus
Level 120
God Stats
12W - 15L
1,398 SR
Queue Stats
243W - 226L
1,426 Elo+
Solo
Izanami
Izanami
Lecstxsy--
Izanami
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
Mentril3431
Kuzenbo
Level 37
God Stats
8W - 14L
1,369 SR
Queue Stats
140W - 147L
1,393 Elo+
Party 2
Cernunnos
Cernunnos
RAUL_P_M88
Cernunnos
Level 89
God Stats
49W - 35L
1,572 SR
Queue Stats
212W - 227L
1,443 Elo+
Solo
Fenrir
Fenrir
broesserx-0
Fenrir
Level 63
God Stats
15W - 20L
1,467 SR
Queue Stats
125W - 130L
1,394 Elo+
Party 2
Team Averages
Level 70
1,461 SR
1,423 Elo+

VS

Team Averages
Level 80
1,417 SR
1,376 Elo+
Artemis
Artemis
 
Artemis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Bateto
Sylvanus
Level 149
God Stats
2W - 1L
1,431 SR
Queue Stats
30W - 41L
1,331 Elo+
Solo
Olorun
Olorun
OgK1nggL0rd
Olorun
Level 19
God Stats
2W - 0L
1,394 SR
Queue Stats
18W - 29L
1,304 Elo+
Party 1
Thanatos
Thanatos
TheFlewer
Thanatos
Level 102
God Stats
13W - 19L
1,389 SR
Queue Stats
46W - 65L
1,368 Elo+
Party 1
Achilles
Achilles
giushbeberi
Achilles
Level 85
God Stats
3W - 4L
1,372 SR
Queue Stats
45W - 59L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DcT_KaPiNoU
Bacchus
14
3 / 2 / 1
8,415
561
12,298
11,264
11,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Lecstxsy--
Izanami
14
1 / 7 / 0
7,866
524
3,441
10,128
3,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Mentril3431
Kuzenbo
11
2 / 5 / 1
7,702
513
10,079
14,984
9,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cernunnos
RAUL_P_M88
Cernunnos
14
1 / 4 / 0
8,341
556
7,500
8,593
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
3 / 5 / 0
6,996
466
3,272
10,486
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
9 / 1 / 6
8,680
579
10,804
9,685
3,173
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Bateto
Sylvanus
12
5 / 0 / 8
8,202
547
6,038
10,809
7,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
13
4 / 3 / 4
7,873
525
7,612
10,634
4,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
TheFlewer
Thanatos
13
3 / 4 / 8
7,371
491
5,960
11,726
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
giushbeberi
Achilles
13
2 / 2 / 0
7,513
501
4,712
14,121
13,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
10
Kills
23
23
Deaths
10
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
1
6
12
W
Sylvanus
Bateto
Sylvanus
5
0
8
9
L
Bacchus
DcT_KaPiNoU
Bacchus
3
2
1
1.75
L
Izanami
Lecstxsy--
Izanami
1
7
0
0.14
L
Kuzenbo
Mentril3431
Kuzenbo
2
5
1
0.5
W
Olorun
4
3
4
2
L
Cernunnos
RAUL_P_M88
Cernunnos
1
4
0
0.25
W
Thanatos
TheFlewer
Thanatos
3
4
8
1.75
L
Fenrir
3
5
0
0.6
W
Achilles
giushbeberi
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,590
Damage
35,126
55,455
Taken
56,975
29,214
Mitigated
32,162
13,738
Healing
29,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
10,804
5,640
76
2,942
9,685
3,173
800
3,334
6,351
0
41,866
W
Sylvanus
Bateto
Sylvanus
6,038
2,018
5,383
5,634
10,809
7,734
165
2,576
8,205
20,748
0
L
Bacchus
DcT_KaPiNoU
Bacchus
12,298
853
0
5,195
11,264
11,417
0
821
9,677
44,695
3,039
L
Izanami
Lecstxsy--
Izanami
3,441
2,206
96
1,631
10,128
3,113
758
704
9,424
0
61,379
L
Kuzenbo
Mentril3431
Kuzenbo
10,079
3,672
0
3,641
14,984
9,030
180
3,742
11,202
32,070
587
W
Olorun
7,612
3,826
88
2,352
10,634
4,176
465
4,019
6,553
48,041
0
L
Cernunnos
RAUL_P_M88
Cernunnos
7,500
3,574
0
2,452
8,593
2,300
824
4,425
4,168
0
68,105
W
Thanatos
TheFlewer
Thanatos
5,960
1,239
0
8,273
11,726
4,032
7
2,635
8,923
0
40,958
L
Fenrir
3,272
471
0
723
10,486
3,354
0
3,958
6,528
0
31,233
W
Achilles
giushbeberi
Achilles
4,712
1,173
0
4,828
14,121
13,047
0
7,809
5,288
0
42,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,320
Gold Earned
39,639
414
Minions Killed
325
0
Camps Cleared
0
1,483,380
Distance Traveled
1,484,246
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,680
579
71
5
0
284,550
4
W
Sylvanus
8,202
547
26
2
0
291,208
5
L
Bacchus
8,415
561
89
6
0
306,837
0
L
Izanami
7,866
524
105
7
0
255,844
0
L
Kuzenbo
7,702
513
38
3
0
320,107
0
W
Olorun
7,873
525
84
6
0
284,088
0
L
Cernunnos
8,341
556
130
9
0
262,909
0
W
Thanatos
7,371
491
71
5
0
350,084
0
L
Fenrir
6,996
466
52
3
0
337,683
0
W
Achilles
7,513
501
73
5
0
274,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role