Player Matchup

Merlin
Merlin
GareldJones
Merlin
Level 107
God Stats
15W - 13L
1,526 SR
Queue Stats
612W - 571L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
GutMeGhosty
Hun Batz
Level 153
God Stats
11W - 11L
1,447 SR
Queue Stats
570W - 532L
1,508 Elo+
Party 1
Sylvanus
Sylvanus
MuLaN2293
Sylvanus
Level 109
God Stats
15W - 20L
1,475 SR
Queue Stats
592W - 596L
1,400 Elo+
Solo
King Arthur
King Arthur
RebornReprise
King Arthur
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 61L
1,380 Elo+
Party 3
Jormungandr
Jormungandr
ToanNorune
Jormungandr
Level 103
God Stats
4W - 1L
1,724 SR
Queue Stats
37W - 29L
1,415 Elo+
Party 3
Team Averages
Level 108
1,534 SR
1,446 Elo+

VS

Team Averages
Level 131
1,520 SR
1,441 Elo+
Nu Wa
Nu Wa
JIBA CROCODILO
Nu Wa
Level 205
God Stats
177W - 104L
1,591 SR
Queue Stats
561W - 539L
1,463 Elo+
Party 2
Cerberus
Cerberus
JulioCardin
Cerberus
Level 154
God Stats
1W - 4L
1,432 SR
Queue Stats
307W - 309L
1,447 Elo+
Solo
Horus
Horus
Payiva
Horus
Level 108
God Stats
26W - 25L
1,428 SR
Queue Stats
589W - 601L
1,488 Elo+
Solo
Arachne
Arachne
YoungWald13
Arachne
Level 32
God Stats
7W - 4L
1,651 SR
Queue Stats
80W - 94L
1,333 Elo+
Solo
Hou Yi
Hou Yi
anderson2020
Hou Yi
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 73L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 3 / 3
6,397
582
4,186
6,292
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hun Batz
GutMeGhosty
Hun Batz
12
5 / 1 / 0
6,637
603
2,688
6,055
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
MuLaN2293
Sylvanus
11
2 / 1 / 0
6,781
616
3,024
4,842
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

King Arthur
RebornReprise
King Arthur
10
3 / 0 / 2
5,901
536
6,539
6,755
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
ToanNorune
Jormungandr
10
0 / 1 / 4
6,133
558
4,977
6,620
4,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,535
594
6,461
5,553
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
JulioCardin
Cerberus
8
0 / 4 / 1
4,719
429
4,530
11,233
5,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Payiva
Horus
1
0 / 0 / 0
2,323
211
0
0
0
Arachne
YoungWald13
Arachne
11
1 / 4 / 0
5,484
499
2,022
8,796
3,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hou Yi
10
1 / 1 / 0
5,242
477
2,965
4,806
1,456
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
5
6
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
3
3
0.5
W
Hun Batz
GutMeGhosty
Hun Batz
5
1
0
5
L
3
2
2
2
L
Cerberus
JulioCardin
Cerberus
0
4
1
0.13
W
Sylvanus
MuLaN2293
Sylvanus
2
1
0
2
L
Horus
Payiva
Horus
0
0
0
0
W
King Arthur
RebornReprise
King Arthur
3
0
2
4
W
Jormungandr
ToanNorune
Jormungandr
0
1
4
2
L
Arachne
YoungWald13
Arachne
1
4
0
0.25
L
Hou Yi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,414
Damage
15,978
30,564
Taken
30,388
13,841
Mitigated
11,409
9,747
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
4,186
480
0
1,451
6,292
1,614
0
4,466
1,602
50,549
1,603
W
Hun Batz
GutMeGhosty
Hun Batz
2,688
354
0
3,548
6,055
1,755
0
1,213
4,749
0
41,952
L
6,461
2,884
0
1,223
5,553
1,637
0
3,677
1,876
40,009
0
L
Cerberus
JulioCardin
Cerberus
4,530
666
0
2,610
11,233
5,135
0
4,058
7,175
20,704
0
W
Sylvanus
MuLaN2293
Sylvanus
3,024
1,305
0
1,900
4,842
2,061
646
1,172
3,658
35,343
11,206
L
Horus
Payiva
Horus
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
RebornReprise
King Arthur
6,539
489
0
1,021
6,755
3,818
0
2,104
4,613
0
33,438
W
Jormungandr
ToanNorune
Jormungandr
4,977
1,605
220
1,607
6,620
4,593
0
1,633
4,951
30,423
0
L
Arachne
YoungWald13
Arachne
2,022
1,680
0
1,377
8,796
3,181
0
2,747
6,049
0
35,322
L
Hou Yi
2,965
1,269
0
1,771
4,806
1,456
0
1,382
3,424
0
32,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,849
Gold Earned
24,303
356
Minions Killed
265
0
Camps Cleared
0
1,121,845
Distance Traveled
877,134
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,397
582
105
10
0
204,829
0
W
Hun Batz
6,637
603
84
8
0
258,096
0
L
Nu Wa
6,535
594
92
8
0
213,405
3
L
Cerberus
4,719
429
55
5
0
210,326
0
W
Sylvanus
6,781
616
75
7
0
185,766
0
L
Horus
2,323
211
0
0
0
0
0
W
King Arthur
5,901
536
53
5
0
242,979
0
W
Jormungandr
6,133
558
39
4
0
230,175
0
L
Arachne
5,484
499
66
6
0
251,370
0
L
Hou Yi
5,242
477
52
5
0
202,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role