Player Matchup

Odin
Odin
Gold IV
 
Odin
Gold IV
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Platinum V
 
Hel
Platinum V
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
ControlledCha0s
Fenrir
Platinum IV
Level 151
God Stats
2W - 2L
1,568 SR
Queue Stats
47W - 34L
1,776 MMR
Party 2
Jing Wei
Jing Wei
Gold II
WolFHashira13
Jing Wei
Gold II
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
55W - 54L
1,647 MMR
Party 3
Scylla
Scylla
Platinum IV
byDmm8
Scylla
Platinum IV
Level 69
God Stats
3W - 0L
1,859 SR
Queue Stats
62W - 65L
1,834 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,585 SR
1,651 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,417 SR
1,654 MMR
Thanatos
Thanatos
Platinum II
 
Thanatos
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold III
DukiSuzuki007
Anhur
Gold III
Level 74
God Stats
1W - 8L
1,404 SR
Queue Stats
165W - 179L
1,574 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Pincopallino_92
Erlang Shen
Platinum III
Level 159
God Stats
0W - 2L
1,293 SR
Queue Stats
365W - 357L
1,811 MMR
Solo
Aphrodite
Aphrodite
Gold I
erayberg
Aphrodite
Gold I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 215L
1,544 MMR
Party 1
Janus
Janus
Platinum II
killakee
Janus
Platinum II
Level 126
God Stats
16W - 34L
1,389 SR
Queue Stats
467W - 470L
1,843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
8 / 1 / 1
9,483
677
12,648
11,981
9,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
 
Hel
10
0 / 1 / 5
6,796
485
3,540
6,566
3,365
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
8 / 2 / 3
8,409
601
8,782
11,437
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jing Wei
WolFHashira13
Jing Wei
14
3 / 0 / 4
8,574
612
7,745
6,094
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
byDmm8
Scylla
14
3 / 1 / 1
7,946
568
5,423
6,884
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SkadiAthenaKing ArthurSusanoLoki

VS

Bans
AresArachneMaman BrigitteThorVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 5 / 3
7,281
520
6,158
13,069
5,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
5,915
423
4,129
8,651
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Erlang Shen
Pincopallino_92
Erlang Shen
11
1 / 9 / 1
6,819
487
7,675
16,203
7,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
erayberg
Aphrodite
9
0 / 2 / 3
6,007
429
2,335
9,251
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
killakee
Janus
13
2 / 3 / 0
7,618
544
6,767
7,172
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
22
Kills
5
5
Deaths
22
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
1
1
8.5
W
Hel
 
Hel
0
1
5
2.5
L
Thanatos
 
Thanatos
2
5
3
0.7
W
8
2
3
4.75
L
0
3
1
0.17
L
Erlang Shen
Pincopallino_92
Erlang Shen
1
9
1
0.17
W
Jing Wei
WolFHashira13
Jing Wei
3
0
4
5
W
Scylla
byDmm8
Scylla
3
1
1
3.5
L
Aphrodite
erayberg
Aphrodite
0
2
3
0.75
L
Janus
killakee
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,138
Damage
27,064
42,962
Taken
54,346
21,892
Mitigated
22,980
19,354
Healing
19,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
12,648
3,675
0
3,924
11,981
9,421
0
484
11,465
1,066
60,711
W
Hel
 
Hel
3,540
178
4,513
4,097
6,566
3,365
0
1,897
4,562
14,620
0
L
Thanatos
 
Thanatos
6,158
1,397
0
6,623
13,069
5,239
0
1,008
11,999
0
48,193
W
8,782
3,344
0
2,392
11,437
5,149
0
2,163
9,078
0
69,198
L
4,129
1,858
0
1,523
8,651
2,364
0
1,110
7,541
0
37,724
L
Erlang Shen
Pincopallino_92
Erlang Shen
7,675
4,287
0
3,407
16,203
7,483
0
794
15,401
0
34,773
W
Jing Wei
WolFHashira13
Jing Wei
7,745
6,271
0
2,890
6,094
1,782
435
650
5,404
0
64,956
W
Scylla
byDmm8
Scylla
5,423
192
0
1,538
6,884
2,175
0
3,211
3,409
59,912
0
L
Aphrodite
erayberg
Aphrodite
2,335
513
3,138
4,332
9,251
5,632
0
2,377
6,726
17,914
896
L
Janus
killakee
Janus
6,767
151
0
865
7,172
2,262
17
3,512
3,420
57,181
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,208
Gold Earned
33,640
454
Minions Killed
349
0
Camps Cleared
0
1,434,152
Distance Traveled
1,291,992
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,483
677
104
7
0
296,334
2
W
Hel
6,796
485
10
1
0
298,347
5
L
Thanatos
7,281
520
73
5
0
303,784
0
W
Fenrir
8,409
601
100
7
0
294,581
2
L
Anhur
5,915
423
73
5
0
202,018
2
L
Erlang Shen
6,819
487
57
4
0
245,869
0
W
Jing Wei
8,574
612
118
8
0
277,502
6
W
Scylla
7,946
568
122
9
0
267,388
2
L
Aphrodite
6,007
429
24
2
0
268,369
2
L
Janus
7,618
544
122
9
0
271,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role