Player Matchup

Odin
Odin
AniimatedDreamz
Odin
Level 126
God Stats
0W - 2L
1,524 SR
Queue Stats
248W - 241L
1,424 Elo+
Solo
Jormungandr
Jormungandr
Demon_Lord_KFC
Jormungandr
Level 157
God Stats
7W - 7L
1,539 SR
Queue Stats
47W - 51L
1,465 Elo+
Party 1
Sol
Sol
PsychRN5976
Sol
Level 128
God Stats
16W - 29L
1,333 SR
Queue Stats
552W - 547L
1,464 Elo+
Solo
Medusa
Medusa
XxB2KY-SkillsxX
Medusa
Level 124
God Stats
6W - 3L
1,532 SR
Queue Stats
20W - 15L
1,576 Elo+
Party 1
Vulcan
Vulcan
capomacaille
Vulcan
Level 125
God Stats
189W - 160L
1,503 SR
Queue Stats
422W - 440L
1,432 Elo+
Solo
Team Averages
Level 132
1,486 SR
1,472 Elo+

VS

Team Averages
Level 113
1,427 SR
1,494 Elo+
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Diamond_Lance09
Cernunnos
Level 84
God Stats
1W - 0L
1,333 SR
Queue Stats
74W - 92L
1,472 Elo+
Solo
Nemesis
Nemesis
OrtellDaSlime
Nemesis
Level 33
God Stats
5W - 9L
1,329 SR
Queue Stats
105W - 110L
1,436 Elo+
Solo
Nu Wa
Nu Wa
Punk_Esponja
Nu Wa
Level 149
God Stats
48W - 43L
1,473 SR
Queue Stats
274W - 268L
1,402 Elo+
Solo
Ah Puch
Ah Puch
idontdance101
Ah Puch
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 25L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,724
513
7,455
13,673
4,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Demon_Lord_KFC
Jormungandr
12
2 / 0 / 4
7,642
450
9,242
14,659
9,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

1
0 / 0 / 0
4,849
285
0
635
136
12
1 / 4 / 1
7,386
434
6,733
11,856
3,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
13
3 / 3 / 1
8,294
488
11,847
8,702
2,583
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 2 / 3
7,693
453
3,972
13,308
9,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Diamond_Lance09
Cernunnos
13
0 / 3 / 1
7,860
462
5,281
8,993
2,802
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
13
4 / 0 / 1
8,042
473
5,027
12,232
4,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 3 / 2
7,172
422
6,175
6,919
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
15
4 / 2 / 2
9,744
573
13,831
10,210
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
10
Kills
10
10
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
3
1.75
L
4
3
2
1.67
L
Jormungandr
Demon_Lord_KFC
Jormungandr
2
0
4
4
W
Cernunnos
Diamond_Lance09
Cernunnos
0
3
1
0.17
W
Nemesis
4
0
1
4.5
L
0
0
0
0
W
0
3
2
0.33
L
1
4
1
0.38
L
Vulcan
3
3
1
1.17
W
Ah Puch
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,277
Damage
34,286
49,525
Taken
51,662
21,236
Mitigated
22,469
11,755
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,972
1,122
0
4,168
13,308
9,521
0
5,402
7,551
0
24,654
L
7,455
1,637
0
1,128
13,673
4,997
0
6,241
7,432
0
58,095
L
Jormungandr
Demon_Lord_KFC
Jormungandr
9,242
1,522
0
4,875
14,659
9,991
199
4,235
10,424
38,436
2,088
W
Cernunnos
Diamond_Lance09
Cernunnos
5,281
2,067
156
1,686
8,993
2,802
1,099
3,839
4,806
0
57,554
W
Nemesis
5,027
1,506
0
1,165
12,232
4,928
0
3,509
8,680
0
51,332
L
0
0
0
0
635
136
0
635
0
0
0
W
6,175
1,804
0
1,782
6,919
1,894
518
3,688
3,155
40,107
0
L
6,733
2,000
0
2,044
11,856
3,529
545
2,915
8,941
0
48,971
L
Vulcan
11,847
0
550
3,158
8,702
2,583
291
5,760
2,942
62,498
1,062
W
Ah Puch
13,831
584
0
3,205
10,210
3,324
384
3,365
6,657
73,385
1,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,895
Gold Earned
40,511
334
Minions Killed
392
0
Camps Cleared
0
1,382,903
Distance Traveled
1,739,055
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,693
453
22
1
0
372,450
6
L
Odin
8,724
513
92
5
0
400,505
0
L
Jormungandr
7,642
450
66
4
0
326,705
0
W
Cernunnos
7,860
462
102
6
0
331,817
6
W
Nemesis
8,042
473
76
4
0
429,311
3
L
Sol
4,849
285
0
0
0
0
0
W
Nu Wa
7,172
422
64
4
0
287,333
0
L
Medusa
7,386
434
86
5
0
306,472
2
L
Vulcan
8,294
488
90
5
0
349,221
8
W
Ah Puch
9,744
573
128
8
0
318,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role