Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Boudine123
Ne Zha
Level 158
God Stats
6W - 11L
1,450 SR
Queue Stats
262W - 280L
1,466 Elo+
Party 2
Skadi
Skadi
FlaaZiKa
Skadi
Level 154
God Stats
36W - 35L
1,556 SR
Queue Stats
241W - 198L
1,603 Elo+
Solo
Baba Yaga
Baba Yaga
Gigolas
Baba Yaga
Level 214
God Stats
17W - 23L
1,430 SR
Queue Stats
431W - 422L
1,520 Elo+
Solo
Neith
Neith
OnlyCartoon
Neith
Level 143
God Stats
2W - 2L
1,628 SR
Queue Stats
149W - 168L
1,468 Elo+
Party 2
Team Averages
Level 156
1,513 SR
1,511 Elo+

VS

Team Averages
Level 163
1,491 SR
1,569 Elo+
Achilles
Achilles
 
Achilles
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Breaksmoke
Artemis
Level 162
God Stats
5W - 6L
1,500 SR
Queue Stats
234W - 204L
1,600 Elo+
Party 1
Nu Wa
Nu Wa
DutchOwns
Nu Wa
Level 153
God Stats
3W - 4L
1,296 SR
Queue Stats
143W - 108L
1,626 Elo+
Solo
Ymir
Ymir
RincewindEMS
Ymir
Level 153
God Stats
12W - 5L
1,660 SR
Queue Stats
129W - 120L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
3
0 / 0 / 0
3,297
550
747
2,287
1,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Boudine123
Ne Zha
6
0 / 3 / 1
3,529
588
1,035
4,675
1,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
FlaaZiKa
Skadi
9
2 / 1 / 0
4,813
802
3,097
3,113
795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Baba Yaga
Gigolas
Baba Yaga
6
0 / 4 / 1
3,964
661
799
4,164
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

7
0 / 1 / 1
3,787
631
2,394
3,474
853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
4 / 1 / 1
4,822
804
4,131
4,754
2,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
 
Arachne
8
4 / 0 / 0
4,378
730
1,738
4,126
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Breaksmoke
Artemis
8
1 / 0 / 1
4,516
753
2,400
1,469
371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
DutchOwns
Nu Wa
8
0 / 0 / 1
4,581
764
1,471
2,534
572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 1 / 3
3,881
647
998
4,272
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
9
9
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Achilles
 
Achilles
4
1
1
4.5
W
Arachne
 
Arachne
4
0
0
4
L
Ne Zha
Boudine123
Ne Zha
0
3
1
0.17
W
Artemis
Breaksmoke
Artemis
1
0
1
1.5
W
Nu Wa
DutchOwns
Nu Wa
0
0
1
0.5
L
Skadi
FlaaZiKa
Skadi
2
1
0
2
L
Baba Yaga
Gigolas
Baba Yaga
0
4
1
0.13
L
0
1
1
0.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,072
Damage
10,738
17,713
Taken
17,155
4,945
Mitigated
7,216
3,873
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
747
481
0
724
2,287
1,241
0
512
1,755
4,710
0
W
Achilles
 
Achilles
4,131
516
0
2,018
4,754
2,650
0
618
3,990
0
19,316
W
Arachne
 
Arachne
1,738
1,150
0
2,333
4,126
1,126
0
0
4,126
0
23,761
L
Ne Zha
Boudine123
Ne Zha
1,035
394
0
361
4,675
1,249
0
130
4,456
0
15,552
W
Artemis
Breaksmoke
Artemis
2,400
1,048
0
710
1,469
371
0
145
1,324
0
28,640
W
Nu Wa
DutchOwns
Nu Wa
1,471
280
0
625
2,534
572
0
0
2,534
28,066
0
L
Skadi
FlaaZiKa
Skadi
3,097
1,010
0
1,027
3,113
795
0
1,073
1,858
0
33,233
L
Baba Yaga
Gigolas
Baba Yaga
799
122
0
677
4,164
807
0
96
3,814
13,287
347
L
2,394
767
0
1,084
3,474
853
0
468
2,986
0
22,033
W
998
212
0
1,502
4,272
2,497
0
602
3,670
9,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,390
Gold Earned
22,178
182
Minions Killed
218
0
Camps Cleared
0
611,781
Distance Traveled
689,463
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,297
550
8
1
0
72,553
0
W
Achilles
4,822
804
37
6
0
142,448
2
W
Arachne
4,378
730
47
8
0
168,656
0
L
Ne Zha
3,529
588
36
6
0
150,074
0
W
Artemis
4,516
753
55
9
0
115,944
0
W
Nu Wa
4,581
764
65
11
0
126,452
0
L
Skadi
4,813
802
63
11
0
133,416
2
L
Baba Yaga
3,964
661
28
5
0
125,731
0
L
Neith
3,787
631
47
8
0
130,007
0
W
Ymir
3,881
647
14
2
0
135,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role