Player Matchup

Charon
Charon
Masters
 
Charon
Masters
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond I
CleanningBots
Cabrakan
Diamond I
Level 109
God Stats
4W - 5L
1,522 SR
Queue Stats
285W - 258L
2,401 MMR
Solo
Danzaburou
Danzaburou
Masters
Difficult
Danzaburou
Masters
Level 225
God Stats
1W - 1L
1,215 SR
Queue Stats
287W - 250L
2,467 MMR
Solo
Awilix
Awilix
Diamond II
Modí
Awilix
Diamond II
Level 235
God Stats
4W - 7L
1,769 SR
Queue Stats
112W - 81L
2,342 MMR
Solo
Ra
Ra
Diamond II
Psykodrop
Ra
Diamond II
Level 179
God Stats
30W - 16L
1,707 SR
Queue Stats
168W - 127L
2,280 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 198
1,543 SR
2,198 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,546 SR
2,139 MMR
Hachiman
Hachiman
Diamond I
 
Hachiman
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond III
LordFire4YT
Horus
Diamond III
Level 103
God Stats
0W - 2L
1,356 SR
Queue Stats
66W - 41L
2,239 MMR
Solo
Serqet
Serqet
Diamond I
SumiReiza
Serqet
Diamond I
Level 153
God Stats
15W - 14L
1,614 SR
Queue Stats
207W - 182L
2,575 MMR
Solo
Sobek
Sobek
Masters
Ysanaryleyni
Sobek
Masters
Level 46
God Stats
6W - 4L
1,759 SR
Queue Stats
17W - 21L
2,882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
6
0 / 0 / 0
3,817
763
133
1,503
737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cabrakan
CleanningBots
Cabrakan
6
1 / 1 / 0
3,544
709
1,489
4,108
1,961
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Difficult
Danzaburou
6
0 / 0 / 0
3,583
717
10
1,481
388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
Modí
Awilix
7
2 / 1 / 0
3,694
739
2,168
2,475
749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,769
754
950
853
280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
LancelotAthenaAphroditeVamana

VS

Bans
ArachneThothChronosAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 0 / 0
3,585
717
262
2,390
524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
 
Merlin
7
0 / 1 / 0
3,401
680
14
2,285
561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
2,417
483
0
0
0
Serqet
SumiReiza
Serqet
5
1 / 2 / 1
3,325
665
1,336
3,081
685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
3,706
741
1,743
2,868
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
2
2
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
0
0
L
Hachiman
 
Hachiman
0
0
0
0
L
Merlin
 
Merlin
0
1
0
0
W
Cabrakan
CleanningBots
Cabrakan
1
1
0
1
W
Danzaburou
Difficult
Danzaburou
0
0
0
0
L
0
0
0
0
W
Awilix
Modí
Awilix
2
1
0
2
W
1
0
0
1
L
Serqet
SumiReiza
Serqet
1
2
1
0.75
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,750
Damage
3,355
10,420
Taken
10,624
4,115
Mitigated
3,073
4,526
Healing
3,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
133
30
0
895
1,503
737
0
0
1,503
10,234
0
L
Hachiman
 
Hachiman
262
121
0
1,644
2,390
524
0
103
2,287
0
21,834
L
Merlin
 
Merlin
14
0
0
500
2,285
561
0
546
1,739
14,937
0
W
Cabrakan
CleanningBots
Cabrakan
1,489
222
0
1,910
4,108
1,961
0
1,434
2,365
17,603
0
W
Danzaburou
Difficult
Danzaburou
10
0
0
922
1,481
388
0
0
1,481
0
21,687
L
0
0
0
0
0
0
0
0
0
0
0
W
Awilix
Modí
Awilix
2,168
823
0
350
2,475
749
0
14
2,461
0
16,864
W
950
42
146
303
853
280
0
0
853
23,914
939
L
Serqet
SumiReiza
Serqet
1,336
647
0
431
3,081
685
0
606
2,475
0
11,830
L
1,743
110
0
1,382
2,868
1,303
0
1,310
1,558
12,733
521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,407
Gold Earned
16,434
194
Minions Killed
135
0
Camps Cleared
0
543,474
Distance Traveled
414,894
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
3,817
763
5
1
0
111,231
0
L
Hachiman
3,585
717
48
10
0
91,940
0
L
Merlin
3,401
680
38
8
0
103,781
0
W
Cabrakan
3,544
709
38
8
0
84,326
2
W
Danzaburou
3,583
717
61
12
0
105,742
0
L
Horus
2,417
483
0
0
0
0
0
W
Awilix
3,694
739
36
7
0
131,507
0
W
Ra
3,769
754
54
11
0
110,668
0
L
Serqet
3,325
665
21
4
0
117,493
0
L
Sobek
3,706
741
28
6
0
101,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role