Player Matchup

Odin
Odin
 
Odin
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Jessuhmeister
Nike
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,435 Elo+
Party 1
Yemoja
Yemoja
VictoriaVale83
Yemoja
Level 89
God Stats
8W - 6L
1,415 SR
Queue Stats
251W - 326L
1,453 Elo+
Solo
Chronos
Chronos
WolfWoman10151
Chronos
Level 157
God Stats
10W - 12L
1,521 SR
Queue Stats
405W - 465L
1,416 Elo+
Solo
Skadi
Skadi
Yandermeister
Skadi
Level 159
God Stats
3W - 3L
1,526 SR
Queue Stats
310W - 315L
1,446 Elo+
Party 1
Team Averages
Level 113
1,492 SR
1,450 Elo+

VS

Team Averages
Level 123
1,435 SR
1,443 Elo+
Sun Wukong
Sun Wukong
BlvkRoosta
Sun Wukong
Level 143
God Stats
0W - 2L
1,298 SR
Queue Stats
318W - 289L
1,548 Elo+
Solo
Persephone
Persephone
IceTrucker 78
Persephone
Level 148
God Stats
8W - 11L
1,474 SR
Queue Stats
445W - 455L
1,400 Elo+
Solo
Nike
Nike
Onearm83
Nike
Level 125
God Stats
3W - 3L
1,615 SR
Queue Stats
297W - 306L
1,402 Elo+
Solo
Hel
Hel
Pego_26
Hel
Level 71
God Stats
1W - 4L
1,290 SR
Queue Stats
113W - 124L
1,334 Elo+
Solo
Nox
Nox
votch1122
Nox
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
3 / 2 / 4
6,205
1,034
5,047
7,192
6,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 1 / 2
6,094
1,016
3,520
8,528
4,034
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 1 / 5
6,327
1,055
2,219
4,337
2,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
0 / 1 / 6
5,630
938
4,325
5,629
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 2 / 6
6,429
1,072
7,739
4,731
1,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlvkRoosta
Sun Wukong
10
0 / 2 / 4
5,642
940
5,640
6,526
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Persephone
IceTrucker 78
Persephone
5
0 / 0 / 0
4,566
761
0
0
0
Nike
12
5 / 1 / 2
6,787
1,131
11,805
10,063
7,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hel
9
1 / 4 / 1
5,575
929
4,111
4,878
1,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 2
5,913
986
3,234
3,846
1,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
9
Kills
7
7
Deaths
9
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
2
4
2.5
L
Sun Wukong
BlvkRoosta
Sun Wukong
0
2
4
1
L
Persephone
IceTrucker 78
Persephone
0
0
0
0
W
3
1
2
4
L
Nike
5
1
2
6
L
Hel
1
4
1
0.38
W
0
1
5
2.5
W
0
1
6
3
W
3
2
6
3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,850
Damage
24,790
30,417
Taken
25,313
16,401
Mitigated
15,807
12,244
Healing
8,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,047
1,244
159
656
7,192
6,740
0
3,126
4,066
4,079
4,735
L
Sun Wukong
BlvkRoosta
Sun Wukong
5,640
756
569
1,404
6,526
5,684
0
1,651
4,875
0
12,618
L
Persephone
IceTrucker 78
Persephone
0
0
0
0
0
0
0
0
0
0
0
W
3,520
825
639
2,583
8,528
4,034
0
1,731
6,797
0
6,506
L
Nike
11,805
730
558
2,967
10,063
7,036
0
3,745
6,318
3,200
13,233
L
Hel
4,111
582
1,135
791
4,878
1,666
0
1,541
3,337
9,013
98
W
2,219
535
4,658
649
4,337
2,255
0
918
3,419
11,249
0
W
4,325
1,195
309
948
5,629
1,855
43
1,806
3,823
9,535
0
W
7,739
1,977
1,206
437
4,731
1,517
90
1,578
3,153
0
14,210
L
3,234
443
714
576
3,846
1,421
0
2,324
1,522
8,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,685
Gold Earned
28,483
64
Minions Killed
49
0
Camps Cleared
0
562,777
Distance Traveled
507,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,205
1,034
8
1
0
122,613
0
L
Sun Wukong
5,642
940
14
2
0
114,810
0
L
Persephone
4,566
761
0
0
0
0
0
W
Nike
6,094
1,016
6
1
0
114,316
0
L
Nike
6,787
1,131
14
2
0
161,985
0
L
Hel
5,575
929
10
2
0
99,626
0
W
Yemoja
6,327
1,055
19
3
0
94,687
0
W
Chronos
5,630
938
19
3
0
121,853
0
W
Skadi
6,429
1,072
12
2
0
109,308
0
L
Nox
5,913
986
11
2
0
131,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role