Player Matchup

Charybdis
Charybdis
Platinum II
Dkdeathfoot
Charybdis
Platinum II
Level 155
God Stats
1W - 1L
1,773 SR
Queue Stats
73W - 46L
1,884 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum I
Roddeboiii
Baron Samedi
Platinum I
Level 141
God Stats
4W - 2L
1,675 SR
Queue Stats
73W - 45L
1,901 MMR
Party 1
Cerberus
Cerberus
Platinum II
astrobat
Cerberus
Platinum II
Level 174
God Stats
26W - 10L
1,736 SR
Queue Stats
72W - 44L
1,898 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,728 SR
1,894 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,534 SR
1,533 MMR
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
HandOfJustice2
Janus
Bronze III
Level 38
God Stats
0W - 1L
1,602 SR
Queue Stats
22W - 19L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dkdeathfoot
Charybdis
16
11 / 0 / 5
10,262
1,026
16,173
9,459
3,284
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
Roddeboiii
Baron Samedi
15
2 / 1 / 13
8,868
887
6,811
10,559
10,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
astrobat
Cerberus
13
2 / 4 / 11
8,851
885
5,762
13,986
11,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AphroditeThothKumbhakarnaKuzenboFafnir

VS

Bans
Ne ZhaHorusAthenaHerculesCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
3 / 6 / 1
7,781
778
6,365
10,161
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
12
0 / 6 / 3
7,015
702
6,357
16,866
11,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 4 / 1
8,285
829
8,850
6,878
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
15
Kills
5
5
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
6
1
0.58
L
Cthulhu
 
Cthulhu
0
6
3
0.25
W
Charybdis
Dkdeathfoot
Charybdis
11
0
5
13.5
L
2
4
1
0.63
W
Baron Samedi
Roddeboiii
Baron Samedi
2
1
13
8.5
W
Cerberus
astrobat
Cerberus
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,746
Damage
21,572
34,004
Taken
33,905
25,269
Mitigated
16,523
14,161
Healing
3,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,365
2,729
0
570
10,161
3,308
342
4,173
5,658
0
21,415
L
Cthulhu
 
Cthulhu
6,357
421
0
2,048
16,866
11,068
0
4,377
12,182
14,789
0
W
Charybdis
Dkdeathfoot
Charybdis
16,173
10,042
0
4,680
9,459
3,284
3,259
4,528
4,592
0
54,430
L
8,850
295
0
866
6,878
2,147
43
2,687
3,939
28,622
373
W
Baron Samedi
Roddeboiii
Baron Samedi
6,811
1,003
1,065
5,110
10,559
10,138
386
4,337
5,639
25,040
1,641
W
Cerberus
astrobat
Cerberus
5,762
227
0
3,306
13,986
11,847
113
4,773
8,520
16,757
586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,981
Gold Earned
23,081
155
Minions Killed
115
0
Camps Cleared
0
514,437
Distance Traveled
509,578
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,781
778
36
4
0
159,893
0
L
Cthulhu
7,015
702
12
1
0
158,163
2
W
Charybdis
10,262
1,026
91
9
0
171,582
0
L
Janus
8,285
829
67
7
0
191,522
0
W
Baron Samedi
8,868
887
27
3
0
178,584
0
W
Cerberus
8,851
885
37
4
0
164,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role