Player Matchup

Ymir
Ymir
Beaast123
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,303 Elo+
Party 1
Kukulkan
Kukulkan
Instinct_Gp
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,418 Elo+
Party 1
Nemesis
Nemesis
TiechertWoonstra
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,436 Elo+
Party 1
Gilgamesh
Gilgamesh
YaoBingChilling
Gilgamesh
Level 104
God Stats
2W - 4L
1,556 SR
Queue Stats
133W - 116L
1,491 Elo+
Solo
Nut
Nut
toni1
Nut
Level 109
God Stats
0W - 1L
1,573 SR
Queue Stats
25W - 25L
1,438 Elo+
Solo
Team Averages
Level 73
1,526 SR
1,417 Elo+

VS

Team Averages
Level 99
1,411 SR
1,537 Elo+
Charon
Charon
DrHentai
Charon
Level 68
God Stats
1W - 2L
1,192 SR
Queue Stats
30W - 26L
1,536 Elo+
Party 2
Kukulkan
Kukulkan
Faina096
Kukulkan
Level 89
God Stats
4W - 7L
1,329 SR
Queue Stats
26W - 20L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
Lupus98
Sun Wukong
Level 127
God Stats
6W - 3L
1,699 SR
Queue Stats
68W - 63L
1,550 Elo+
Party 2
Vulcan
Vulcan
Saggybaggy3
Vulcan
Level 112
God Stats
3W - 6L
1,306 SR
Queue Stats
315W - 298L
1,470 Elo+
Solo
Izanami
Izanami
Snorkut
Izanami
Level 100
God Stats
2W - 0L
1,529 SR
Queue Stats
61W - 52L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 3 / 3
7,008
467
4,602
12,840
9,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Instinct_Gp
Kukulkan
16
3 / 2 / 0
8,653
577
6,848
7,915
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
0 / 2 / 5
6,947
463
4,454
9,764
3,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
YaoBingChilling
Gilgamesh
14
2 / 2 / 2
7,848
523
8,255
17,303
10,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
toni1
Nut
13
2 / 4 / 1
7,024
468
7,898
9,525
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DrHentai
Charon
13
3 / 2 / 4
8,020
535
6,986
10,048
6,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Faina096
Kukulkan
14
1 / 1 / 3
8,187
546
6,976
6,351
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Lupus98
Sun Wukong
14
2 / 1 / 3
8,925
595
9,026
11,235
11,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Vulcan
16
5 / 3 / 2
9,329
622
7,626
11,114
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Snorkut
Izanami
14
2 / 1 / 4
8,043
536
9,811
11,661
4,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
8
Kills
13
13
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
3
0.83
W
Charon
DrHentai
Charon
3
2
4
2.5
W
Kukulkan
Faina096
Kukulkan
1
1
3
2.5
L
Kukulkan
Instinct_Gp
Kukulkan
3
2
0
1.5
W
Sun Wukong
Lupus98
Sun Wukong
2
1
3
3.5
W
Vulcan
5
3
2
2
W
Izanami
Snorkut
Izanami
2
1
4
4
L
0
2
5
1.25
L
Gilgamesh
YaoBingChilling
Gilgamesh
2
2
2
1.5
L
Nut
toni1
Nut
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,057
Damage
40,425
57,347
Taken
50,409
30,201
Mitigated
28,458
9,420
Healing
18,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,602
326
0
3,388
12,840
9,203
0
6,106
6,734
11,418
0
W
Charon
DrHentai
Charon
6,986
1,440
2,491
2,602
10,048
6,851
484
1,863
8,185
17,853
1,433
W
Kukulkan
Faina096
Kukulkan
6,976
401
0
1,175
6,351
1,699
71
4,511
1,840
50,196
604
L
Kukulkan
Instinct_Gp
Kukulkan
6,848
564
0
1,241
7,915
2,988
0
5,188
2,727
73,833
1,780
W
Sun Wukong
Lupus98
Sun Wukong
9,026
514
0
2,640
11,235
11,417
0
585
10,650
0
58,939
W
Vulcan
7,626
482
0
5,582
11,114
3,996
0
2,138
8,976
81,625
0
W
Izanami
Snorkut
Izanami
9,811
7,339
0
4,439
11,661
4,495
582
2,135
9,526
0
70,459
L
4,454
2,460
0
1,842
9,764
3,824
0
3,201
6,475
0
45,609
L
Gilgamesh
YaoBingChilling
Gilgamesh
8,255
1,743
0
841
17,303
10,952
0
4,627
11,760
0
56,983
L
Nut
toni1
Nut
7,898
4,761
0
2,108
9,525
3,234
0
1,736
7,789
0
56,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,480
Gold Earned
42,504
422
Minions Killed
492
0
Camps Cleared
0
1,406,990
Distance Traveled
1,497,707
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,008
467
17
1
0
299,567
1
W
Charon
8,020
535
24
2
0
293,967
5
W
Kukulkan
8,187
546
102
7
0
317,473
0
L
Kukulkan
8,653
577
138
9
0
289,937
0
W
Sun Wukong
8,925
595
119
8
0
285,277
3
W
Vulcan
9,329
622
117
8
0
334,606
0
W
Izanami
8,043
536
130
9
0
266,384
0
L
Nemesis
6,947
463
88
6
0
308,093
7
L
Gilgamesh
7,848
523
100
7
0
257,306
2
L
Nut
7,024
468
79
5
0
252,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role