Player Matchup

Thor
Thor
Gold V
ArgenisBouzas
Thor
Gold V
Level 179
God Stats
2W - 2L
1,414 SR
Queue Stats
338W - 340L
1,257 MMR
Solo
He Bo
He Bo
Silver I
BayronWaR
He Bo
Silver I
Level 198
God Stats
61W - 53L
1,574 SR
Queue Stats
413W - 413L
1,273 MMR
Solo
Hel
Hel
Silver III
RetralSticky
Hel
Silver III
Level 49
God Stats
0W - 6L
1,373 SR
Queue Stats
7W - 24L
1,196 MMR
Solo
Anubis
Anubis
Silver I
TeO_Paradox
Anubis
Silver I
Level 89
God Stats
12W - 11L
1,573 SR
Queue Stats
60W - 65L
1,232 MMR
Solo
Artemis
Artemis
Silver IV
VanityKym
Artemis
Silver IV
Level 163
God Stats
0W - 1L
1,793 SR
Queue Stats
5W - 15L
1,230 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,545 SR
1,238 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,541 SR
1,255 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
Et3rnalSp4rk
Neith
Silver II
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 51L
1,233 MMR
Party 1
Ymir
Ymir
Silver I
GMKTGMKT
Ymir
Silver I
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 172L
1,191 MMR
Solo
King Arthur
King Arthur
Silver III
Nv Snoozy
King Arthur
Silver III
Level 117
God Stats
3W - 1L
1,746 SR
Queue Stats
66W - 67L
1,155 MMR
Party 1
Nemesis
Nemesis
Gold V
odranockmo
Nemesis
Gold V
Level 171
God Stats
1W - 3L
1,460 SR
Queue Stats
337W - 341L
1,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,690
426
2,505
7,923
4,213
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
BayronWaR
He Bo
5
0 / 0 / 0
3,993
363
514
1,650
383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 1 / 0
5,415
492
655
5,650
1,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
6
0 / 2 / 0
4,008
364
205
3,239
916
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
VanityKym
Artemis
8
1 / 3 / 0
5,037
458
3,464
5,042
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SusanoAgniAnhurHera

VS

Bans
HerculesThanatosLokiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 0 / 3
7,075
643
2,091
2,634
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 1
6,762
615
3,427
4,457
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ymir
10
1 / 0 / 2
6,621
602
984
5,843
4,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
Nv Snoozy
King Arthur
10
2 / 2 / 1
6,243
568
3,203
6,354
2,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
odranockmo
Nemesis
12
4 / 0 / 1
7,036
640
3,745
5,309
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
9
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
0
3
1.5
L
0
3
1
0.17
L
He Bo
BayronWaR
He Bo
0
0
0
0
W
2
0
1
2.5
W
Ymir
1
0
2
2
W
King Arthur
Nv Snoozy
King Arthur
2
2
1
1.25
L
1
1
0
1
L
Anubis
0
2
0
0
L
Artemis
VanityKym
Artemis
1
3
0
0.33
W
Nemesis
odranockmo
Nemesis
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,343
Damage
13,450
23,504
Taken
24,597
8,548
Mitigated
11,190
5,279
Healing
8,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,091
363
674
1,988
2,634
810
384
174
2,460
48,285
1,172
L
2,505
365
0
1,514
7,923
4,213
0
751
7,172
0
13,567
L
He Bo
BayronWaR
He Bo
514
77
0
178
1,650
383
0
217
1,433
15,626
453
W
3,427
886
0
2,178
4,457
1,496
767
0
4,457
0
51,527
W
Ymir
984
252
0
1,548
5,843
4,136
511
238
5,605
22,436
2,246
W
King Arthur
Nv Snoozy
King Arthur
3,203
283
0
1,243
6,354
2,734
391
835
5,519
0
25,592
L
655
166
111
1,413
5,650
1,757
0
753
4,897
40,922
847
L
Anubis
205
39
0
1,341
3,239
916
0
1,029
2,210
11,892
0
L
Artemis
VanityKym
Artemis
3,464
866
0
722
5,042
1,279
0
325
4,717
0
23,716
W
Nemesis
odranockmo
Nemesis
3,745
1,316
0
1,234
5,309
2,014
0
515
4,794
0
40,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,143
Gold Earned
33,737
173
Minions Killed
335
0
Camps Cleared
0
860,511
Distance Traveled
1,107,594
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,075
643
109
10
0
217,253
6
L
Thor
4,690
426
14
1
0
211,009
2
L
He Bo
3,993
363
33
3
0
154,383
0
W
Neith
6,762
615
91
8
0
209,594
0
W
Ymir
6,621
602
32
3
0
203,429
4
W
King Arthur
6,243
568
29
3
0
219,827
0
L
Hel
5,415
492
67
6
0
211,416
1
L
Anubis
4,008
364
17
2
0
119,120
0
L
Artemis
5,037
458
42
4
0
164,583
0
W
Nemesis
7,036
640
74
7
0
257,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role